// SDL2 Model by aurelien.esnard@u-bordeaux.fr #ifndef MODEL_H #define MODEL_H #include #include #include typedef struct Env_t Env; /* **************************************************************** */ #ifdef __ANDROID__ #define PRINT(STR, ...) \ do { \ SDL_Log(STR, ##__VA_ARGS__); \ } while (0) #define ERROR(STR, ...) \ do { \ SDL_Log(STR, ##__VA_ARGS__); \ exit(EXIT_FAILURE); \ } while (0) #else #define PRINT(STR, ...) \ do { \ printf(STR, ##__VA_ARGS__); \ } while (0) #define ERROR(STR, ...) \ do { \ fprintf(stderr, STR, ##__VA_ARGS__); \ exit(EXIT_FAILURE); \ } while (0) #endif /* **************************************************************** */ #define APP_NAME "SDL2 Demo" #define SCREEN_WIDTH 600 #define SCREEN_HEIGHT 600 #define DELAY 100 /* **************************************************************** */ Env* init(SDL_Renderer* ren, int argc, char* argv[]); void render(SDL_Window* win, SDL_Renderer* ren, Env* env); void clean(Env* env); bool process(SDL_Window* win, Env* env, SDL_Event* e); /* **************************************************************** */ #endif