remove SDL2 from include

This commit is contained in:
Théophyl Hoguet committed 2022-03-21 20:54:34 +01:00
1 parent 76e4d87d70
commit e76712f49d
3 files changed
+6 -5

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+2 -1
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@@ -5,7 +5,8 @@
"game.h": "c",
"game_private.h": "c",
"history.h": "c",
"game_tools.h": "c"
"game_tools.h": "c",
"model.h": "c"
},
"editor.formatOnSave": true,
"C_Cpp.clang_format_path": "/usr/bin/clang-format",
+3 -3
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@@ -1,10 +1,10 @@
// SDL2 Demo by aurelien.esnard@u-bordeaux.fr
#include "model.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h> // required to load transparent texture from PNG
#include <SDL2/SDL_ttf.h> // required to use TTF fonts
#include <SDL.h>
#include <SDL_image.h> // required to load transparent texture from PNG
#include <SDL_mixer.h>
#include <SDL_ttf.h> // required to use TTF fonts
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
+1 -1
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@@ -3,7 +3,7 @@
#ifndef MODEL_H
#define MODEL_H
#include <SDL2/SDL.h>
#include <SDL.h>
#include <stdbool.h>
#include <stdio.h>