edit game_is_black + game_get_black_number
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2d76a0fb32
commit
c66ad4e22c
1 file changed
+18
-73
+18
-73
@@ -15,31 +15,19 @@ bool test_dummy() {
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/* ********** game_get_black_number ********** */
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bool test_game_get_black_number() {
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square tab_square[] = {S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4};
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game g = game_new_empty();
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game_set_square(g, 0, 0, S_BLACK0);
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if (game_get_black_number(g, 0, 0) != 0) {
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for (int i = 0; i < DEFAULT_SIZE; i++) {
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for (int j = 0; j < DEFAULT_SIZE; j++) {
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// check for each case given in tab_square if the function return the expected result
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for (int tab_index = 0; tab_index < (sizeof(tab_square) / sizeof(tab_square[0])); tab_index++) {
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game_set_square(g, i, j, tab_square[tab_index]);
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if (game_get_black_number(g, i, j) != tab_index) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK1);
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if (game_get_black_number(g, 0, 0) != 1) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK2);
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if (game_get_black_number(g, 0, 0) != 2) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK3);
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if (game_get_black_number(g, 0, 0) != 3) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK4);
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if (game_get_black_number(g, 0, 0) != 4) {
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game_delete(g);
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return false;
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}
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game_delete(g);
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return true;
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@@ -47,71 +35,28 @@ bool test_game_get_black_number() {
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/* ********** game_is_black ********** */
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bool test_game_is_black() {
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square tab_square[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU};
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game g = game_new_empty();
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if (game_is_black(g, 0, 0)) {
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for (int i = 0; i < DEFAULT_SIZE; i++) {
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for (int j = 0; j < DEFAULT_SIZE; j++) {
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// check for each case given in tab_square if the function return the expected result
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for (int tab_index = 0; tab_index < (sizeof(tab_square) / sizeof(tab_square[0])); tab_index++) {
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game_set_square(g, i, j, tab_square[tab_index]);
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if (tab_square[tab_index] <= S_MARK) {
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if (game_is_black(g, i, j)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACKU);
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if (!((game_get_square(g, 0, 0) == S_BLACKU) && game_is_black(g, 0, 0))) {
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} else {
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if (!((game_get_square(g, i, j) == tab_square[tab_index]) && game_is_black(g, i, j))) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK0);
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if (!((game_get_square(g, 0, 0) == S_BLACK0) && game_is_black(g, 0, 0))) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK1);
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if (!((game_get_square(g, 0, 0) == S_BLACK1) && game_is_black(g, 0, 0))) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK2);
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if (!((game_get_square(g, 0, 0) == S_BLACK2) && game_is_black(g, 0, 0))) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK3);
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if (!((game_get_square(g, 0, 0) == S_BLACK3) && game_is_black(g, 0, 0))) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK4);
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if (!((game_get_square(g, 0, 0) == S_BLACK4) && game_is_black(g, 0, 0))) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_MARK);
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if ((game_get_square(g, 0, 0) == S_MARK) && game_is_black(g, 0, 0)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_MARK);
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if ((game_get_square(g, 0, 0) == S_MARK) && game_is_black(g, 0, 0)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_LIGHTBULB);
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if ((game_get_square(g, 0, 0) == S_LIGHTBULB) && game_is_black(g, 0, 0)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_LIGHTBULB);
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if ((game_get_square(g, 0, 0) == S_LIGHTBULB) && game_is_black(g, 0, 0)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, F_ERROR);
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if ((game_get_square(g, 0, 0) == F_ERROR) && game_is_black(g, 0, 0)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, F_LIGHTED);
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if ((game_get_square(g, 0, 0) == F_LIGHTED) && game_is_black(g, 0, 0)) {
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game_delete(g);
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return false;
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}
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game_delete(g);
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return true;
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}
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