add music on each moves lighbulb / mark and when an error occurs
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@@ -95,23 +95,6 @@ void game_save(cgame g, char* filename) {
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fclose(f);
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}
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/**
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* @brief Test if there is any error on the entire game
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*
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* @param g the game to analyze
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* @return true if there is 1 or more error on the game g
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* @return false if there is no one error on the game g
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*/
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bool game_has_error_general(cgame g) {
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for (uint i = 0; i < game_nb_rows(g); i++) {
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for (uint j = 0; j < game_nb_cols(g); j++) {
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if (game_has_error(g, i, j))
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return true;
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}
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}
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return false;
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}
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/**
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* @brief Change the array diagToTest who must containt coordinate i,j of a case else -1 if the cases are not on the same row / column take the cross point of
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* the two points
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