update du game text, ajout d'un update flags
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@@ -93,6 +93,7 @@ int main(int argc, char* argv[]) {
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} else if (argc == 2) {
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} else if (argc == 2) {
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char* gameFile = argv[1];
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char* gameFile = argv[1];
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g = game_load(gameFile);
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g = game_load(gameFile);
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game_update_flags(g);
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} else {
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} else {
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usage(argv);
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usage(argv);
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}
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}
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