198 lines
6.2 KiB
C
198 lines
6.2 KiB
C
#include "game_tools.h"
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#include <stdlib.h>
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#include "game_aux.h"
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#include "game_ext.h"
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#include "game_private.h"
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#define NB_CHAR_HEADER_WITHTOUT_DIMENSIONS 4
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#define JWRAPPING (j + game_nb_cols(g) + dir[index_dir + 1]) % game_nb_cols(g)
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#define IWRAPPING (i + game_nb_rows(g) + dir[index_dir]) % game_nb_rows(g)
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#define JNORMAL j + dir[index_dir + 1]
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#define INORMAL i + dir[index_dir]
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void test_output(int i, int excepted, char* message) {
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if (i != excepted) {
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fprintf(stderr, message);
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exit(EXIT_FAILURE);
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}
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}
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game game_load(char* filename) {
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checkPointer((void*)filename, "NULL pointer filename on game_load\n");
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// ouvrons le fichier
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FILE* f = fopen(filename, "r");
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checkPointer((void*)f, "Couldn't open file\n");
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// récuperer les valeurs dont on a beson pour créer le jeu initail
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uint nb_rows, nb_cols;
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int wrapping;
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test_output(fscanf(f, "%u %u %d\n", &nb_rows, &nb_cols, &wrapping), 3, "Error in scan of file");
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// créer le jeu initail
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game g1 = game_new_empty_ext(nb_rows, nb_cols, wrapping);
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checkPointer((void*)g1, "Couldn't create game\n");
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// récuperer les coups à jouer
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for (uint i = 0; i < nb_rows; i++) {
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for (uint j = 0; j < nb_cols; j++) {
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test_output(feof(f), 0, "Malformed file : Reached end of file\n");
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// obtenir les squares pour les jouer dans g1
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char play = fgetc(f);
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if (play == '\n')
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play = fgetc(f);
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if (play == 'b')
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game_set_square(g1, i, j, S_BLANK);
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else if (play == '*')
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game_set_square(g1, i, j, S_LIGHTBULB);
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else if (play == '-')
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game_set_square(g1, i, j, S_MARK);
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else if (play == 'w')
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game_set_square(g1, i, j, S_BLACKU);
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else if (play == '0')
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game_set_square(g1, i, j, S_BLACK0);
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else if (play == '1')
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game_set_square(g1, i, j, S_BLACK1);
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else if (play == '2')
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game_set_square(g1, i, j, S_BLACK2);
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else if (play == '3')
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game_set_square(g1, i, j, S_BLACK3);
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else if (play == '4')
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game_set_square(g1, i, j, S_BLACK4);
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else {
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fprintf(stderr, "Malformed file : Unrecognized character %c.\n", play);
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exit(EXIT_FAILURE);
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}
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}
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}
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fclose(f);
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game_update_flags(g1);
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return g1;
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}
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/**
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* @brief Get the char from state object
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*
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* @param g game to get the square from
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* @param i the i coordinate
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* @param j the j coordinate
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* @return char of the corresponding square
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*/
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char get_char_from_state(cgame g, uint i, uint j) {
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// char tab[index] => index in enum square
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char tab[] = {'b', '*', '-', '?', '?', '?', '?', '?', '0', '1', '2', '3', '4', 'w'};
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return tab[(int)game_get_state(g, i, j)];
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}
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void game_save(cgame g, char* filename) {
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checkPointer((void*)filename, "NULL pointer filename on game_save\n");
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checkPointer((void*)g, "NULL pointer game g on game_save\n");
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// try create or open file named filename
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FILE* f = fopen(filename, "w");
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checkPointer((void*)f, "Couldn't open file in game_save\n");
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// try to print the first line (game_nb_rows(g) / 10 + 1 = nb char of a number)
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test_output(fprintf(f, "%d %d %d\n", game_nb_rows(g), game_nb_cols(g), game_is_wrapping(g)),
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NB_CHAR_HEADER_WITHTOUT_DIMENSIONS + game_nb_rows(g) / 10 + 1 + game_nb_cols(g) / 10 + 1, "Couldn't print in file.\n");
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// for each case of the game get the char of the given case and try to print it on the file
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for (uint i = 0; i < game_nb_rows(g); i++) {
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for (uint j = 0; j < game_nb_cols(g); j++) {
