update checkbox

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Théophyl Hoguet committed 2021-11-25 10:44:36 +01:00
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@@ -8,27 +8,27 @@ Projet Techno
| Fonction | REF | Assigned to | Notes | Finished | | Fonction | REF | Assigned to | Notes | Finished |
| --------------------------------------------------- | ---------------------------------------------------------------------------- | ----------- | --------------------------------------- | :--------------------: | | --------------------------------------------------- | ---------------------------------------------------------------------------- | ----------- | --------------------------------------- | :--------------------: |
| [game_new](./game.c#L?) | [game game_new(square *squares)](./game.h#L73-81) | @thperrier | | <ul><li>[x] </li></ul> | | [game_new](./game.c#L?) | [game game_new(square *squares)](./game.h#L73-81) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_new_empty](./game.c#L?) | [game game_new_empty(void)](./game.h#L83-88) | @thperrier | | <ul><li>[X] </li></ul> | | [game_new_empty](./game.c#L?) | [game game_new_empty(void)](./game.h#L83-88) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_copy](./game.c#L?) | [game game_copy(cgame g)](./game.h#L90-96) | @thperrier | | <ul><li>[X] </li></ul> | | [game_copy](./game.c#L?) | [game game_copy(cgame g)](./game.h#L90-96) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_equal](./game.c#L?) | [bool game_equal(cgame g1, cgame g2)](./game.h#L98-106) | @thperrier | | <ul><li>[X] </li></ul> | | [game_equal](./game.c#L?) | [bool game_equal(cgame g1, cgame g2)](./game.h#L98-106) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_delete](./game.c#L?) | [void game_delete(game g);](./game.h#L108-113) | @thperrier | | <ul><li>[x] </li></ul> | | [game_delete](./game.c#L?) | [void game_delete(game g);](./game.h#L108-113) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_set_square](./game.c#L?) | [void game_set_square(game g, uint i, uint j, square s)](./game.h#L115-128) | @nnunes | | <ul><li>[X] </li></ul> | | [game_set_square](./game.c#L?) | [void game_set_square(game g, uint i, uint j, square s)](./game.h#L115-128) | @nnunes | | <ul><li>[ ] </li></ul> |
| [game_get_square](./game.c#L?) | [square game_get_square(cgame g, uint i, uint j)](./game.h#L130-140) | @thoguet | | <ul><li>[x] </li></ul> | | [game_get_square](./game.c#L?) | [square game_get_square(cgame g, uint i, uint j)](./game.h#L130-140) | @thoguet | | <ul><li>[ ] </li></ul> |
| [game_get_state](./game.c#L?) | [square game_get_state(cgame g, uint i, uint j)](./game.h#L142-153) | @nnunes | | <ul><li>[X] </li></ul> | | [game_get_state](./game.c#L?) | [square game_get_state(cgame g, uint i, uint j)](./game.h#L142-153) | @nnunes | | <ul><li>[ ] </li></ul> |
| [game_get_flags](./game.c#L?) | [square game_get_flags(cgame g, uint i, uint j)](./game.h#L155-166) | @nnunes | | <ul><li>[X] </li></ul> | | [game_get_flags](./game.c#L?) | [square game_get_flags(cgame g, uint i, uint j)](./game.h#L155-166) | @nnunes | | <ul><li>[ ] </li></ul> |
