92 lines
1.3 KiB
C
92 lines
1.3 KiB
C
#include "game.h"
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#include <stdio.h>
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#include <stdlib.h>
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struct game_s {
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square** tab_cell;
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};
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game game_new(square* squares) {
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return NULL;
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}
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game game_new_empty(void) {
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return NULL;
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}
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game game_copy(cgame g) {
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return NULL;
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}
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bool game_equal(cgame g1, cgame g2) {
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return false;
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}
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void game_delete(game g) {
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return;
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}
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void game_set_square(game g, uint i, uint j, square s) {
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return;
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}
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square game_get_square(cgame g, uint i, uint j) {
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return 0;
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}
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square game_get_state(cgame g, uint i, uint j) {
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return 0;
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}
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square game_get_flags(cgame g, uint i, uint j) {
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return 0;
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}
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bool game_is_blank(cgame g, uint i, uint j) {
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return false;
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}
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bool game_is_lightbulb(cgame g, uint i, uint j) {
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return false;
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}
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bool game_is_black(cgame g, uint i, uint j) {
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return false;
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}
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int game_get_black_number(cgame g, uint i, uint j) {
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return -1;
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}
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bool game_is_marked(cgame g, uint i, uint j) {
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return false;
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}
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bool game_is_lighted(cgame g, uint i, uint j) {
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return false;
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}
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bool game_has_error(cgame g, uint i, uint j) {
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return false;
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}
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bool game_check_move(cgame g, uint i, uint j, square s) {
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return false;
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}
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void game_play_move(game g, uint i, uint j, square s) {
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return;
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}
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void game_update_flags(game g) {
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return;
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}
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bool game_is_over(cgame g) {
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return false;
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}
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void game_restart(game g) {
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return;
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}
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