This repository has been archived on 2026-10-11. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
lightup/game_test_thoguet.c
T
2022-01-09 20:04:39 +01:00

535 lines
16 KiB
C

#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "game.h"
#include "game_aux.h"
#include "game_ext.h"
#include "game_private.h"
typedef unsigned int uint;
/* ********** DUMMY ********** */
bool test_dummy(void) {
return EXIT_SUCCESS;
}
/* ******* game_new_ext_empty ******* */
bool test_game_new_empty_ext(void) {
for (int h = 1; h <= 10; h++) {
for (int w = 1; w <= 10; w++) {
for (int wrap = 0; wrap < 2; wrap++) {
game g = game_new_empty_ext(h, w, wrap);
assert(g);
game_delete(g);
}
}
}
return EXIT_SUCCESS;
}
/* ******* game_new_ext ******* */
bool test_game_new_ext(void) {
square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU, F_ERROR};
for (int h = 1; h <= 10; h++) {
for (int w = 1; w <= 10; w++) {
square tab[h * w];
game g;
for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
g = NULL;
for (uint j = 0; j < h * w; j++) {
tab[j] = list[i];
}
for (int wrap = 0; wrap < 2; wrap++) {
printf("%d\n", i);
g = game_new_ext(h, w, tab, wrap);
assert(g);
for (uint i2 = 0; i2 < g->height; i2++) {
for (uint j = 0; j < g->width; j++) {
printf("list :%d, get square :%d\n", list[i], game_get_square(g, i2, j));
assert(list[i] == game_get_square(g, i2, j));
}
}
game_delete(g);
}
}
}
}
return EXIT_SUCCESS;
}
/* ******* game_is_over ******* */
bool test_game_is_over(void) {
game g = game_default_solution();
game_update_flags(g);
assert(game_is_over(g));
game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED | F_ERROR));
assert(!game_is_over(g));
game_update_flags(g);
game_set_square(g, 0, 1, S_BLANK);
assert(!game_is_over(g));
game_delete(g);
g = game_default();
game_update_flags(g);
assert(!game_is_over(g));
game_delete(g);
return EXIT_SUCCESS;
}
/* ******* game_restart ******* */
bool test_game_restart(void) {
game g = game_default();
game g1 = game_default_solution();
game_set_square(g, 1, 5, S_BLACK4);
game_set_square(g1, 1, 5, S_BLACK4);
game_set_square(g, 3, 2, S_BLACK3);
game_set_square(g1, 3, 2, S_BLACK3);
game_set_square(g, 0, 1, S_LIGHTBULB);
game_set_square(g1, 0, 1, S_LIGHTBULB);
game_play_move(g, 2, 0, S_MARK);
game_play_move(g1, 2, 0, S_MARK);
assert(!game_equal(g, g1));
game_restart(g1);
game_restart(g);
assert(game_equal(g, g1));
assert(g1->hist->next == NULL && g->hist->prev == NULL && g1->hist->state == F_ERROR);
assert(g->hist->next == NULL && g->hist->prev == NULL && g->hist->state == F_ERROR);
game_delete(g);
game_delete(g1);
return EXIT_SUCCESS;
}
/* ********* game_new ********* */
bool test_game_new(void) {
square tab[DEFAULT_SIZE * DEFAULT_SIZE];
game g;
square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU, F_ERROR};
for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
g = NULL;
for (uint j = 0; j < DEFAULT_SIZE * DEFAULT_SIZE; j++) {
tab[j] = list[i];
}
printf("%d\n", i);
g = game_new(tab);
for (uint i2 = 0; i2 < DEFAULT_SIZE; i2++) {
for (uint j = 0; j < DEFAULT_SIZE; j++) {
printf("list :%d, get square :%d\n", list[i], game_get_square(g, i2, j));
assert(list[i] == game_get_square(g, i2, j));
}
}
assert(g);
game_delete(g);
}
return EXIT_SUCCESS;
}
/* ******** game_print ******** */
bool test_game_print(void) {
for (int h = 1; h <= 10; h++) {
for (int w = 1; w <= 10; w++) {
square tab[w * h];
square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU};
game g;
for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
for (uint j = 0; j < w * h; j++) {
tab[j] = list[i];
}
printf("%d\n", i);
g = game_new_ext(h, w, tab, false);
assert(g);
game_print(g);
game_delete(g);
}
}
}
