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@@ -387,6 +387,7 @@ void render(SDL_Window* win, SDL_Renderer* ren, Env* env) {
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env->rec_game->y = rec.y;
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env->rec_game->h = size_rec * game_nb_rows(env->g);
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env->rec_game->w = size_rec * game_nb_cols(env->g);
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// buttons
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SDL_Rect buttons;
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buttons.w = w / 5;
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buttons.h = h / 10 / 1.5;
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