#include "game_tools.h" #include #include #include #include #include "game.h" #include "game_ext.h" #include "game_private.h" game game_load(char* filename) { return NULL; } /** * @brief Get the char from state object * * @param g game the get the element from * @param i the i coordinate * @param j the j coordinate * @return char the corresponding char */ char get_char_from_state(game g, uint i, uint j) { // char tab[index] => index in enum square char tab[] = {'b', '*', '-', '?', '?', '?', '?', '?', '0', '1', '2', '3', '4', 'w'}; return tab[game_get_state(g, i, j)]; } void game_save(cgame g, char* filename) { checkPointer(filename); checkPointer(g); FILE* f = fopen(filename, 'w'); if (f == NULL) { fprintf(stderr, "Couldn't open file %s.\n", filename); exit(EXIT_FAILURE); } fprintf(f, "%d %d %d\n", game_nb_rows(g), game_nb_cols(g), game_is_wrapping(g)); for (uint i = 0; i < game_nb_rows(g); i++) { for (uint j = 0; j < game_nb_cols(g); j++) { fprintf(f, "%c", get_char_from_state(g, i, j)); } fprintf(f, "\n"); } fclose(f); }