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lightup/game_tools.c
T
2022-03-06 18:55:37 +01:00

168 lines
4.9 KiB
C

#include "game_tools.h"
#include <stdlib.h>
#include "game_aux.h"
#include "game_ext.h"
#include "game_private.h"
#define NB_CHAR_HEADER_WITHTOUT_DIMENSIONS 4
game game_load(char* filename) {
checkPointer((void*)filename, "NULL pointer filename on game_load\n");
// ouvrons le fichier
FILE* f = fopen(filename, "r");
checkPointer((void*)f, "Couldn't open file\n");
// récuperer les valeurs dont on a beson pour créer le jeu initail
uint nb_rows, nb_cols;
int wrapping;
test_output(fscanf(f, "%u %u %d\n", &nb_rows, &nb_cols, &wrapping), 3, "Error in scan of file");
// créer le jeu initail
game g1 = game_new_empty_ext(nb_rows, nb_cols, wrapping);
checkPointer((void*)g1, "Couldn't create game\n");
// récuperer les coups à jouer
for (uint i = 0; i < nb_rows; i++) {
for (uint j = 0; j < nb_cols; j++) {
test_output(feof(f), 0, "Malformed file : Reached end of file\n");
// obtenir les squares pour les jouer dans g1
char play = fgetc(f);
if (play == '\n')
play = fgetc(f);
if (play == 'b')
game_set_square(g1, i, j, S_BLANK);
else if (play == '*')
game_set_square(g1, i, j, S_LIGHTBULB);
else if (play == '-')
game_set_square(g1, i, j, S_MARK);
else if (play == 'w')
game_set_square(g1, i, j, S_BLACKU);
else if (play == '0')
game_set_square(g1, i, j, S_BLACK0);
else if (play == '1')
game_set_square(g1, i, j, S_BLACK1);
else if (play == '2')
game_set_square(g1, i, j, S_BLACK2);
else if (play == '3')
game_set_square(g1, i, j, S_BLACK3);
else if (play == '4')
game_set_square(g1, i, j, S_BLACK4);
else {
fprintf(stderr, "Malformed file : Unrecognized character %c.\n", play);
exit(EXIT_FAILURE);
}
}
}
fclose(f);
game_update_flags(g1);
return g1;
}
/**
* @brief Get the char from state object
*
* @param g game to get the square from
* @param i the i coordinate
* @param j the j coordinate
* @return char of the corresponding square
*/
char get_char_from_state(cgame g, uint i, uint j) {
// char tab[index] => index in enum square
char tab[] = {'b', '*', '-', '?', '?', '?', '?', '?', '0', '1', '2', '3', '4', 'w'};
return tab[(int)game_get_state(g, i, j)];
}
void game_save(cgame g, char* filename) {
checkPointer((void*)filename, "NULL pointer filename on game_save\n");
checkPointer((void*)g, "NULL pointer game g on game_save\n");
// try create or open file named filename
FILE* f = fopen(filename, "w");
checkPointer((void*)f, "Couldn't open file in game_save\n");
// try to print the first line (game_nb_rows(g) / 10 + 1 = nb char of a number)
test_output(fprintf(f, "%d %d %d\n", game_nb_rows(g), game_nb_cols(g), game_is_wrapping(g)),
NB_CHAR_HEADER_WITHTOUT_DIMENSIONS + game_nb_rows(g) / 10 + 1 + game_nb_cols(g) / 10 + 1, "Couldn't print in file.\n");
// for each case of the game get the char of the given case and try to print it on the file
for (uint i = 0; i < game_nb_rows(g); i++) {
for (uint j = 0; j < game_nb_cols(g); j++) {
test_output(fprintf(f, "%c", get_char_from_state(g, i, j)), 1, "Couldn't print in file.\n");
}
// print a \n at the end of each row
test_output(fprintf(f, "\n"), 1, "Couldn't print in file.\n");
}
fclose(f);
}
bool aux_game_solve(game g, uint deep) {
for (uint i = 0; i < game_nb_rows(g); i++) {
for (uint j = 0; j < game_nb_cols(g); j++) {
if (game_get_state(g, i, j) == S_BLANK) {
game_set_square(g, i, j, S_LIGHTBULB);
game_update_flags(g);
if (game_is_over(g))
return true;
if (deep > 1) {
if (aux_game_solve(g, deep - 1)) {
return true;
}
}
game_set_square(g, i, j, S_BLANK);
}
}
}
return false;
}
bool game_solve(game g) {
for (uint deep = 1; deep < game_nb_cols(g) * game_nb_rows(g); deep++) {
if (aux_game_solve(g, deep)) {
return true;
}
}
return false;
}
uint game_nb_solutions_aux(game g, game* games) {
game game_save = game_copy(g);
uint res = 1;
if (game_solve(g) == false) {
return 0;
}
games = (game*)malloc(sizeof(game));
games[0] = game_copy(g);
uint** tab = (uint**)malloc(sizeof(uint*) * (g->height * g->width));
for (uint r = 0; r < (g->height * g->width); r++) {
tab[r] = (uint*)malloc(sizeof(uint) * 2);
}
uint size = 0;
for (uint i = 0; i < g->height; i++) {
for (uint j = 0; j < g->width; j++) {
if (game_get_state(g, i, j) == S_LIGHTBULB) {
tab[size][0] = i;
tab[size][1] = j;
size++;
}
}
}
for (uint s = 0; s < size; s++) {
game game_test = game_copy(game_save);
res = res + game_nb_solutions_aux(game_test, &games[1]);
}
free(games);
free(tab);
return res;
}
uint game_nb_solutions(cgame g) {
game* games = (game*)malloc(0);
game g_tmp = game_copy(g);
uint nb = game_nb_solutions_aux(g_tmp, games);
uint res = nb;
for (uint n = 0; n < nb; n++) {
for (uint i = n; i < nb; i++) {
game g1 = games[n];
game g2 = games[i];
if (game_equal(g1, g2)) {
res--;
}
}
}
free(games);
return (res);
}