remove SDL2 from include
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@@ -5,7 +5,8 @@
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"game.h": "c",
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"game.h": "c",
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"game_private.h": "c",
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"game_private.h": "c",
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"history.h": "c",
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"history.h": "c",
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"game_tools.h": "c"
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"game_tools.h": "c",
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"model.h": "c"
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},
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},
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"editor.formatOnSave": true,
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"editor.formatOnSave": true,
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"C_Cpp.clang_format_path": "/usr/bin/clang-format",
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"C_Cpp.clang_format_path": "/usr/bin/clang-format",
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@@ -1,10 +1,10 @@
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// SDL2 Demo by aurelien.esnard@u-bordeaux.fr
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// SDL2 Demo by aurelien.esnard@u-bordeaux.fr
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#include "model.h"
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#include "model.h"
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#include <SDL2/SDL_image.h> // required to load transparent texture from PNG
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#include <SDL_image.h> // required to load transparent texture from PNG
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#include <SDL2/SDL_ttf.h> // required to use TTF fonts
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#include <SDL_mixer.h>
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#include <SDL_mixer.h>
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#include <SDL_ttf.h> // required to use TTF fonts
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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