return EXIT_SUCCESS;
}
/* ******* game_get_square ******* */
bool test_game_get_square(void) {
game g;
for (int h = 1; h <= 10; h++) {
for (int w = 1; w <= 10; w++) {
square tab[w * h];
square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU, F_ERROR};
for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
for (uint j = 0; j < h * w; j++) {
tab[j] = list[i];
g = game_new_ext(h, w, tab, false);
printf("[%d, %d] %d %d\n", j / g->width, j % g->width, game_get_square(g, j / g->width, j % g->width), tab[j]);
assert(game_get_square(g, j / g->width, j % g->width) == tab[j]);
game_delete(g);
}
}
}
}
return EXIT_SUCCESS;
}
/* ******* game_default ******* */
bool test_game_default(void) {
game g = game_default();
// a verif aps sur
assert(g);
// clang-format off
square tab[49] =
{
/*X0 X1 X2 X3 X4 X5 X6*/
/*Y 0*/ S_BLANK, S_BLANK, S_BLACK1, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
/*Y 1*/ S_BLANK, S_BLANK, S_BLACK2, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
/*Y 2*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLACKU, S_BLACK2,
/*Y 3*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
/*Y 4*/ S_BLACK1, S_BLACKU, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
/*Y 5*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLACK2, S_BLANK, S_BLANK,
/*Y 6*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLACKU, S_BLANK, S_BLANK
};
// clang-format on
game g1 = game_new(tab);
assert(game_equal(g, g1));
game_delete(g);
game_delete(g1);
return EXIT_SUCCESS;
}
/* *** game_default_solution *** */
bool test_game_default_solution(void) {
game g = game_default_solution();
game g1 = game_default();
assert(g);
// solution
game_set_square(g1, 0, 0, S_LIGHTBULB);
game_set_square(g1, 1, 1, S_LIGHTBULB);
game_set_square(g1, 0, 3, S_LIGHTBULB);
game_set_square(g1, 1, 6, S_LIGHTBULB);
game_set_square(g1, 2, 2, S_LIGHTBULB);
game_set_square(g1, 3, 6, S_LIGHTBULB);
game_set_square(g1, 4, 4, S_LIGHTBULB);
game_set_square(g1, 5, 0, S_LIGHTBULB);
game_set_square(g1, 5, 5, S_LIGHTBULB);
game_set_square(g1, 6, 1, S_LIGHTBULB);
game_update_flags(g1);
assert(game_equal(g, g1));
game_delete(g);
game_delete(g1);
return EXIT_SUCCESS;
}
/* **** game_update_flags **** */
int checklightbulb(game g, uint i, uint j, bool wall) {
square flags = game_get_flags(g, i, j);
// square state = game_get_state(g,i,j);
// test if the current case is a lightbulb and if it has been well updated
// if true we can break the loop because every others cases wont be lighted
// by the bulb we are testing
if (game_is_lightbulb(g, i, j)) {
if (/*test if this lightbulb is well updated*/ flags == S_BLANK || flags == F_ERROR) {
// printf("156\n");
return 0;
}
return -1;
}
// if no wall(s) before test if the light of the lightbulb has been well
// updated
if (!wall) {
// test if the current case is not lighted
if (flags != F_LIGHTED) {
// printf("170\n");
return 0;
}
} else {
if (/*test if the current case is lighted*/ flags == F_LIGHTED) {
int tab[] = {-1, 0, 1, 0, 0, -1, 0, 1};
for (uint y = 0; y < 7 /*tab size*/; y = y + 2) {
for (int x = 1; x < max(g->width, g->height); x++) {
if (/* test if both tab are not 0*/ tab[y] != tab[y + 1] &&
(/* normal check */ (j + x * tab[y + 1] >= 0 && j + x * tab[y + 1] < g->width && i + x * tab[y] >= 0 && i + x * tab[y] < g->height) ||
/* wrapping check*/ g->wrapping)) {
flags = game_get_square(g, ((i + g->height + x * tab[y]) % g->height), ((j + g->width + x * tab[y + 1]) % g->width));
if (flags == (S_LIGHTBULB | F_LIGHTED) || flags == (S_LIGHTBULB | F_LIGHTED | F_ERROR)) {
return -1;
}
if (flags != F_LIGHTED && flags != (F_LIGHTED | S_MARK)) {
break;
}
}
}
}
return 0;
}
}
return 1;
