readme+commentaire
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8ec28d653b
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@@ -624,7 +624,7 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb
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}
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/* **************************************************************** */
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//fonction created to destroy all array of texture and free it
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void clean_destroy(SDL_Texture** tab[], uint* sizePerArray, uint size_tab) {
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for (uint i = 0; i < size_tab; i++) {
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for (uint j = 0; j < sizePerArray[i]; j++) {
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@@ -633,7 +633,7 @@ void clean_destroy(SDL_Texture** tab[], uint* sizePerArray, uint size_tab) {
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free(tab[i]);
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}
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}
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//fonction created to free
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void freeall(SDL_Rect* tab[], uint size_tab) {
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for (uint i = 0; i < size_tab; i++) {
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free(tab[i]);
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@@ -643,17 +643,21 @@ void freeall(SDL_Rect* tab[], uint size_tab) {
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void clean(Env* env) {
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SIZE_ARRAY;
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game_delete(env->g);
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// destroy all array of texture
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SDL_Texture** env_tab[] = {env->zero, env->one, env->two, env->three, env->four, env->text_restart,
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env->text_undo, env->text_redo, env->text_solve, env->text_save, env->lightbulb};
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clean_destroy(env_tab, sizeof_array, sizeof(env_tab) / sizeof(env_tab[0]));
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// array with all the array of textures
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SDL_Texture** ArrayOfTextures_tab[] = {env->zero, env->one, env->two, env->three, env->four, env->text_restart,
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env->text_undo, env->text_redo, env->text_solve, env->text_save, env->lightbulb};
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//destroy all array of texture and free it
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clean_destroy(ArrayOfTextures_tab, sizeof_array, sizeof(ArrayOfTextures_tab) / sizeof(ArrayOfTextures_tab[0]));
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//free everything that is not array of texture
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SDL_Rect* free_tab[] = {env->rec_game, env->rec_redo, env->rec_restart, env->rec_solve, env->rec_undo};
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freeall(free_tab, sizeof(free_tab) / sizeof(free_tab[0]));
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for (uint i = 0; i < NB_MUSIC_PER_ARRAY; i++) {
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Mix_FreeMusic(env->lb_music[i]);
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Mix_FreeMusic(env->mark_music[i]);
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Mix_FreeMusic(env->err_music[i]);
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}
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Mix_FreeMusic(env->win_music);
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free(env->lb_music);
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free(env->mark_music);
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