save button

This commit is contained in:
Théophyl Hoguet committed 2022-03-24 18:52:02 +01:00
1 parent e45db01019
commit 7b02ddc4d7
1 file changed
+17 -17
+17 -17
View File
@@ -15,19 +15,19 @@
/* **************************************************************** */
#define LIGHTBULB_WHITE "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/lightbulb_white.png"
#define LIGHTBULB_RED "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/lightbulb_red.png"
#define LB1 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/lb1.mp3"
#define LB2 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/lb2.mp3"
#define LB3 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/lb3.mp3"
#define ERR1 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/error1.mp3"
#define ERR2 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/error2.mp3"
#define ERR3 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/error3.mp3"
#define MARK1 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/mark1.wav"
#define MARK2 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/mark2.wav"
#define MARK3 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/mark3.wav"
#define WIN "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/win.mp3"
#define FONT "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/Roboto-Regular.ttf"
#define LIGHTBULB_WHITE "lightbulb_white.png"
#define LIGHTBULB_RED "lightbulb_red.png"
#define LB1 "lb1.mp3"
#define LB2 "lb2.mp3"
#define LB3 "lb3.mp3"
#define ERR1 "error1.mp3"
#define ERR2 "error2.mp3"
#define ERR3 "error3.mp3"
#define MARK1 "mark1.wav"
#define MARK2 "mark2.wav"
#define MARK3 "mark3.wav"
#define WIN "win.mp3"
#define FONT "Roboto-Regular.ttf"
#define NB_MUSIC 10
#define NB_BUTTONS 5
#define FONTSIZE 200
@@ -230,13 +230,13 @@ Env* init(SDL_Renderer* ren, int argc, char* argv[]) {
SDL_Color color_r = {255, 50, 50, 255}; /* blue color in RGBA */
SDL_Color color_b = {0, 0, 0, 255}; /* black color in RGBA*/
char* tab_texts_double[] = {"0", "1", "2", "3", "4", "Restart", "Undo", "Redo", "Solve"};
char* tab_texts_double[] = {"0", "1", "2", "3", "4", "Restart", "Undo", "Redo", "Solve", "Save"};
SDL_Texture** tab_textures_double[] = {env->zero, env->one, env->two, env->three, env->four,
env->text_restart, env->text_undo, env->text_redo, env->text_solve};
SDL_Texture** tab_textures_double[] = {env->zero, env->one, env->two, env->three, env->four,
env->text_restart, env->text_undo, env->text_redo, env->text_solve, env->text_save};
SDL_Color color_tab[] = {color_w, color_r};
for (uint i = 0; i < 9; i++) {
for (uint i = 0; i < sizeof(tab_textures_double) / sizeof(tab_textures_double[0]); i++) {
if (i > 4) {
color_tab[1] = color_b;
}