window functionnal
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@@ -31,6 +31,20 @@ set(CMAKE_C_FLAGS "-std=c99 -Wall")
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set(CMAKE_C_FLAGS_DEBUG "-g --coverage -pthread -Wextra -Wunused-parameter -Wpedantic -Werror") # use CMake option: -DCMAKE_BUILD_TYPE=DEBUG
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set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG") # use CMake option: -DCMAKE_BUILD_TYPE=RELEASE
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######################### COPY IMGAES #########################
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/img/lightbulb_red.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/img/lightbulb_white.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/img/redo_down.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/img/redo_up.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/img/restart_up.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/img/restart_down.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/img/undo_down.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/img/undo_up.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/img/solve_up.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/img/solve_down.png DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/arial.ttf DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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############################# SRC #############################
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# game_text
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@@ -46,9 +60,9 @@ add_executable(game_solve game_solve.c)
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target_link_libraries(game_solve game)
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# game_sdl
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include_directories(${SDL2_ALL_INC})
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add_executable(game_sdl main.c model.c)
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target_link_libraries(game_sdl game ${SDL2_ALL_LIBS} m)
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include_directories(${SDL2_ALL_INC})
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add_executable(game_sdl main.c model.c)
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target_link_libraries(game_sdl game ${SDL2_ALL_LIBS} m)
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# libgame
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add_library (game game.c game_aux.c game_ext.c game_private.c history.c game_tools.c game_examples.c)
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