#include "game_ext.h" #include #include game game_new_ext(uint nb_rows, uint nb_cols, square* squares, bool wrapping) { game g = (game)malloc(sizeof(struct game_s)); } game game_new_empty_ext(uint nb_rows, uint nb_cols, bool wrapping) { return; } uint game_nb_rows(cgame g) { return; } uint game_nb_cols(cgame g) { return; } bool game_is_wrapping(cgame g) { return; } void game_undo(game g) { return; } void game_redo(game g) { return; }