}
bool check_update(game g) {
for (uint i = 0; i < g->height; i++) {
for (uint j = 0; j < g->width; j++) {
if (game_is_lightbulb(g, i, j)) {
square flags = game_get_flags(g, i, j);
if (/*test if this lightbulb is well updated*/ flags == S_BLANK || flags == F_ERROR) {
// printf("196\n");
return false;
}
int tab[] = {-1, 0, 1, 0, 0, -1, 0, 1};
for (uint y = 0; y < 7 /*tab size*/; y = y + 2) {
bool wall = false;
for (int x = 1; x < max(g->width, g->height); x++) {
if (/* test if both tab are not 0*/ tab[y] != tab[y + 1] &&
(/* normal check */ (j + x * tab[y + 1] >= 0 && j + x * tab[y + 1] < g->width && i + x * tab[y] >= 0 &&
i + x * tab[y] < g->height) ||
/* wrapping check*/ g->wrapping)) {
if (/*test if current case is a wall*/ game_is_black(g, ((i + g->height + x * tab[y]) % g->height),
((j + g->width + x * tab[y + 1]) % g->width))) {
wall = true;
} else {
int tmp = checklightbulb(g, ((i + g->height + x * tab[y]) % g->height), ((j + g->width + x * tab[y + 1]) % g->width), wall);
if (tmp == -1) {
break;
}
if (!tmp) {
return tmp;
}
}
}
}
}
} else if (/*test if current case is a wall*/ game_is_black(g, i, j)) {
if (game_get_black_number(g, i, j) != -1) {
// lookup for lightbulb and emptycells
int lb = 0;
int notempty = 0;
int tab[] = {-1, 0, 1, 0, 0, -1, 0, 1};
bool res = true;
for (uint y = 0; y < 7; y = y + 2) {
if (/* normal check*/ (j + tab[y + 1] >= 0 && j + tab[y + 1] < g->width && i + tab[y] >= 0 && i + tab[y] < g->height) ||
/*wrapping check*/ g->wrapping) {
if (game_is_lightbulb(g, (i + g->height + tab[y]) % g->height, (j + g->width + tab[y + 1]) % g->width))
lb++;
else if (!game_is_blank(g, (i + g->height + tab[y]) % g->height, (j + g->width + tab[y + 1]) % g->width) ||
game_is_lighted(g, (i + g->height + tab[y]) % g->height, (j + g->width + tab[y + 1]) % g->width))
notempty++;
} else {
notempty++;
}
}
if (lb > game_get_black_number(g, i, j)) {
res = false;
}
// look if there is enough empty cell around the wall
else if (notempty > abs(game_get_black_number(g, i, j) - 4)) {
res = false;
}
if (game_get_flags(g, i, j) == F_ERROR) {
res = !res;
}
if (!res) {
// printf("386\n");
// printf("lb:%d notempty:%d i:%d j:%d state : %d,
// flags:
// %d\n",lb,notempty,i,j,game_get_state(g,i,j),game_get_flags(g,i,j));
return res;
}
}
}
}
}
return true;
}
// a > 2 = temps d'exec > 3 min et expo
bool brutforce(game g, int a, bool* deldup) {
// char c;
bool* delDupNext = (bool*)calloc(g->height * g->width, sizeof(bool));
if (delDupNext == NULL) {
fprintf(stderr, "Not enought memory\n");
exit(EXIT_FAILURE);
}
square list[] = {S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU, S_BLANK};
for (uint i = 0; i < g->height; i++) {
for (uint j = 0; j < g->width; j++) {
// printf("state: %d i:%d j:%d\n",game_get_state(g,i,j),i,j);
if (deldup == NULL || !(deldup[i * g->width + j])) {
if (game_get_state(g, i, j) == S_BLANK) {
if (delDupNext != NULL && a > 0)
delDupNext[i * g->width + j] = true;
for (uint k = 0; k < 9; k++) {
game_set_square(g, i, j, list[k]);
// if (k == 0){
// game_print(g);
// scanf("%c",&c);
// }
if (a > 0) {
if (!brutforce(g, a - 1, delDupNext)) {
// printf("341\n");
free(delDupNext);
return false;
}
}
game_update_flags(g);
if (!check_update(g)) {
game_print(g);
// printf("i:%d j:%d state : %d, flags:
// %d\n",i,j,game_get_state(g,i,j),game_get_flags(g,i,j));
free(delDupNext);
return false;
}
}
}
}
}
}
free(delDupNext);
return true;
}
void randomise(game g) {
time_t t;
srand((unsigned)time(&t));
assert(g);
square list[] = {S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU,
S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK};
for (uint h = 0; h < g->height; h++) {
