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lightup/game.c
T

124 lines
1.2 KiB
C

#include "game.h"
game game_new(square *squares){
return;
}
game game_new_empty(void){
return;
}
game game_copy(cgame g){
return;
}
bool game_equal(cgame g1, cgame g2){
return;
}
void game_delete(game g){
return;
}
void game_set_square(game g, uint i, uint j, square s){
return;
}
square game_get_square(cgame g, uint i, uint j){
return;
}
square game_get_state(cgame g, uint i, uint j){
return;
}
square game_get_flags(cgame g, uint i, uint j){
return;
}
bool game_is_blank(cgame g, uint i, uint j){
return;
}
bool game_is_lightbulb(cgame g, uint i, uint j){
return;
}
bool game_is_black(cgame g, uint i, uint j){
return;
}
int game_get_black_number(cgame g, uint i, uint j){
return;
}
bool game_is_marked(cgame g, uint i, uint j){
return;
}
bool game_is_lighted(cgame g, uint i, uint j){
return;
}
bool game_has_error(cgame g, uint i, uint j){
return;
}
bool game_check_move(cgame g, uint i, uint j, square s){
return;
}
void game_play_move(game g, uint i, uint j, square s){
return;
}
void game_update_flags(game g){
return;
}
bool game_is_over(cgame g){
return;
}
void game_restart(game g){
return;
}