219 lines
6.5 KiB
C
219 lines
6.5 KiB
C
#include <assert.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "game.h"
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#include "game_aux.h"
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#include "game_ext.h"
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#include "game_private.h"
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bool test_dummy(void) {
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return true;
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}
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void usage(int argc, char* argv[]) {
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fprintf(stderr, "Usage: %s <testname> [<...>]\n", argv[0]);
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exit(EXIT_FAILURE);
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}
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/* ************** game_set_square ************** */
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bool test_game_set_square(void) {
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game g = game_new_empty();
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square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU};
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square list_flag[] = {F_ERROR, F_LIGHTED, (F_ERROR | F_LIGHTED)};
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for (uint i = 0; i < DEFAULT_SIZE; i++) {
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for (uint j = 0; j < DEFAULT_SIZE; j++) {
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for (uint flag_index = 0; flag_index < sizeof(list_flag) / sizeof(list_flag[0]); flag_index++) {
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for (uint tab_index = 0; tab_index < sizeof(list) / sizeof(list[0]); tab_index++) {
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game_set_square(g, i, j, (list[tab_index] | list_flag[flag_index]));
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if (game_get_square(g, i, j) != (list[tab_index] | list_flag[flag_index])) {
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game_delete(g);
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return false;
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}
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}
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}
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}
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}
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game_delete(g);
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return true;
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}
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/* ************** game_get_state ************** */
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bool test_game_get_state(void) {
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game g = game_new_empty();
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square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU};
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square list_flag[] = {S_BLANK, F_ERROR, F_LIGHTED, (F_ERROR | F_LIGHTED)};
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for (uint i = 0; i < DEFAULT_SIZE; i++) {
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for (uint j = 0; j < DEFAULT_SIZE; j++) {
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for (uint flag_index = 0; flag_index < sizeof(list_flag) / sizeof(list_flag[0]); flag_index++) {
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for (uint tab_index = 0; tab_index < sizeof(list) / sizeof(list[0]); tab_index++) {
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game_set_square(g, i, j, (list[tab_index] | list_flag[flag_index]));
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if (game_get_state(g, i, j) != list[tab_index]) {
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game_delete(g);
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return false;
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}
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}
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}
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}
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}
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game_delete(g);
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return true;
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}
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/* ************** game_get_flags ************** */
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bool test_game_get_flags(void) {
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game g = game_new_empty();
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square list_flag[] = {F_ERROR, F_LIGHTED, (F_ERROR | F_LIGHTED)};
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for (uint i = 0; i < DEFAULT_SIZE; i++) {
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for (uint j = 0; j < DEFAULT_SIZE; j++) {
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for (uint flag_index = 0; flag_index < sizeof(list_flag) / sizeof(list_flag[0]); flag_index++) {
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game_set_square(g, i, j, (S_BLANK | list_flag[flag_index]));
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if (game_get_flags(g, i, j) != list_flag[flag_index]) {
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game_delete(g);
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return false;
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}
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}
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}
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}
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game_delete(g);
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return true;
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}
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/* ************** game_is_marked ************** */
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bool test_game_is_marked(void) {
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game g = game_new_empty();
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square list_flag[] = {S_BLANK, F_ERROR, F_LIGHTED, (F_ERROR | F_LIGHTED)};
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for (uint i = 0; i < DEFAULT_SIZE; i++) {
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for (uint j = 0; j < DEFAULT_SIZE; j++) {
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for (uint flag_index = 0; flag_index < sizeof(list_flag) / sizeof(list_flag[0]); flag_index++) {
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game_set_square(g, i, j, (S_MARK | list_flag[flag_index]));
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if ((game_get_state(g, i, j) == S_MARK) && game_is_marked(g, i, j)) {
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game_delete(g);
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return true;
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}
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}
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}
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}
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game_delete(g);
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return false;
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}
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/* ************** game_is_lighted ************** */
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bool test_game_is_lighted(void) {
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game g = game_new_empty();
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square list_flag[] = {F_LIGHTED, (F_ERROR | F_LIGHTED)};
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for (uint i = 0; i < DEFAULT_SIZE; i++) {
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for (uint j = 0; j < DEFAULT_SIZE; j++) {
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for (uint flag_index = 0; flag_index < sizeof(list_flag) / sizeof(list_flag[0]); flag_index++) {
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game_set_square(g, i, j, (S_BLANK | list_flag[flag_index]));