for (uint w = 0; w < g->width; w++) {
game_set_square(g, h, w, list[rand() % 16]);
}
}
}
bool test_game_update_flags(void) {
for (uint h = 1; h <= 6; h++) {
for (uint w = 1; w <= 6; w++) {
for (int wrap = 0; wrap < 2; wrap++) {
game g = game_new_empty_ext(h, w, wrap);
assert(g);
randomise(g);
if (!brutforce(g, 1, NULL)) {
game_delete(g);
return EXIT_FAILURE;
}
game_delete(g);
}
}
}
return EXIT_SUCCESS;
}
/* ****** game_play_move ****** */
bool test_game_play_move(void) {
game g = game_new_empty();
game g1 = game_new_empty();
game_play_move(g, 0, 0, S_LIGHTBULB);
assert(!game_equal(g, g1));
game_set_square(g1, 0, 0, S_LIGHTBULB);
assert(!game_equal(g, g1));
game_update_flags(g1);
assert(game_equal(g, g1));
game_play_move(g, 3, 0, S_MARK);
assert(!game_equal(g, g1));
game_set_square(g1, 3, 0, S_MARK);
assert(!game_equal(g, g1));
game_update_flags(g1);
assert(game_equal(g, g1));
game_play_move(g, 0, 3, S_BLANK);
assert(game_equal(g, g1));
game_set_square(g1, 0, 3, S_BLANK);
assert(!game_equal(g, g1));
game_update_flags(g1);
assert(game_equal(g, g1));
game_delete(g);
game_delete(g1);
return EXIT_SUCCESS;
}
/* ***** game_check_move ***** */
bool test_game_check_move(void) {
game g = game_new_empty();
assert(!game_check_move(g, 10, 10, S_BLANK));
assert(!game_check_move(g, 10, 10, S_BLACK0));
assert(!game_check_move(g, 0, 0, S_BLACK0));
assert(!game_check_move(g, 0, 0, S_BLACK1));
assert(!game_check_move(g, 0, 0, S_BLACK2));
assert(!game_check_move(g, 0, 0, S_BLACK3));
assert(!game_check_move(g, 0, 0, S_BLACK4));
assert(!game_check_move(g, 0, 0, S_BLACKU));
assert(!game_check_move(g, 0, 0, F_LIGHTED));
assert(!game_check_move(g, 0, 0, F_ERROR));
for (uint i = 0; i < S_BLACKU - S_BLACK0; i++) {
game_set_square(g, 0, 0, S_BLACK0 + i);
assert(!game_check_move(g, 0, 0, S_BLANK));
assert(!game_check_move(g, 0, 0, S_MARK));
assert(!game_check_move(g, 0, 0, S_LIGHTBULB));
}
assert(game_check_move(g, 1, 0, S_BLANK));
assert(game_check_move(g, 1, 0, S_MARK));
assert(game_check_move(g, 1, 0, S_LIGHTBULB));
game_delete(g);
return EXIT_SUCCESS;
}
/* ********** USAGE ********** */
int usage(int argc, char* argv[]) {
fprintf(stderr, "Usage: %s <testname> [<...>]\n", argv[0]);
exit(EXIT_FAILURE);
}
/* ********** MAIN ********** */
int main(int argc, char* argv[]) {
if (argc == 1) {
usage(argc, argv);
}
fprintf(stderr, "=> Start test \"%s\"\n", argv[1]);
bool ok = true;
if (strcmp("dummy", argv[1]) == 0)
ok = test_dummy();
else if (strcmp("game_print", argv[1]) == 0)
ok = test_game_print();
else if (strcmp("game_default", argv[1]) == 0)
ok = test_game_default();
else if (strcmp("game_default_solution", argv[1]) == 0)
ok = test_game_default_solution();
else if (strcmp("game_new", argv[1]) == 0)
ok = test_game_new();
else if (strcmp("game_restart", argv[1]) == 0)
ok = test_game_restart();
else if (strcmp("game_get_square", argv[1]) == 0)
ok = test_game_get_square();
else if (strcmp("game_is_over", argv[1]) == 0)
ok = test_game_is_over();
else if (strcmp("game_update_flags", argv[1]) == 0)
ok = test_game_update_flags();
else if (strcmp("game_play_move", argv[1]) == 0)
ok = test_game_play_move();
else if (strcmp("game_check_move", argv[1]) == 0)
ok = test_game_check_move();
else if (strcmp("game_new_empty_ext", argv[1]) == 0)
ok = test_game_new_empty_ext();
else if (strcmp("game_new_ext", argv[1]) == 0)
ok = test_game_new_ext();
else {
fprintf(stderr, "Error: test \"%s\" not found!\n", argv[1]);
exit(EXIT_FAILURE);
}
// print test result
if (!ok) {
fprintf(stderr, "Test \"%s\" finished: SUCCESS\n", argv[1]);
return EXIT_SUCCESS;
} else {
fprintf(stderr, "Test \"%s\" finished: FAILURE\n", argv[1]);
return EXIT_FAILURE;
}
}