finished game solver close #13

This commit is contained in:
Théophyl Hoguet committed 2022-03-06 19:30:58 +01:00
1 parent d64db2e05b
commit 72eec47152
2 files changed
+206 -62

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+2 -2
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@@ -35,8 +35,8 @@
"program": "${workspaceFolder}/build/game_solve", "program": "${workspaceFolder}/build/game_solve",
"args": [ "args": [
"-s", "-s",
"${workspaceFolder}/build/gdefault.txt", "${workspaceFolder}/build/test2.txt",
"${workspaceFolder}/build/gdefaultsol.txt" "${workspaceFolder}/build/test2sol.txt"
], ],
"stopAtEntry": false, "stopAtEntry": false,
"cwd": "${fileDirname}", "cwd": "${fileDirname}",
+204 -60
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@@ -6,10 +6,10 @@
#define NB_CHAR_HEADER_WITHTOUT_DIMENSIONS 4 #define NB_CHAR_HEADER_WITHTOUT_DIMENSIONS 4
#define JWRAPPING (j + game_nb_cols(g) + dir[index_dir + 1]) % game_nb_cols(g) #define JWRAPPING (j + game_nb_cols(g) + gap_position * dir[index_dir + 1]) % game_nb_cols(g)
#define IWRAPPING (i + game_nb_rows(g) + dir[index_dir]) % game_nb_rows(g) #define IWRAPPING (i + game_nb_rows(g) + gap_position * dir[index_dir]) % game_nb_rows(g)
#define JNORMAL j + dir[index_dir + 1] #define JNORMAL j + gap_position* dir[index_dir + 1]
#define INORMAL i + dir[index_dir] #define INORMAL i + gap_position* dir[index_dir]
game game_load(char* filename) { game game_load(char* filename) {
checkPointer((void*)filename, "NULL pointer filename on game_load\n"); checkPointer((void*)filename, "NULL pointer filename on game_load\n");
@@ -104,86 +104,230 @@ bool game_has_error_general(cgame g) {
return false; return false;
} }
bool aux_game_solve(game g, uint deep) { uint coordinateCrossPointMaker(int* diagToTest, uint size) {
int tab[size];
uint cpt = 0;
for (uint i = 0; i < size; i += 2) {
for (uint j = i + 2; j < size; j += 2) {
if (diagToTest[i] != -1 && diagToTest[j] != -1 && diagToTest[i] != diagToTest[j] && diagToTest[i + 1] != -1 && diagToTest[j + 1] != -1 &&
diagToTest[i + 1] != diagToTest[j + 1]) {
tab[cpt++] = diagToTest[i];
tab[cpt++] = diagToTest[j + 1];
}
}
}
for (uint i = 0; i < cpt; i++) {
diagToTest[i] = tab[i];
}
return cpt;
}
uint addAround(game g, uint i, uint j, square s, uint max_gap, int* dir, bool force) {
uint move_played = 0;
for (uint gap_position = 1; gap_position <= max_gap; gap_position++) {
for (uint index_dir = 0; index_dir < 8; index_dir += 2) {
if (/* test if both dir are not 0*/ (dir[index_dir] != 0 || 0 != dir[index_dir + 1]) &&
/* normal check*/ ((JNORMAL < game_nb_cols(g) && INORMAL < game_nb_rows(g)) ||
/*wrapping check*/ (game_is_wrapping(g) &&
/*not the same case*/ !(IWRAPPING == i && JWRAPPING == j)))) {
if (game_is_black(g, IWRAPPING, JWRAPPING)) {
dir[index_dir] = 0;
dir[index_dir + 1] = 0;
} else {
square state = game_get_state(g, IWRAPPING, JWRAPPING);
square sqr = game_get_square(g, IWRAPPING, JWRAPPING);
if ((force && state == S_BLANK) || sqr == S_BLANK) {
game_play_move(g, IWRAPPING, JWRAPPING, s);
move_played++;
if (game_has_error_general(g)) {
for (; move_played != 0; move_played--) {
game_undo(g);
}
return move_played;
}
}
}
}
}
}
return move_played;
}
void checkAround(cgame g, uint i, uint j, uint max_gap, int* not_empty, int* lightbulb, int* mark, int* blank_not_lighted, int* dirDiagoToEdit) {
int dir[] = {1, 0, -1, 0, 0, 1, 0, -1};
for (uint gap_position = 1; gap_position <= max_gap; gap_position++) {
