commit last functions
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@@ -21,9 +21,9 @@ Projet Techno
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| [game_is_lightbulb](./game.c#L?) | [bool game_is_lightbulb(cgame g, uint i, uint j)](./game.h#L180-190) | @thperrier | | <ul><li>[x] </li></ul> |
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| [game_is_black](./game.c#L98-102) | [bool game_is_black(cgame g, uint i, uint j)](./game.h#L192-202) | @thoguet | | <ul><li>[X] </li></ul> |
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| [game_get_black_number](./game.c#L104-108) | [int game_get_black_number(cgame g, uint i, uint j)](./game.h#L204-214) | @thoguet | | <ul><li>[X] </li></ul> |
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| [game_is_marked](./game.c#L?) | [bool game_is_marked(cgame g, uint i, uint j)](./game.h#L216-226) | @nnunes | | <ul><li>[ ] </li></ul> |
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| [game_is_lighted](./game.c#L?) | [bool game_is_lighted(cgame g, uint i, uint j)](./game.h#L228-238) | @nnunes | | <ul><li>[ ] </li></ul> |
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| [game_has_error](./game.c#L?) | [bool game_has_error(cgame g, uint i, uint j)](./game.h#L240-252) | @nnunes | | <ul><li>[ ] </li></ul> |
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| [game_is_marked](./game.c#L?) | [bool game_is_marked(cgame g, uint i, uint j)](./game.h#L216-226) | @nnunes | | <ul><li>[x] </li></ul> |
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| [game_is_lighted](./game.c#L?) | [bool game_is_lighted(cgame g, uint i, uint j)](./game.h#L228-238) | @nnunes | | <ul><li>[x] </li></ul> |
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| [game_has_error](./game.c#L?) | [bool game_has_error(cgame g, uint i, uint j)](./game.h#L240-252) | @nnunes | | <ul><li>[x] </li></ul> |
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| [game_check_move](./game.c#L122-128) | [bool game_check_move(cgame g, uint i, uint j, square s)](./game.h#L242-269) | @thoguet | | <ul><li>[X] </li></ul> |
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| [game_play_move](./game.c#L130-133) | [void game_play_move(game g, uint i, uint j, square s)](./game.h#L271-284) | @thoguet | | <ul><li>[X] </li></ul> |
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| [game_update_flags](./game.c#L135-234) | [void game_update_flags(game g)](./game.h#L145-406) | @thoguet | | <ul><li>[X] </li></ul> |
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@@ -128,14 +128,26 @@ int game_get_black_number(cgame g, uint i, uint j) {
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}
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bool game_is_marked(cgame g, uint i, uint j) {
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return false;
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return ((g->tab_cell[i][j] == S_MARK) ||
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(g->tab_cell[i][j] == (S_MARK | F_LIGHTED)) ||
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(g->tab_cell[i][j] == (S_MARK | F_ERROR)) ||
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(g->tab_cell[i][j] == (S_MARK | F_LIGHTED | F_ERROR)));
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}
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bool game_is_lighted(cgame g, uint i, uint j) {
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if (g->tab_cell[i][j] >= F_ERROR) {
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g->tab_cell[i][j] -= F_ERROR;
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}
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if (g->tab_cell[i][j] >= F_LIGHTED) {
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return true;
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}
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return false;
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}
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bool game_has_error(cgame g, uint i, uint j) {
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if (g->tab_cell[i][j] >= F_ERROR) {
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return true;
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}
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return false;
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}
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