more efficient on large scale but not on little
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@@ -402,7 +402,7 @@ bool brutforce(game g,int a, bool * deldup){
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bool test_game_update_flags(void){
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bool test_game_update_flags(void){
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game g = game_new_empty();
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game g = game_new_empty();
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if (!brutforce(g,2,NULL)){
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if (!brutforce(g,1,NULL)){
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game_delete(g);
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game_delete(g);
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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