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computerCraft/fissionControler.lua

489 lines
14 KiB
Lua

-- Gist get => pastebin get t4RjeKsw gist
local reactor, monitor
local data = {}
local buttons = {}
local computerTerm = term.current()
local wButtons, wStats, wGraph, wInfos, wRules
local injRate = 0.1
local maxBurnRate
local last_reactor_heatedCoolent, last_reactor_coolant
local auto = false
local state, startAsked, stopAsked
local STATES = {
READY = 1, -- Reactor is off and can be started
RUNNING = 2, -- Reactor is running and all rules are met
ESTOP = 3, -- Reactor is stopped due to rule(s) being violated
UNKNOWN = 4, -- Reactor peripherals are missing
}
local function round(val, decimal)
if (decimal) then
return math.floor((val * 10 ^ decimal) + 0.5) / (10 ^ decimal)
else
return math.floor(val + 0.5)
end
end
local function getPeripherals()
reactor = peripheral.find("fissionReactorLogicAdapter")
monitor = peripheral.find("monitor")
end
local function update_data()
data = {
reactor_on = reactor.getStatus(),
reactor_burn_rate = reactor.getBurnRate(),
reactor_max_burn_rate = reactor.getMaxBurnRate(),
reactor_temp = reactor.getTemperature(),
reactor_damage = reactor.getDamagePercent(),
reactor_coolant = reactor.getCoolantFilledPercentage(),
reactor_waste = reactor.getWasteFilledPercentage(),
reactor_fuel = reactor.getFuelFilledPercentage(),
reactor_heatedCoolent = reactor.getHeatedCoolantFilledPercentage(),
}
end
local function setButton(name, title, func, x, y, w, h, color, textColor)
buttons[name] = {}
buttons[name]["title"] = title
buttons[name]["func"] = func
buttons[name]["active"] = true
buttons[name]["x"] = x
buttons[name]["y"] = y
buttons[name]["w"] = w
buttons[name]["h"] = h
buttons[name]["color"] = color
buttons[name]["textColor"] = textColor
end
local function drawButton(dButton)
paintutils.drawFilledBox(dButton["x"], dButton["y"], dButton["x"] + dButton["w"], dButton["y"] + dButton["h"],
dButton["color"])
local xTitleCentered = round((dButton["w"] - string.len(dButton["title"])) / 2)
term.setCursorPos(dButton["x"] + xTitleCentered, dButton["y"] + round(dButton["h"] / 2))
term.setTextColor(dButton["textColor"])
term.write(dButton["title"])
end
local function colored(text, fg, bg)
term.setTextColor(fg or colors.white)
term.setBackgroundColor(bg or colors.black)
term.write(text)
end
local function addInj()
local actualBurnRate = reactor.getBurnRate()
maxBurnRate = reactor.getMaxBurnRate()
if (actualBurnRate + injRate <= maxBurnRate) then
reactor.setBurnRate(actualBurnRate + injRate)
end
end
local function delInj()
local actualBurnRate = reactor.getBurnRate()
if (actualBurnRate - injRate >= 0) then
reactor.setBurnRate(actualBurnRate - injRate)
end
end
local function updateButtons()
buttons["+inj"]["active"] = true
buttons["+inj"]["color"] = colors.green
buttons["-inj"]["active"] = true
buttons["-inj"]["color"] = colors.red
buttons["auto"]["active"] = true
buttons["auto"]["color"] = colors.orange
if auto then
buttons["+inj"]["active"] = false
buttons["+inj"]["color"] = colors.gray
buttons["-inj"]["active"] = false
buttons["-inj"]["color"] = colors.gray
buttons["auto"]["color"] = colors.green
buttons["auto"]["active"] = true
end
if data.reactor_burn_rate == 0 then
buttons["-inj"]["active"] = false
buttons["-inj"]["color"] = colors.gray
elseif data.reactor_burn_rate == data.reactor_max_burn_rate then
buttons["+inj"]["active"] = false
buttons["+inj"]["color"] = colors.gray
end
if state == STATES.ESTOP then
buttons["startstop"]["title"] = "RESET"
buttons["startstop"]["color"] = colors.yellow
buttons["+inj"]["active"] = false
buttons["+inj"]["color"] = colors.gray
buttons["-inj"]["active"] = false
buttons["-inj"]["color"] = colors.gray
buttons["auto"]["active"] = false
buttons["auto"]["color"] = colors.gray
elseif data.reactor_on then
buttons["startstop"]["title"] = "S.C.R.A.M."
