game_nb_solution fini close #11

This commit is contained in:
valentin carmona committed 2022-03-08 13:59:36 +01:00
1 parent eac306feb1
commit 89ecdd1ba3
1 file changed
+31 -14
+31 -14
View File
@@ -425,19 +425,28 @@ bool game_solve(game g) {
return false; return false;
} }
uint game_nb_solutions_aux(game g, game* games) { uint game_nb_solutions_aux(game g, game* t_games) {
/*sauvegarde de la game de base*/
game game_save = game_copy(g); game game_save = game_copy(g);
uint res = 1; /*application du game solve*/
if (game_solve(g) == false) { if (game_solve(g) == false) {
return 0; return 0;
} }
games = (game*)malloc(sizeof(game));
games[0] = game_copy(g); /*copy de la solution dans le tableau*/
uint** tab = (uint**)malloc(sizeof(uint*) * (g->height * g->width)); t_games[0] = game_copy(g);
/*allocation de une place en plus dans le tableau t_game pour pouvoir ensuite utiliser en recursif la case d'apres*/
t_games = (game*)malloc(sizeof(game));
/*inittialisation des différentes variables utilisé par la suite dans la fonction*/
uint res = 1; //resultat renvoyé par la fonction
uint** tab = (uint**)malloc(sizeof(uint*) * (g->height * g->width)); //tableau stockant l'emplacement des lightbulbs
for (uint r = 0; r < (g->height * g->width); r++) { for (uint r = 0; r < (g->height * g->width); r++) {
tab[r] = (uint*)malloc(sizeof(uint) * 2); tab[r] = (uint*)malloc(sizeof(uint) * 2);
} }
uint size = 0; uint size = 0; //nombre de lightbulb dans tab
/*listage est stock des emplacements des lightbulb dans tab*/
for (uint i = 0; i < g->height; i++) { for (uint i = 0; i < g->height; i++) {
for (uint j = 0; j < g->width; j++) { for (uint j = 0; j < g->width; j++) {
if (game_get_state(g, i, j) == S_LIGHTBULB) { if (game_get_state(g, i, j) == S_LIGHTBULB) {
@@ -447,29 +456,37 @@ uint game_nb_solutions_aux(game g, game* games) {
} }
} }
} }
/*marquage dans la game de base des emplacements des lightbulbs 1 a 1 et appel recursif de sorte a tester toutes les possibilitées*/
for (uint s = 0; s < size; s++) { for (uint s = 0; s < size; s++) {
game game_test = game_copy(game_save); game game_test = game_copy(game_save);
res = res + game_nb_solutions_aux(game_test, &games[1]); game_set_square(game_test, tab[s][0], tab[s][1], S_MARK);
res = res + game_nb_solutions_aux(game_test, &t_games[1]);
} }
free(games);
free(tab); free(tab);
return res; return res;
} }
uint game_nb_solutions(cgame g) { uint game_nb_solutions(cgame g) {
game* games = (game*)malloc(0); game* t_games = (game*)malloc(sizeof(game));
game g_tmp = game_copy(g); game g_tmp = game_copy(g);
uint nb = game_nb_solutions_aux(g_tmp, games); uint nb = game_nb_solutions_aux(g_tmp, t_games);
uint res = nb; uint res = nb;
for (uint n = 0; n < nb; n++) { for (uint n = 0; n < nb; n++) {
for (uint i = n; i < nb; i++) { for (uint i = n+1; i < nb; i++) {
game g1 = games[n]; game g1 = t_games[n];
game g2 = games[i]; game g2 = t_games[i];
if (game_equal(g1, g2)) { if (game_equal(g1, g2)) {
res--; res--;
}else{
game_print(t_games[n]);
} }
} }
} }
free(games); for(uint i =0; i < nb; i++){
game_print(t_games[i]);
}
free(t_games);
return (res); return (res);
} }