for (uint index_dir = 0; index_dir < sizeof(dir) / sizeof(dir[0]); index_dir += 2) {
if (/* test if both dir are not 0*/ dir[index_dir] != dir[index_dir + 1] &&
/* normal check*/ ((JNORMAL < game_nb_cols(g) && INORMAL < game_nb_rows(g)) ||
/*wrapping check*/ (game_is_wrapping(g) &&
/*not the same case*/ !(IWRAPPING == i && JWRAPPING == j)))) {
if (game_is_black(g, IWRAPPING, JWRAPPING)) {
dir[index_dir] = 0;
dir[index_dir + 1] = 0;
(*not_empty)++;
} else if (game_is_lighted(g, IWRAPPING, JWRAPPING) || !game_is_blank(g, IWRAPPING, JWRAPPING)) {
(*not_empty)++;
if (game_is_marked(g, IWRAPPING, JWRAPPING))
(*mark)++;
if (game_is_lightbulb(g, IWRAPPING, JWRAPPING))
(*lightbulb)++;
} else {
if (dirDiagoToEdit != NULL) {
dirDiagoToEdit[index_dir] = IWRAPPING;
dirDiagoToEdit[index_dir + 1] = JWRAPPING;
}
(*blank_not_lighted)++;
}
} else {
(*not_empty)++;
}
}
}
}
/**
* @brief analyze the game and return the number of move played / special number
*
* @param g the game to analyze
* @return -1 if game_is_over ; -2 if the game has no sol ; else the number of move played
*/
int game_analyze(game g) {
uint total_move_played = 0, move_played;
do {
move_played = 0;
for (uint i = 0; i < game_nb_rows(g); i++) {
for (uint j = 0; j < game_nb_cols(g); j++) {
int dirLine[] = {1, 0, -1, 0, 0, 1, 0, -1};
int dirDiago[8] = {-1, -1, -1, -1, -1, -1, -1, -1};
uint tmp = 0;
if (game_get_square(g, i, j) == S_BLANK) {
int lb = 0, not_empty = 0, mark = 0, blank = 0;
checkAround(g, i, j, max(game_nb_cols(g), game_nb_rows(g)), &not_empty, &lb, &mark, &blank, NULL);
if (blank == 0) {
game_play_move(g, i, j, S_LIGHTBULB);
move_played++;
if (game_is_over(g))
return -1;
if (game_has_error_general(g)) {
total_move_played += move_played;
for (; total_move_played != 0; total_move_played--) {
game_undo(g);
}
return -2;
}
}
} else if (game_get_state(g, i, j) >= S_BLACK1 && game_get_state(g, i, j) < S_BLACKU) {
int lb = 0, not_empty = 0, mark = 0, blank = 0;
checkAround(g, i, j, 1, &not_empty, &lb, &mark, &blank, dirDiago);
if (lb == game_get_black_number(g, i, j)) {
move_played += addAround(g, i, j, S_MARK, 1, dirLine, true);
} else if (not_empty - lb == abs(game_get_black_number(g, i, j) - 4)) {
tmp = addAround(g, i, j, S_LIGHTBULB, 1, dirLine, false);
if (tmp == 0) {
total_move_played += move_played;
for (; total_move_played != 0; total_move_played--) {
game_undo(g);
}
return -2;
}
move_played += tmp;
if (game_is_over(g))
return -1;
} else if (blank == game_get_black_number(g, i, j) - lb + 1) {
uint cpt = coordinateCrossPointMaker(dirDiago, 8);
for (uint cpt_index = 0; cpt_index < cpt; cpt_index += 2) {
if (game_get_square(g, dirDiago[cpt_index], dirDiago[cpt_index + 1]) == S_BLANK) {
game_play_move(g, dirDiago[cpt_index], dirDiago[cpt_index + 1], S_MARK);
move_played++;
}
}
}
} else if (game_get_state(g, i, j) == S_BLACK0) {
move_played += addAround(g, i, j, S_MARK, 1, dirLine, true);
if (game_is_over(g))
return -1;
} else if (game_get_state(g, i, j) == S_MARK && !game_is_lighted(g, i, j)) {
int lb = 0, not_empty = 0, mark = 0, blank = 0;
checkAround(g, i, j, max(game_nb_cols(g), game_nb_rows(g)), &not_empty, &lb, &mark, &blank, NULL);
if (blank == 1)
tmp = addAround(g, i, j, S_LIGHTBULB, max(game_nb_cols(g), game_nb_rows(g)), dirLine, false);
if (blank == 0 || (blank == 1 && tmp == 0)) {
total_move_played += move_played;
for (; total_move_played != 0; total_move_played--) {
game_undo(g);
}
return -2;
}
move_played += tmp;
if (game_is_over(g))
return -1;
}
}
}
total_move_played += move_played;