buttons["startstop"]["color"] = colors.red
else
buttons["startstop"]["title"] = "Power Up"
buttons["startstop"]["color"] = colors.green
end
end
local function drawButtons()
term.redirect(wButtons)
updateButtons()
for name, dButton in pairs(buttons) do
drawButton(dButton)
end
term.redirect(computerTerm)
end
local function makeSection(name, x, y, w, h, periph)
term.redirect(periph)
for row = 1, h do
term.setCursorPos(x, y + row - 1)
local char = (row == 1 or row == h) and "\127" or " "
colored("\127" .. string.rep(char, w - 2) .. "\127", colors.gray)
end
term.setCursorPos(x + 2, y)
colored(" " .. name .. " ")
term.redirect(computerTerm)
return window.create(periph, x + 2, y + 2, w - 4, h - 4)
end
local function drawGraph(name, x, y, w, h, percentage, colorBg, color)
if not (name == nil) then
term.setCursorPos(x, y)
colored(name)
y = y + 1
end
paintutils.drawFilledBox(x, y, x + w, y + h, colorBg)
if percentage ~= 0 then
-- is graph veritcal ?
if (w > h) then
paintutils.drawFilledBox(x, y, round((x + w) * percentage), y + h, color)
else
paintutils.drawFilledBox(x, y, x + w, round((y + h) * percentage), color)
end
end
end
local function toggleAuto()
auto = not auto
end
local function autoInj()
while true do
if auto and data.reactor_on then
update_data()
last_reactor_heatedCoolent = last_reactor_heatedCoolent or data.reactor_heatedCoolent
last_reactor_coolant = last_reactor_coolant or data.reactor_coolant
if (data.reactor_heatedCoolent == 0) and (data.reactor_coolant > 0.9) then
addInj()
elseif (data.reactor_heatedCoolent > last_reactor_heatedCoolent) or (data.reactor_coolant < last_reactor_coolant) then
delInj()
last_reactor_heatedCoolent = data.reactor_heatedCoolent
last_reactor_coolant = data.reactor_coolant
else
last_reactor_heatedCoolent = data.reactor_heatedCoolent
last_reactor_coolant = data.reactor_coolant
end
end
sleep(1)
end
end
local function startStop()
if state == STATES.ESTOP then
state = STATES.READY
elseif data.reactor_on then
stopAsked = true
else
startAsked = true
end
end
local function checkxy(x, y)
local xWindow, yWindow = wButtons.getPosition()
for name, dButton in pairs(buttons) do
if y >= dButton["y"] + yWindow and y <= dButton["y"] + yWindow + dButton["h"] then
if x >= dButton["x"] + xWindow and x <= dButton["x"] + xWindow + dButton["w"] then
if dButton["active"] then
dButton["func"]()
return true
else
return false
end
end
end
end
return false
end
local function clickEvent()
while true do
local myEvent = { os.pullEvent("monitor_touch") }
checkxy(myEvent[3], myEvent[4])
end
end
local function lineBack()
local x, y = term.getCursorPos()
term.setCursorPos(1, y + 1)
end
local function writeStatus()
colored("STATUS : ")
if data.reactor_on then
colored("ONLINE", colors.green)
else
colored("OFFLINE", colors.red)
end
lineBack()
lineBack()
end
local function operation(value1, value2, invert)
invert = invert or false
value1 = value1 or 0
value2 = value2 or 0
if invert then
return value1 < value2
else
return value1 > value2
end
end
local function writePercentage(name, percentage, valueG, valueO, invert)
percentage = round(percentage, 3) or 0
colored(name .. " : ")
if operation(percentage, valueG, invert) then
term.setTextColor(colors.green)
else if operation(percentage, valueO, invert) then
term.setTextColor(colors.orange)
else
term.setTextColor(colors.red)
end
end
term.write((percentage * 100) .. " %")
term.setTextColor(colors.white)
lineBack()
lineBack()
end
local function drawStats()
term.redirect(wStats)
term.clear()
term.setCursorPos(1, 1)
writeStatus()
writePercentage("DAMAGE ", data.reactor_damage / 100, 0.05, 0.25, true)
writePercentage("INJ-RATE ", data.reactor_burn_rate / data.reactor_max_burn_rate, 0.8, 0.9, true)
