From 442b9da1bba06eaa044ec24087938734c9367834 Mon Sep 17 00:00:00 2001 From: valentin carmona Date: Thu, 24 Mar 2022 14:55:10 +0100 Subject: [PATCH] tjr ce clang qui m'emmerde --- model.c | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/model.c b/model.c index 2e61a5a..7c3b561 100644 --- a/model.c +++ b/model.c @@ -478,21 +478,21 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb } if (e->type == SDL_KEYDOWN) { const Uint8* state = SDL_GetKeyboardState(NULL); - if (state[SDL_SCANCODE_F11]){ + if (state[SDL_SCANCODE_F11]) { ToggleFullscreen(win); - }else if (state[SDL_SCANCODE_Z]){ + } else if (state[SDL_SCANCODE_Z]) { game_undo(env->g); - (*nb_undo) ++; - (*nb_coups) --; - }else if (state[SDL_SCANCODE_Y]){ + (*nb_undo)++; + (*nb_coups)--; + } else if (state[SDL_SCANCODE_Y]) { game_redo(env->g); - (*nb_undo) --; - (*nb_coups) ++; - }else if (state[SDL_SCANCODE_S]){ + (*nb_undo)--; + (*nb_coups)++; + } else if (state[SDL_SCANCODE_S]) { game_solve(env->g); (*nb_undo) = 0; - (*nb_coups) ++; - }else if (state[SDL_SCANCODE_R] || state[SDL_SCANCODE_F5]){ + (*nb_coups)++; + } else if (state[SDL_SCANCODE_R] || state[SDL_SCANCODE_F5]) { game_restart(env->g); (*nb_undo) = 0; (*nb_coups) = 0; @@ -522,14 +522,14 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb env->pressed_redo = false; env->pressed_solve = false; } else if (SDL_PointInRect(&mouse, env->rec_undo)) { - if((*nb_coups) <= 0){ + if ((*nb_coups) <= 0) { env->pressed_undo = true; env->pressed_restart = false; env->pressed_redo = false; env->pressed_solve = false; } } else if (SDL_PointInRect(&mouse, env->rec_redo)) { - if((*nb_undo) <= 0){ + if ((*nb_undo) <= 0) { env->pressed_redo = true; env->pressed_undo = false; env->pressed_restart = false; @@ -570,19 +570,19 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb } else if (SDL_PointInRect(&mouse, env->rec_undo)) { if (env->pressed_undo == true) { game_undo(env->g); - (*nb_undo) ++; - (*nb_coups) --; + (*nb_undo)++; + (*nb_coups)--; } } else if (SDL_PointInRect(&mouse, env->rec_redo)) { if (env->pressed_redo == true) { game_redo(env->g); - (*nb_undo) --; - (*nb_coups) ++; + (*nb_undo)--; + (*nb_coups)++; } } else if (SDL_PointInRect(&mouse, env->rec_solve)) { game_solve(env->g); (*nb_undo) = 0; - (*nb_coups) ++; + (*nb_coups)++; } else if (SDL_PointInRect(&mouse, env->rec_game)) { uint i = (((float)mouse.y - (float)env->rec_game->y) / (float)env->rec_game->h * game_nb_rows(env->g)) - 0.00001 /*to avoid if clicked exacly on the bottom right corner to result a 7*/; @@ -601,7 +601,7 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb play_mark(i, j, env); } (*nb_undo) = 0; - (*nb_coups) ++; + (*nb_coups)++; } } }