From ee8a68e524cfcdbb1b5a5eea19bb7d255a4739c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Th=C3=A9ophyl=20Hoguet?= Date: Wed, 10 Nov 2021 17:23:08 +0100 Subject: [PATCH] update readme --- README.md | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/README.md b/README.md index 02c8f77..07ea5fa 100644 --- a/README.md +++ b/README.md @@ -1,49 +1,49 @@ # lightup-a42e -### game game_new(square *squares) -> +### game game_new(square *squares) -> thoguet -> fait ### game game_new_empty(void) -> -### game game_copy(cgame g); +### game game_copy(cgame g) -> -### bool game_equal(cgame g1, cgame g2); +### bool game_equal(cgame g1, cgame g2) -> -### void game_delete(game g); +### void game_delete(game g) -> -### void game_set_square(game g, uint i, uint j, square s); +### void game_set_square(game g, uint i, uint j, square s) -> -### square game_get_square(cgame g, uint i, uint j); +### square game_get_square(cgame g, uint i, uint j) -> thoguet -> fini -### square game_get_state(cgame g, uint i, uint j); +### square game_get_state(cgame g, uint i, uint j) -> -### square game_get_flags(cgame g, uint i, uint j); +### square game_get_flags(cgame g, uint i, uint j) -> -### bool game_is_blank(cgame g, uint i, uint j); +### bool game_is_blank(cgame g, uint i, uint j) -> -### bool game_is_lightbulb(cgame g, uint i, uint j); +### bool game_is_lightbulb(cgame g, uint i, uint j) -> -### bool game_is_black(cgame g, uint i, uint j); +### bool game_is_black(cgame g, uint i, uint j) -> -### int game_get_black_number(cgame g, uint i, uint j); +### int game_get_black_number(cgame g, uint i, uint j) -> -### bool game_is_marked(cgame g, uint i, uint j); +### bool game_is_marked(cgame g, uint i, uint j) -> -### bool game_is_lighted(cgame g, uint i, uint j); +### bool game_is_lighted(cgame g, uint i, uint j) -> -### bool game_has_error(cgame g, uint i, uint j); +### bool game_has_error(cgame g, uint i, uint j) -> -### bool game_check_move(cgame g, uint i, uint j, square s); +### bool game_check_move(cgame g, uint i, uint j, square s) -> -### void game_play_move(game g, uint i, uint j, square s); +### void game_play_move(game g, uint i, uint j, square s) -> -### void game_update_flags(game g); +### void game_update_flags(game g) -> -### bool game_is_over(cgame g); +### bool game_is_over(cgame g) -> -### void game_restart(game g); +### void game_restart(game g) -> -### void game_print(cgame g); +### void game_print(cgame g) -> thoguet -> fini -### game game_default(void); +### game game_default(void) -> thoguet -> fini -### game game_default_solution(void); +### game game_default_solution(void) -> thoguet -> fini