} while (move_played != 0);
return total_move_played;
}
bool aux_game_solve(game g, uint deep, int* move_played) {
for (uint i = 0; i < game_nb_rows(g); i++) { for (uint i = 0; i < game_nb_rows(g); i++) {
for (uint j = 0; j < game_nb_cols(g); j++) { for (uint j = 0; j < game_nb_cols(g); j++) {
if (game_get_state(g, i, j) == S_BLANK) { if (game_get_state(g, i, j) == S_BLANK) {
game_set_square(g, i, j, S_LIGHTBULB); int tmp = 0;
game_update_flags(g); game_play_move(g, i, j, S_LIGHTBULB);
if (!game_has_error_general(g)) { if (!game_has_error_general(g)) {
if (game_is_over(g)) if (game_is_over(g))
return true; return true;
tmp = game_analyze(g);
if (tmp == -1) {
return true;
}
if (tmp == -2) {
game_undo(g);
game_play_move(g, i, j, S_MARK);
(*move_played)++;
} else
(*move_played) += tmp;
if (deep > 1) { if (deep > 1) {
if (aux_game_solve(g, deep - 1)) { if (aux_game_solve(g, deep - 1, move_played)) {
return true; return true;
} }
} }
} }
game_set_square(g, i, j, S_BLANK); if (tmp != -2) {
for (; (*move_played) > 0; (*move_played)--) {
game_undo(g);
}
game_undo(g);
}
} }
} }
} }
return false; return false;
} }
void add_next_to(game g, uint i, uint j, square s) {
int dir[] = {1, 0, -1, 0, 0, 1, 0, -1};
for (uint index_dir = 0; index_dir < sizeof(dir) / sizeof(dir[0]); index_dir += 2) {
if (/* normal check*/ (JNORMAL < game_nb_cols(g) && INORMAL < game_nb_rows(g)) ||
/*wrapping check*/ (game_is_wrapping(g) &&
/*not the same case*/ !(IWRAPPING == i && JWRAPPING == j))) {
if (game_get_state(g, IWRAPPING, JWRAPPING) == S_BLANK || game_get_state(g, IWRAPPING, JWRAPPING) == S_LIGHTBULB) {
game_set_square(g, IWRAPPING, JWRAPPING, s);
}
}
}
}
bool game_analyze(game g, uint deep) {
uint not_empty = 0;
int dir[] = {1, 0, -1, 0, 0, 1, 0, -1};
for (uint i = 0; i < game_nb_rows(g); i++) {
for (uint j = 0; j < game_nb_cols(g); j++) {
if (game_get_state(g, i, j) >= S_BLACK1) {
for (uint index_dir = 0; index_dir < sizeof(dir) / sizeof(dir[0]); index_dir += 2) {
if (/* normal check*/ (JNORMAL < game_nb_cols(g) && INORMAL < game_nb_rows(g)) ||
/*wrapping check*/ (game_is_wrapping(g) &&
/*not the same case*/ !(IWRAPPING == i && JWRAPPING == j))) {
if (!game_is_blank(g, IWRAPPING, JWRAPPING) || game_is_lighted(g, IWRAPPING, JWRAPPING))
not_empty++;
} else {
not_empty++;
}
}
if (not_empty == abs(game_get_black_number(g, i, j) - 4)) {
add_next_to(g, i, j, S_LIGHTBULB);
game_update_flags(g);
if (game_analyze(g, deep))
return true;
add_next_to(g, i, j, S_BLANK);
return false;
}
} else if (game_get_state(g, i, j) == S_BLACK0) {
add_next_to(g, i, j, S_MARK);
game_update_flags(g);
if (game_analyze(g, deep))
return true;
add_next_to(g, i, j, S_BLANK);
return false;
}
}
}
return aux_game_solve(g, deep);
}
bool game_solve(game g) { bool game_solve(game g) {
// TODELETE
// game_print(g);
int total_move_played = game_analyze(g);
// to keep the first analyze
int move_played = 0;
if (total_move_played == -1)
return true;
if (total_move_played == -2)
return false;
for (uint deep = 1; deep < game_nb_cols(g) * game_nb_rows(g); deep++) { for (uint deep = 1; deep < game_nb_cols(g) * game_nb_rows(g); deep++) {
if (game_analyze(g, deep)) { total_move_played += move_played;
if (aux_game_solve(g, deep, &move_played)) {
return true; return true;
} }
} }
for (int i = 0; i < total_move_played; i++) {
game_undo(g);
}
return false; return false;
} }
uint game_nb_solutions(cgame g) { uint game_nb_solutions(cgame g) {
if (g == NULL) if (g == NULL)
return 0; return 0;