393 lines
10 KiB
C
393 lines
10 KiB
C
#include <assert.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "game.h"
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#include "game_aux.h"
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bool test_dummy(void) {
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return true;
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}
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void usage(int argc, char* argv[]) {
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fprintf(stderr, "Usage: %s <testname> [<...>]\n", argv[0]);
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exit(EXIT_FAILURE);
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}
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/* ************** game_set_square ************** */
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bool test_game_set_square(void) {
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game g = game_new_empty();
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game_set_square(g, 0, 0, S_LIGHTBULB);
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if (game_get_square(g, 0, 0) != S_LIGHTBULB) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLANK);
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if (game_get_square(g, 0, 0) != S_BLANK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_MARK);
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if (game_get_square(g, 0, 0) != S_MARK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK);
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if (game_get_square(g, 0, 0) != S_BLACK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK0);
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if (game_get_square(g, 0, 0) != S_BLACK0) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK1);
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if (game_get_square(g, 0, 0) != S_BLACK1) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK2);
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if (game_get_square(g, 0, 0) != S_BLACK2) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK3);
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if (game_get_square(g, 0, 0) != S_BLACK3) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK4);
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if (game_get_square(g, 0, 0) != S_BLACK4) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACKU);
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if (game_get_square(g, 0, 0) != S_BLACKU) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_LIGHTBULB | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_LIGHTBULB | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLANK | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_BLANK | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_MARK | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_MARK | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_BLACK | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK0 | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_BLACK0 | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK1 | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_BLACK1 | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK2 | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_BLACK2 | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK3 | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_BLACK3 | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK4 | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_BLACK4 | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACKU | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_BLACKU | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED));
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if (game_get_square(g, 0, 0) != (S_LIGHTBULB | F_LIGHTED)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLANK | F_LIGHTED));
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if (game_get_square(g, 0, 0) != (S_BLANK | F_LIGHTED)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_MARK | F_LIGHTED));
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if (game_get_square(g, 0, 0) != (S_MARK | F_LIGHTED)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_LIGHTBULB | F_LIGHTED | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLANK | F_LIGHTED | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_BLANK | F_LIGHTED | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_MARK | F_LIGHTED | F_ERROR));
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if (game_get_square(g, 0, 0) != (S_MARK | F_LIGHTED | F_ERROR)) {
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game_delete(g);
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return false;
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}
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game_delete(g);
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return true;
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}
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/* ************** game_get_state ************** */
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bool test_game_get_state(void) {
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game g = game_new_empty();
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game_set_square(g, 0, 0, S_LIGHTBULB);
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if (game_get_state(g, 0, 0) != S_LIGHTBULB) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLANK);
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if (game_get_state(g, 0, 0) != S_BLANK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_MARK);
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if (game_get_state(g, 0, 0) != S_MARK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK);
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if (game_get_state(g, 0, 0) != S_BLACK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK0);
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if (game_get_state(g, 0, 0) != S_BLACK0) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK1);
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if (game_get_state(g, 0, 0) != S_BLACK1) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK2);
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if (game_get_state(g, 0, 0) != S_BLACK2) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK3);
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if (game_get_state(g, 0, 0) != S_BLACK3) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACK4);
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if (game_get_state(g, 0, 0) != S_BLACK4) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLACKU);
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if (game_get_state(g, 0, 0) != S_BLACKU) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_LIGHTBULB | F_ERROR));
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if (game_get_state(g, 0, 0) != S_LIGHTBULB) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLANK | F_ERROR));
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if (game_get_state(g, 0, 0) != S_BLANK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_MARK | F_ERROR));
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if (game_get_state(g, 0, 0) != S_MARK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK | F_ERROR));
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if (game_get_state(g, 0, 0) != S_BLACK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK0 | F_ERROR));
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if (game_get_state(g, 0, 0) != S_BLACK0) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK1 | F_ERROR));
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if (game_get_state(g, 0, 0) != S_BLACK1) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK2 | F_ERROR));
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if (game_get_state(g, 0, 0) != S_BLACK2) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK3 | F_ERROR));
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if (game_get_state(g, 0, 0) != S_BLACK3) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACK4 | F_ERROR));
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if (game_get_state(g, 0, 0) != S_BLACK4) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLACKU | F_ERROR));
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if (game_get_state(g, 0, 0) != S_BLACKU) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED));
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if (game_get_state(g, 0, 0) != S_LIGHTBULB) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLANK | F_LIGHTED));
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if (game_get_state(g, 0, 0) != S_BLANK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_MARK | F_LIGHTED));
