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C

// SDL2 Demo by aurelien.esnard@u-bordeaux.fr
#include <SDL.h>
#include <SDL_image.h> // required to load transparent texture from PNG
// #include <SDL_mixer.h>
#include <SDL_ttf.h> // required to use TTF fonts
#include <stdbool.h>
#include <stdio.h>
#include "model.h"
/* **************************************************************** */
int main(int argc, char* argv[]) {
/* initialize SDL2 and some extensions */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0)
ERROR("Error: SDL_Init VIDEO (%s)", SDL_GetError());
if (IMG_Init(IMG_INIT_PNG & IMG_INIT_PNG) != IMG_INIT_PNG)
ERROR("Error: IMG_Init PNG (%s)", SDL_GetError());
if (TTF_Init() != 0)
ERROR("Error: TTF_Init (%s)", SDL_GetError());
// if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 2048) < 0)
// ERROR("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError());
/* create window and renderer */
SDL_Window* win =
SDL_CreateWindow(APP_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if (!win)
ERROR("Error: SDL_CreateWindow (%s)", SDL_GetError());
SDL_Renderer* ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!ren)
ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE);
if (!ren)
ERROR("Error: SDL_CreateRenderer (%s)", SDL_GetError());
/* initialize your environment */
Env* env = init(ren, argc, argv);
/* main render loop */
SDL_Event e;
bool quit = false;
SDL_Event prec_e;
int nb_coups = 0, nb_undo = 0;
render(win, ren, env); // first frame
SDL_RenderPresent(ren);
while (!quit) {
/* manage events */
while (SDL_PollEvent(&e)) {
/* process your events */
quit = process(win, env, &e, &prec_e, &nb_coups, &nb_undo);
if (quit)
break;
}
/* background in gray */
SDL_SetRenderDrawColor(ren, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(ren);
/* render all what you want */
render(win, ren, env);
SDL_RenderPresent(ren);
SDL_Delay(DELAY);
}
/* clean your environment */
clean(env);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
IMG_Quit();
TTF_Quit();
SDL_Quit();
return EXIT_SUCCESS;
}