diff --git a/model.c b/model.c index dbf5915..7225bd6 100644 --- a/model.c +++ b/model.c @@ -11,42 +11,42 @@ /* **************************************************************** */ struct Env_t { - /* PUT YOUR VARIABLES HERE */ + /* PUT YOUR VARIABLES HERE */ }; /* **************************************************************** */ -Env *init(SDL_Window *win, SDL_Renderer *ren, int argc, char *argv[]) { - Env *env = malloc(sizeof(struct Env_t)); +Env* init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]) { + Env* env = malloc(sizeof(struct Env_t)); - /* PUT YOUR CODE HERE TO INIT TEXTURES, ... */ + /* PUT YOUR CODE HERE TO INIT TEXTURES, ... */ - return env; + return env; } /* **************************************************************** */ -void render(SDL_Window *win, SDL_Renderer *ren, Env *env) { /* PUT YOUR CODE HERE TO RENDER TEXTURES, ... */ +void render(SDL_Window* win, SDL_Renderer* ren, Env* env) { /* PUT YOUR CODE HERE TO RENDER TEXTURES, ... */ } /* **************************************************************** */ -bool process(SDL_Window *win, SDL_Renderer *ren, Env *env, SDL_Event *e) { - if (e->type == SDL_QUIT) { - return true; - } +bool process(SDL_Window* win, SDL_Renderer* ren, Env* env, SDL_Event* e) { + if (e->type == SDL_QUIT) { + return true; + } - /* PUT YOUR CODE HERE TO PROCESS EVENTS */ + /* PUT YOUR CODE HERE TO PROCESS EVENTS */ - return false; + return false; } /* **************************************************************** */ -void clean(SDL_Window *win, SDL_Renderer *ren, Env *env) { - /* PUT YOUR CODE HERE TO CLEAN MEMORY */ +void clean(SDL_Window* win, SDL_Renderer* ren, Env* env) { + /* PUT YOUR CODE HERE TO CLEAN MEMORY */ - free(env); + free(env); } /* **************************************************************** */ diff --git a/model.h b/model.h index 8712b5d..3856082 100644 --- a/model.h +++ b/model.h @@ -4,23 +4,37 @@ #define MODEL_H #include -#include #include +#include typedef struct Env_t Env; /* **************************************************************** */ - -#ifdef __ANDROID__ -#define PRINT(STR, ...) do { SDL_Log(STR, ##__VA_ARGS__); } while(0) -#define ERROR(STR, ...) do { SDL_Log(STR, ##__VA_ARGS__); exit(EXIT_FAILURE); } while(0) + +#ifdef __ANDROID__ +#define PRINT(STR, ...) \ + do { \ + SDL_Log(STR, ##__VA_ARGS__); \ + } while (0) +#define ERROR(STR, ...) \ + do { \ + SDL_Log(STR, ##__VA_ARGS__); \ + exit(EXIT_FAILURE); \ + } while (0) #else -#define PRINT(STR, ...) do { printf(STR, ##__VA_ARGS__); } while(0) -#define ERROR(STR, ...) do { fprintf(stderr, STR, ##__VA_ARGS__); exit(EXIT_FAILURE); } while(0) +#define PRINT(STR, ...) \ + do { \ + printf(STR, ##__VA_ARGS__); \ + } while (0) +#define ERROR(STR, ...) \ + do { \ + fprintf(stderr, STR, ##__VA_ARGS__); \ + exit(EXIT_FAILURE); \ + } while (0) #endif /* **************************************************************** */ - + #define APP_NAME "SDL2 Demo" #define SCREEN_WIDTH 600 #define SCREEN_HEIGHT 600 @@ -28,10 +42,10 @@ typedef struct Env_t Env; /* **************************************************************** */ -Env * init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]); -void render(SDL_Window* win, SDL_Renderer* ren, Env * env); -void clean(SDL_Window* win, SDL_Renderer* ren, Env * env); -bool process(SDL_Window* win, SDL_Renderer* ren, Env * env, SDL_Event * e); +Env* init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]); +void render(SDL_Window* win, SDL_Renderer* ren, Env* env); +void clean(SDL_Window* win, SDL_Renderer* ren, Env* env); +bool process(SDL_Window* win, SDL_Renderer* ren, Env* env, SDL_Event* e); /* **************************************************************** */