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if (game_get_state(g, 0, 0) != S_MARK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED | F_ERROR));
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if (game_get_state(g, 0, 0) != S_LIGHTBULB) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_BLANK | F_LIGHTED | F_ERROR));
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if (game_get_state(g, 0, 0) != S_BLANK) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, (S_MARK | F_LIGHTED | F_ERROR));
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if (game_get_state(g, 0, 0) != S_MARK) {
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game_delete(g);
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return false;
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}
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game_delete(g);
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return true;
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}
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/* ************** game_get_flags ************** */
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bool test_game_get_flags(void) {
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game g = game_new_empty();
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game_set_square(g, 0, 0, S_BLANK | F_LIGHTED);
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if (game_get_flags(g, 0, 0) != F_LIGHTED) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLANK | F_ERROR);
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if (game_get_flags(g, 0, 0) != F_ERROR) {
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game_delete(g);
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return false;
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}
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game_set_square(g, 0, 0, S_BLANK | F_ERROR | F_LIGHTED);
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if (game_get_flags(g, 0, 0) != (F_ERROR | F_LIGHTED)) {
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game_delete(g);
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return false;
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}
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game_delete(g);
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return true;
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}
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/* ************** game_is_marked ************** */
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bool test_game_is_marked(void) {
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game g = game_new_empty();
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game_set_square(g, 0, 0, S_MARK);
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if ((game_get_square(g, 0, 0) == S_MARK) && game_is_marked(g, 0, 0)) {
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game_delete(g);
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return true;
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}
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game_delete(g);
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return false;
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}
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/* ************** game_is_lighted ************** */
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bool test_game_is_lighted(void) {
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game g = game_new_empty();
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game_set_square(g, 0, 0, S_BLANK | F_LIGHTED);
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if ((game_get_square(g, 0, 0) == F_LIGHTED) && game_is_lighted(g, 0, 0)) {
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game_delete(g);
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return true;
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}
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game_set_square(g, 0, 0, S_BLANK | F_LIGHTED | F_ERROR);
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if ((game_get_flags(g, 0, 0) == (F_LIGHTED | F_ERROR)) &&
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game_is_lighted(g, 0, 0)) {
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game_delete(g);
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return true;
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}
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game_delete(g);
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return false;
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}
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/* ************** game_has_error ************** */
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bool test_game_has_error(void) {
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game g = game_new_empty();
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game_set_square(g, 0, 0, S_LIGHTBULB | F_ERROR);
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if ((game_get_flags(g, 0, 0) == F_ERROR) && game_has_error(g, 0, 0)) {
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game_delete(g);
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return true;
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}
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game_set_square(g, 0, 0, S_LIGHTBULB | F_LIGHTED | F_ERROR);
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if ((game_get_flags(g, 0, 0) == (F_LIGHTED | F_ERROR)) &&
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game_has_error(g, 0, 0)) {
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game_delete(g);
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return true;
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}
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game_delete(g);
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return false;
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}
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int main(int argc, char* argv[]) {
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if (argc != 2) {
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usage(argc, argv);
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}
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fprintf(stderr, "=> Start test \"%s\"\n", argv[1]);
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bool success = false;
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if (strcmp("dummy", argv[1]) == 0)
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success = test_dummy();
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else if (strcmp("game_set_square", argv[1]) == 0) {
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success = test_game_set_square();
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} else if (strcmp("game_get_state", argv[1]) == 0) {
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success = test_game_get_state();
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} else if (strcmp("game_get_flags", argv[1]) == 0) {
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success = test_game_get_flags();
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} else if (strcmp("game_is_marked", argv[1]) == 0) {
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success = test_game_is_marked();
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} else if (strcmp("game_is_lighted", argv[1]) == 0) {
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success = test_game_is_lighted();
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} else if (strcmp("game_has_error", argv[1]) == 0) {
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success = test_game_has_error();
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} else {
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fprintf(stderr, "Error: test \"%s\" not found!\n", argv[1]);
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exit(EXIT_FAILURE);
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}
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if (success) {
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fprintf(stderr, "Test \"%s\" finished: SUCCESS\n", argv[1]);
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return EXIT_SUCCESS;
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} else {
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fprintf(stderr, "Test \"%s\" finished: FAILURE\n", argv[1]);
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return EXIT_FAILURE;
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}
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} |