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test_output(fprintf(f, "%c", get_char_from_state(g, i, j)), 1, "Couldn't print in file.\n");
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}
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// print a \n at the end of each row
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test_output(fprintf(f, "\n"), 1, "Couldn't print in file.\n");
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}
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fclose(f);
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}
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bool game_has_error_general(cgame g) {
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for (uint i = 0; i < game_nb_rows(g); i++) {
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for (uint j = 0; j < game_nb_cols(g); j++) {
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if (game_has_error(g, i, j))
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return true;
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}
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}
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return false;
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}
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bool aux_game_solve(game g, uint deep) {
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for (uint i = 0; i < game_nb_rows(g); i++) {
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for (uint j = 0; j < game_nb_cols(g); j++) {
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if (game_get_state(g, i, j) == S_BLANK) {
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game_set_square(g, i, j, S_LIGHTBULB);
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game_update_flags(g);
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if (!game_has_error_general(g)) {
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if (game_is_over(g))
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return true;
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if (deep > 1) {
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if (aux_game_solve(g, deep - 1)) {
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return true;
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}
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}
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}
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game_set_square(g, i, j, S_BLANK);
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}
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}
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}
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return false;
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}
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void add_next_to(game g, uint i, uint j, square s) {
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int dir[] = {1, 0, -1, 0, 0, 1, 0, -1};
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for (uint index_dir = 0; index_dir < sizeof(dir) / sizeof(dir[0]); index_dir += 2) {
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if (/* normal check*/ (JNORMAL < game_nb_cols(g) && INORMAL < game_nb_rows(g)) ||
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/*wrapping check*/ (game_is_wrapping(g) &&
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/*not the same case*/ !(IWRAPPING == i && JWRAPPING == j))) {
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if (game_get_state(g, IWRAPPING, JWRAPPING) == S_BLANK || game_get_state(g, IWRAPPING, JWRAPPING) == S_LIGHTBULB) {
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game_set_square(g, IWRAPPING, JWRAPPING, s);
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}
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}
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}
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}
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bool game_analyze(game g, uint deep) {
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uint not_empty = 0;
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int dir[] = {1, 0, -1, 0, 0, 1, 0, -1};
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for (uint i = 0; i < game_nb_rows(g); i++) {
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for (uint j = 0; j < game_nb_cols(g); j++) {
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if (game_get_state(g, i, j) >= S_BLACK1) {
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for (uint index_dir = 0; index_dir < sizeof(dir) / sizeof(dir[0]); index_dir += 2) {
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if (/* normal check*/ (JNORMAL < game_nb_cols(g) && INORMAL < game_nb_rows(g)) ||
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/*wrapping check*/ (game_is_wrapping(g) &&
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/*not the same case*/ !(IWRAPPING == i && JWRAPPING == j))) {
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if (!game_is_blank(g, IWRAPPING, JWRAPPING) || game_is_lighted(g, IWRAPPING, JWRAPPING))
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not_empty++;
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} else {
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not_empty++;
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}
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}
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if (not_empty == abs(game_get_black_number(g, i, j) - 4)) {
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add_next_to(g, i, j, S_LIGHTBULB);
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game_update_flags(g);
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if (game_analyze(g, deep))
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return true;
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add_next_to(g, i, j, S_BLANK);
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return false;
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}
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} else if (game_get_state(g, i, j) == S_BLACK0) {
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add_next_to(g, i, j, S_MARK);
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game_update_flags(g);
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if (game_analyze(g, deep))
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return true;
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add_next_to(g, i, j, S_BLANK);
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return false;
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}
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}
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}
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return aux_game_solve(g, deep);
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}
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bool game_solve(game g) {
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for (uint deep = 1; deep < game_nb_cols(g) * game_nb_rows(g); deep++) {
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if (game_analyze(g, deep)) {
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return true;
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}
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}
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return false;
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}
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uint game_nb_solutions(cgame g) {
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if (g == NULL)
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return 0;
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return 2;
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} |