From ab025e851d91945201dfa812adf6f7819d0a7932 Mon Sep 17 00:00:00 2001 From: Mohamed Fatih Date: Thu, 17 Mar 2022 15:10:03 +0100 Subject: [PATCH] init in sdl (related to #16) --- model.c | 68 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 34 insertions(+), 34 deletions(-) diff --git a/model.c b/model.c index 89732e9..9bf2fe3 100644 --- a/model.c +++ b/model.c @@ -98,47 +98,47 @@ Env* init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]) { if (!env->lightbulb) ERROR("SDL_LoadTexture: %s\n", env->lightbulb); - /* init but_restart_up texture */ - env->but_restart_up = SDL_LoadTexture(ren, env->but_restart_up); - if (!env->but_restart_up) - ERROR("SDL_LoadTexture: %s\n", env->but_restart_up); + /* init text_restart texture */ + env->text_restart = SDL_LoadTexture(ren, env->text_restart); + if (!env->text_restart) + ERROR("SDL_LoadTexture: %s\n", env->text_restart); - /* init but_restart_down texture */ - env->but_restart_down = SDL_LoadTexture(ren, env->but_restart_down); - if (!env->but_restart_down) - ERROR("SDL_LoadTexture: %s\n", env->but_restart_down); + /* init text_undo texture */ + env->text_undo = SDL_LoadTexture(ren, env->text_undo); + if (!env->text_undo) + ERROR("SDL_LoadTexture: %s\n", env->text_undo); - /* init but_undo_up texture */ - env->but_undo_up = SDL_LoadTexture(ren, env->but_undo_up); - if (!env->but_undo_up) - ERROR("SDL_LoadTexture: %s\n", env->but_undo_up); + /* init text_solve texture */ + env->text_solve = SDL_LoadTexture(ren, env->text_solve); + if (!env->text_solve) + ERROR("SDL_LoadTexture: %s\n", env->text_solve); /* init but_undo_down texture */ - env->but_undo_down = SDL_LoadTexture(ren, env->but_undo_down); - if (!env->but_undo_down) - ERROR("SDL_LoadTexture: %s\n", env->but_undo_down); + // env->but_undo_down = SDL_LoadTexture(ren, env->but_undo_down); + // if (!env->but_undo_down) + // ERROR("SDL_LoadTexture: %s\n", env->but_undo_down); /* init but_redo_up texture */ - env->but_redo_up = SDL_LoadTexture(ren, env->but_redo_up); - if (!env->but_redo_up) - ERROR("SDL_LoadTexture: %s\n", env->but_redo_up); + // env->but_redo_up = SDL_LoadTexture(ren, env->but_redo_up); + // if (!env->but_redo_up) + // ERROR("SDL_LoadTexture: %s\n", env->but_redo_up); /* init but_redo_down texture */ - env->but_redo_down = SDL_LoadTexture(ren, env->but_redo_down); - if (!env->but_redo_down) - ERROR("SDL_LoadTexture: %s\n", env->but_redo_down); + // env->but_redo_down = SDL_LoadTexture(ren, env->but_redo_down); + // if (!env->but_redo_down) + // ERROR("SDL_LoadTexture: %s\n", env->but_redo_down); /* init but_solve_up texture */ - env->but_solve_up = SDL_LoadTexture(ren, env->but_solve_up); - if (!env->but_solve_up) - ERROR("SDL_LoadTexture: %s\n", env->but_solve_up); + // env->but_solve_up = SDL_LoadTexture(ren, env->but_solve_up); + // if (!env->but_solve_up) + // ERROR("SDL_LoadTexture: %s\n", env->but_solve_up); /* init but_solve_down texture */ - env->but_solve_down = SDL_LoadTexture(ren, env->but_solve_down); - if (!env->but_solve_down) - ERROR("SDL_LoadTexture: %s\n", env->but_solve_down); + // env->but_solve_down = SDL_LoadTexture(ren, env->but_solve_down); + // if (!env->but_solve_down) + // ERROR("SDL_LoadTexture: %s\n", env->but_solve_down); - return env; + // return env; } /* **************************************************************** */ @@ -336,14 +336,14 @@ void clean(SDL_Window* win, SDL_Renderer* ren, Env* env) { SDL_DestroyTexture(env->three); SDL_DestroyTexture(env->four); SDL_DestroyTexture(env->lightbulb); - SDL_DestroyTexture(env->but_restart_up); - SDL_DestroyTexture(env->but_restart_down); - SDL_DestroyTexture(env->but_undo_up); - SDL_DestroyTexture(env->but_undo_down); - SDL_DestroyTexture(env->but_redo_up); + SDL_DestroyTexture(env->text_restart); + SDL_DestroyTexture(env->text_undo); + SDL_DestroyTexture(env->text_redo); + SDL_DestroyTexture(env->text_solve); + /*SDL_DestroyTexture(env->but_redo_up); SDL_DestroyTexture(env->but_redo_down); SDL_DestroyTexture(env->but_solve_up); - SDL_DestroyTexture(env->but_solve_down); + SDL_DestroyTexture(env->but_solve_down);*/ free(env); }