implémentation du process android

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valentin carmona committed 2022-03-22 17:13:38 +01:00
1 parent b09951b596
commit a198939e30
3 files changed
+78 -3

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@@ -430,14 +430,88 @@ void ToggleFullscreen(SDL_Window* Window) {
SDL_ShowCursor(IsFullscreen);
}
bool process(SDL_Window* win, Env* env, SDL_Event* e) {
bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e) {
int w, h;
SDL_GetWindowSize(win, &w, &h);
if (e->type == SDL_QUIT) {
return true;
}
#ifdef _ANDROID_
if (e->type == SDL_FINGERDOWN){
SDL_Point coord;
coord.x = e->x;
coord.y = e->y;
if (SDL_PointInRect(&coord, env->rec_restart)) {
env->pressed_restart = true;
env->pressed_undo = false;
env->pressed_redo = false;
env->pressed_solve = false;
} else if (SDL_PointInRect(&coord, env->rec_undo)) {
env->pressed_undo = true;
env->pressed_restart = false;
env->pressed_redo = false;
env->pressed_solve = false;
} else if (SDL_PointInRect(&coord, env->rec_redo)) {
env->pressed_redo = true;
env->pressed_undo = false;
env->pressed_restart = false;
env->pressed_solve = false;
} else if (SDL_PointInRect(&coord, env->rec_solve)) {
env->pressed_solve = true;
env->pressed_undo = false;
env->pressed_redo = false;
env->pressed_restart = false;
} else if (SDL_PointInRect(&coord, env->rec_solve)) {
env->pressed_restart = false;
env->pressed_undo = false;
env->pressed_redo = false;
env->pressed_solve = false;
if(e->type != prec_e->type){
prec_e->type = e->type;
prec_e->timestamp = e->timestamp;
}
} else {
env->pressed_restart = false;
env->pressed_undo = false;
env->pressed_redo = false;
env->pressed_solve = false;
}
}else if(e->type == SDL_FINGERUP){
SDL_Point coord;
coord.x = e->x;
coord.y = e->y;
if (SDL_PointInRect(&coord, env->rec_restart)) {
game_restart(env->g);
} else if (SDL_PointInRect(&coord, env->rec_undo)) {
game_undo(env->g);
} else if (SDL_PointInRect(&coord, env->rec_redo)) {
game_redo(env->g);
} else if (SDL_PointInRect(&coord, env->rec_solve)) {
game_solve(env->g);
} else if (SDL_PointInRect(&coord, env->rec_game)) {
uint i = (((float)coord.y - (float)env->rec_game->y) / (float)env->rec_game->h * game_nb_rows(env->g)) -
0.00001 /*to avoid if clicked exacly on the bottom right corner to result a 7*/;
uint j = (((float)coord.x - (float)env->rec_game->x) / (float)env->rec_game->w * game_nb_cols(env->g)) -
0.00001 /*to avoid if clicked exacly on the bottom right corner to result a 7*/;
if ((e->timestamp - prec_e->timestamp) < 300) {
if (game_is_blank(env->g, i, j) || game_is_marked(env->g, i, j)) {
game_play_move(env->g, i, j, S_LIGHTBULB);
} else if (game_is_lightbulb(env->g, i, j)) {
game_play_move(env->g, i, j, S_BLANK);
}
} else {
if (game_is_blank(env->g, i, j) || game_is_lightbulb(env->g, i, j)) {
game_play_move(env->g, i, j, S_MARK);
} else if (game_is_marked(env->g, i, j)) {
game_play_move(env->g, i, j, S_BLANK);
}
}
}
}
#else
if (prec_e != NULL){
prec_e = NULL;
}
if (e->type == SDL_MOUSEMOTION) {
SDL_Point mouse;
SDL_GetMouseState(&mouse.x, &mouse.y);