| [game_is_blank](./game.c#L?) | [bool game_is_blank(cgame g, uint i, uint j)](./game.h#L168-178) | @thperrier | | <ul><li>[x] </li></ul> | | [game_is_blank](./game.c#L?) | [bool game_is_blank(cgame g, uint i, uint j)](./game.h#L168-178) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_is_lightbulb](./game.c#L?) | [bool game_is_lightbulb(cgame g, uint i, uint j)](./game.h#L180-190) | @thperrier | | <ul><li>[x] </li></ul> | | [game_is_lightbulb](./game.c#L?) | [bool game_is_lightbulb(cgame g, uint i, uint j)](./game.h#L180-190) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_is_black](./game.c#L?) | [bool game_is_black(cgame g, uint i, uint j)](./game.h#L192-202) | @thoguet | | <ul><li>[x] </li></ul> | | [game_is_black](./game.c#L?) | [bool game_is_black(cgame g, uint i, uint j)](./game.h#L192-202) | @thoguet | | <ul><li>[ ] </li></ul> |
| [game_get_black_number](./game.c#L?) | [int game_get_black_number(cgame g, uint i, uint j)](./game.h#L204-214) | @thoguet | | <ul><li>[x] </li></ul> | | [game_get_black_number](./game.c#L?) | [int game_get_black_number(cgame g, uint i, uint j)](./game.h#L204-214) | @thoguet | | <ul><li>[ ] </li></ul> |
| [game_is_marked](./game.c#L?) | [bool game_is_marked(cgame g, uint i, uint j)](./game.h#L216-226) | @nnunes | | <ul><li>[X] </li></ul> | | [game_is_marked](./game.c#L?) | [bool game_is_marked(cgame g, uint i, uint j)](./game.h#L216-226) | @nnunes | | <ul><li>[ ] </li></ul> |
| [game_is_lighted](./game.c#L?) | [bool game_is_lighted(cgame g, uint i, uint j)](./game.h#L228-238) | @nnunes | | <ul><li>[X] </li></ul> | | [game_is_lighted](./game.c#L?) | [bool game_is_lighted(cgame g, uint i, uint j)](./game.h#L228-238) | @nnunes | | <ul><li>[ ] </li></ul> |
| [game_has_error](./game.c#L?) | [bool game_has_error(cgame g, uint i, uint j)](./game.h#L240-252) | @nnunes | | <ul><li>[x] </li></ul> | | [game_has_error](./game.c#L?) | [bool game_has_error(cgame g, uint i, uint j)](./game.h#L240-252) | @nnunes | | <ul><li>[ ] </li></ul> |
| [game_check_move](./game.c#L?) | [bool game_check_move(cgame g, uint i, uint j, square s)](./game.h#L242-269) | @thoguet | | <ul><li>[X] </li></ul> | | [game_check_move](./game.c#L?) | [bool game_check_move(cgame g, uint i, uint j, square s)](./game.h#L242-269) | @thoguet | | <ul><li>[ ] </li></ul> |
| [game_play_move](./game.c#L?) | [void game_play_move(game g, uint i, uint j, square s)](./game.h#L271-284) | @thoguet | | <ul><li>[X] </li></ul> | | [game_play_move](./game.c#L?) | [void game_play_move(game g, uint i, uint j, square s)](./game.h#L271-284) | @thoguet | | <ul><li>[ ] </li></ul> |
| [game_update_flags](./game.c#L?) | [void game_update_flags(game g)](./game.h#L145-406) | @thoguet | done but not sure if it test every possibilites | <ul><li>[X] </li></ul> | | [game_update_flags](./game.c#L?) | [void game_update_flags(game g)](./game.h#L145-406) | @thoguet | done but not sure if it test every possibilites | <ul><li>[ ] </li></ul> |
| [game_is_over](./game.c#L?) | [bool game_is_over(cgame g)](./game.h#L295-304) | @thoguet | | <ul><li>[X] </li></ul> | | [game_is_over](./game.c#L?) | [bool game_is_over(cgame g)](./game.h#L295-304) | @thoguet | | <ul><li>[ ] </li></ul> |
| [game_restart](./game.c#L?) | [void game_restart(game g)](./game.h#L306-313) | @thoguet | | <ul><li>[X] </li></ul> | | [game_restart](./game.c#L?) | [void game_restart(game g)](./game.h#L306-313) | @thoguet | | <ul><li>[ ] </li></ul> |
## Test ## Test