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lightup/game.c
T
2021-11-25 10:56:13 +01:00

147 lines
1.9 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include "game.h"
struct game_s{
square ** tab_cell;
};
game game_new(square *squares){
game g = (game)malloc(sizeof(game));
if (g == NULL){
fprintf(stderr, "not enough memory\n");
exit (EXIT_FAILURE);
}
g->tab_cell = (square**)malloc(sizeof(square**)*DEFAULT_SIZE);
if (g->tab_cell == NULL){
fprintf(stderr, "not enough memory\n");
exit (EXIT_FAILURE);
}
for (int i = 0; i < DEFAULT_SIZE; i++){
g->tab_cell[i] = (square*)malloc(sizeof(square*)*DEFAULT_SIZE);
if (g->tab_cell[i] == NULL){
fprintf(stderr, "not enough memory\n");
exit (EXIT_FAILURE);
}
}
return g;
}
game game_new_empty(void){
return;
}
game game_copy(cgame g){
return;
}
bool game_equal(cgame g1, cgame g2){
return;
}
void game_delete(game g){
return;
}
void game_set_square(game g, uint i, uint j, square s){
return;
}
square game_get_square(cgame g, uint i, uint j){
return;
}
square game_get_state(cgame g, uint i, uint j){
return;
}
square game_get_flags(cgame g, uint i, uint j){
return;
}
bool game_is_blank(cgame g, uint i, uint j){
return;
}
bool game_is_lightbulb(cgame g, uint i, uint j){
return;
}
bool game_is_black(cgame g, uint i, uint j){
return;
}
int game_get_black_number(cgame g, uint i, uint j){
return;
}
bool game_is_marked(cgame g, uint i, uint j){
return;
}
bool game_is_lighted(cgame g, uint i, uint j){
return;
}
bool game_has_error(cgame g, uint i, uint j){
return;
}
bool game_check_move(cgame g, uint i, uint j, square s){
return;
}
void game_play_move(game g, uint i, uint j, square s){
return;
}
void game_update_flags(game g){
return;
}
bool game_is_over(cgame g){
return;
}
void game_restart(game g){
return;
}