# lightup-a42e ### game game_new(square *squares) -> ### game game_new_empty(void) -> ### game game_copy(cgame g); ### bool game_equal(cgame g1, cgame g2); ### void game_delete(game g); ### void game_set_square(game g, uint i, uint j, square s); ### square game_get_square(cgame g, uint i, uint j); ### square game_get_state(cgame g, uint i, uint j); ### square game_get_flags(cgame g, uint i, uint j); ### bool game_is_blank(cgame g, uint i, uint j); ### bool game_is_lightbulb(cgame g, uint i, uint j); ### bool game_is_black(cgame g, uint i, uint j); ### int game_get_black_number(cgame g, uint i, uint j); ### bool game_is_marked(cgame g, uint i, uint j); ### bool game_is_lighted(cgame g, uint i, uint j); ### bool game_has_error(cgame g, uint i, uint j); ### bool game_check_move(cgame g, uint i, uint j, square s); ### void game_play_move(game g, uint i, uint j, square s); ### void game_update_flags(game g); ### bool game_is_over(cgame g); ### void game_restart(game g); ### void game_print(cgame g); ### game game_default(void); ### game game_default_solution(void);