150 lines
3.7 KiB
C
150 lines
3.7 KiB
C
#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "game.h"
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#include "game_aux.h"
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#include "game_ext.h"
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#define NBCHARERR 4
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#define CHAR0ASCII 48
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/**
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* @brief Edit the stringError with all errors of g
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* @param g the game to analyze
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* @param stringError A pointer toward a string allocated before
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* @pre @p stringError size must be at least height * width * NBCHARERR
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* @return true if there is an error on the game g and the stringError has been modified
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*/
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bool checkerrors(cgame g, char* stringError) {
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if (stringError == NULL || g == NULL) {
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return -1;
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}
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uint index_taberr = 0;
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// initialize stringError
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stringError[0] = '\0';
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for (int i = 0; i < game_nb_rows(g); i++) {
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for (int j = 0; j < game_nb_cols(g); j++) {
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// check each case
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if (game_has_error(g, i, j)) {
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// if error append stringError with coordinate of the error,
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stringError[index_taberr] = i + CHAR0ASCII;
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index_taberr++;
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stringError[index_taberr] = ':';
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index_taberr++;
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stringError[index_taberr] = j + CHAR0ASCII;
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index_taberr++;
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stringError[index_taberr] = ' ';
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index_taberr++;
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}
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}
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}
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// if stringError changed return true
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if (stringError[0] != '\0') {
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stringError[index_taberr] = '\0';
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return true;
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}
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return false;
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}
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/**
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* @brief scan the coordinate and check if the move is possible if yes play it
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* @param g the game to check and play
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* @param s the square to update
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*/
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void checkPlayMove(game g, square s) {
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uint i;
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uint j;
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if (scanf(" %u %u", &i, &j) == 2) {
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if (game_check_move(g, i, j, s))
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game_play_move(g, i, j, s);
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else
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printf("Coordonnées invalide.\n");
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game_print(g);
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return;
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}
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printf("Commande inconnue.\n");
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}
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void printhelp(void) {
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printf("Liste des différentes commandes :\n");
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printf("h : Affiche cette aide.\n");
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printf("r : Réinitialise la partie.\n");
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printf("q : Quitter la partie (abandon).\n");
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printf("z : Annulez le coup (undo).\n");
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printf("y : Annulez l'annulation du coup (redo).\n");
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printf("l <i> <j> : Place une ampoule (*) à la position (<i>,<j>).\n");
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printf("m <i> <j> : Place une marque (-) à la position (<i>,<j>).\n");
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printf("b <i> <j> : Place une case vide ( ) à la position (<i>,<j>).\n");
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}
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void usage(int argc, char* argv[]) {
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printf("Usage : %s => Joue la partie par défaut\n", argv[0]);
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exit(EXIT_FAILURE);
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}
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int main(int argc, char* argv[]) {
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game g;
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if (argc == 1)
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// Create new game
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g = game_default();
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else
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usage(argc, argv);
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// init string for errors
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char stringError[game_nb_rows(g) * game_nb_cols(g) * NBCHARERR];
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char c;
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// print game
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game_print(g);
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// test if game is over
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while (!game_is_over(g)) {
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// print errors
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if (checkerrors(g, stringError))
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printf("Il y a un problème case(s): %s\n", stringError);
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printf("Entrez une commande (h pour afficher l'aide): ");
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// scan the first command without args
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if (scanf(" %c", &c)) {
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switch (c) {
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case 'h':
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printhelp();
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break;
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case 'r':
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game_restart(g);
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printf("Partie réinitialisé avec succes !\n");
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game_print(g);
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break;
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case 'q':
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printf("Solution: \n");
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game solution = game_default_solution();
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game_print(solution);
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game_delete(solution);
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game_delete(g);
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printf("shame\n");
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return EXIT_SUCCESS;
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break;
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case 'z':
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game_undo(g);
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game_print(g);
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break;
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case 'y':
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game_redo(g);
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game_print(g);
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break;
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case 'l':
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checkPlayMove(g, S_LIGHTBULB);
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break;
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case 'm':
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checkPlayMove(g, S_MARK);
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break;
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case 'b':
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checkPlayMove(g, S_BLANK);
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break;
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default:
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printf("Commande inconnue.\n");
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}
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} else {
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printf("Commande inconnue.\n");
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}
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}
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printf("congratulation\n");
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game_delete(g);
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return EXIT_SUCCESS;
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} |