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if ((game_get_flags(g, i, j) == list_flag[flag_index]) && game_is_lighted(g, i, j)) {
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game_delete(g);
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return true;
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}
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}
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}
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}
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game_delete(g);
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return false;
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}
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/* ************** game_has_error ************** */
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bool test_game_has_error(void) {
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game g = game_new_empty();
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square list_flag[] = {F_ERROR, (F_ERROR | F_LIGHTED)};
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for (uint i = 0; i < DEFAULT_SIZE; i++) {
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for (uint j = 0; j < DEFAULT_SIZE; j++) {
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for (uint flag_index = 0; flag_index < sizeof(list_flag) / sizeof(list_flag[0]); flag_index++) {
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game_set_square(g, i, j, (S_BLANK | list_flag[flag_index]));
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if ((game_get_flags(g, i, j) == list_flag[flag_index]) && game_has_error(g, i, j)) {
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game_delete(g);
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return true;
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}
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}
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}
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}
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game_delete(g);
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return false;
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}
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/* ************** game_nb_rows ************** */
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bool test_game_nb_rows(void) {
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game g = game_new_empty();
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if (game_get_square(g, game_nb_rows(g) - 1, 0) == S_BLANK) {
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game_delete(g);
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return true;
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}
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game_delete(g);
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return false;
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}
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/* ************** game_nb_cols ************** */
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bool test_game_nb_cols(void) {
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game g = game_new_empty();
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if (game_get_square(g, 0, game_nb_cols(g) - 1) == S_BLANK) {
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game_delete(g);
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return true;
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}
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game_delete(g);
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return false;
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}
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/* ************** game_is_wrapping ************** */
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bool test_game_is_wrapping(void) {
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game g = game_new_empty();
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game_set_square(g, 0, 0, S_LIGHTBULB);
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game_set_square(g, 1, 0, S_BLACK);
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game_set_square(g, 0, 1, S_BLACK);
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for (uint i = 0; i < DEFAULT_SIZE; i++) {
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if (!(game_is_lighted(g, 0, i) && game_is_wrapping(g))) {
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game_delete(g);
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return true;
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}
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if (!(game_is_lighted(g, i, 0) && game_is_wrapping(g))) {
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game_delete(g);
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return true;
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}
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}
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game_delete(g);
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return false;
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}
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int main(int argc, char* argv[]) {
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if (argc != 2) {
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usage(argc, argv);
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}
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fprintf(stderr, "=> Start test \"%s\"\n", argv[1]);
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bool success = false;
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if (strcmp("dummy", argv[1]) == 0)
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success = test_dummy();
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else if (strcmp("game_set_square", argv[1]) == 0) {
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success = test_game_set_square();
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} else if (strcmp("game_get_state", argv[1]) == 0) {
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success = test_game_get_state();
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} else if (strcmp("game_get_flags", argv[1]) == 0) {
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success = test_game_get_flags();
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} else if (strcmp("game_is_marked", argv[1]) == 0) {
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success = test_game_is_marked();
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} else if (strcmp("game_is_lighted", argv[1]) == 0) {
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success = test_game_is_lighted();
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} else if (strcmp("game_has_error", argv[1]) == 0) {
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success = test_game_has_error();
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} else if (strcmp("game_nb_rows", argv[1]) == 0) {
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success = test_game_nb_rows();
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} else if (strcmp("game_nb_cols", argv[1]) == 0) {
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success = test_game_nb_cols();
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} else if (strcmp("game_is_wrapping", argv[1]) == 0) {
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success = test_game_is_wrapping();
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} else {
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fprintf(stderr, "Error: test \"%s\" not found!\n", argv[1]);
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exit(EXIT_FAILURE);
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}
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if (success) {
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fprintf(stderr, "Test \"%s\" finished: SUCCESS\n", argv[1]);
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return EXIT_SUCCESS;
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} else {
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fprintf(stderr, "Test \"%s\" finished: FAILURE\n", argv[1]);
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return EXIT_FAILURE;
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}
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} |