writePercentage("COOLANT ", data.reactor_coolant, 0.9, 0.7)
writePercentage("HEATED COOLANT", data.reactor_heatedCoolent, 0.1, 0.5, true)
writePercentage("FUEL ", data.reactor_fuel, 0.5, 0.2)
writePercentage("WASTE ", data.reactor_waste, 0.1, 0.3, true)
term.redirect(computerTerm)
end
local function drawGraphs()
term.redirect(wGraph)
local w, h = term.getSize()
local nbGraph = 6
local hGraph = round(h / (nbGraph + 3)) - 1
local spaceBetween = round(hGraph / (nbGraph - 1)) + 2
drawGraph("DAMAGE", 1, 1, w, hGraph, data.reactor_damage / 100, colors.gray, colors.red)
drawGraph("INJ-RATE", 1, 1 + (hGraph + spaceBetween), w, hGraph, data.reactor_burn_rate / data.reactor_max_burn_rate,
colors.gray, colors.pink)
drawGraph("COOLANT", 1, 1 + (hGraph + spaceBetween) * 2, w, hGraph, data.reactor_coolant, colors.gray, colors.blue)
drawGraph("HEATED COOLANT", 1, 1 + (hGraph + spaceBetween) * 3, w, hGraph, data.reactor_heatedCoolent, colors.gray,
colors.orange)
drawGraph("FUEL", 1, 1 + (hGraph + spaceBetween) * 4, w, hGraph, data.reactor_fuel, colors.gray, colors.purple)
drawGraph("WASTE", 1, 1 + (hGraph + spaceBetween) * 5, w, hGraph, data.reactor_waste, colors.gray, colors.brown)
term.redirect(computerTerm)
end
local function drawAll()
while true do
update_data()
drawStats()
drawButtons()
drawGraphs()
sleep(0.1)
end
end
local rules = {}
local function add_rule(name, fn)
table.insert(rules, function()
local ok, rule_met, value = pcall(fn)
if ok then
return rule_met, string.format("%s (%s)", name, value)
else
return false, name
end
end)
end
add_rule("REACTOR TEMPERATURE <= 745K", function()
local value = string.format("%3dK", math.ceil(data.reactor_temp))
return data.reactor_temp <= 745, value
end)
add_rule("REACTOR DAMAGE <= 10%", function()
local value = string.format("%3d%%", math.ceil(data.reactor_damage))
return data.reactor_damage / 100 <= 0.10, value
end)
add_rule("REACTOR COOLANT LEVEL >= 80%", function()
local value = string.format("%3d%%", math.floor(data.reactor_coolant * 100))
return data.reactor_coolant >= 0.80, value
end)
add_rule("REACTOR HCOOLANT LEVEL<= 95%", function()
local value = string.format("%3d%%", math.floor(data.reactor_heatedCoolent * 100))
return data.reactor_heatedCoolent <= 0.95, value
end)
add_rule("REACTOR WASTE LEVEL <= 90%", function()
local value = string.format("%3d%%", math.ceil(data.reactor_waste * 100))
return data.reactor_waste <= 0.90, value
end)
local function all_rules_met()
for i, rule in ipairs(rules) do
if not rule() then
return false
end
end
-- Allow manual emergency stop with SCRAM button
return state ~= STATES.RUNNING or data.reactor_on
end
local function update_info()
local prev_term = term.redirect(wInfos)
term.clear()
term.setCursorPos(1, 1)
if state == STATES.UNKNOWN then
colored("ERROR RETRIEVING DATA", colors.red)
return
end
colored("REACTOR: ")
colored(data.reactor_on and "ON " or "OFF", data.reactor_on and colors.green or colors.red)
colored(" R. LIMIT: ")
colored(string.format("%4.1f", data.reactor_burn_rate), colors.blue)
colored("/", colors.lightGray)
colored(string.format("%4.1f", data.reactor_max_burn_rate), colors.blue)
term.setCursorPos(1, 3)
colored("STATUS: ")
if state == STATES.READY then
colored("READY, press TURN ON to start", colors.blue)
elseif state == STATES.RUNNING then
colored("RUNNING, press S.C.R.A.M. to stop", colors.green)
elseif state == STATES.ESTOP and not all_rules_met() then
colored("EMERGENCY STOP, safety rules violated", colors.red)
elseif state == STATES.ESTOP then
colored("EMERGENCY STOP, press RESET", colors.red)
end -- STATES.UNKNOWN cases handled above
term.redirect(prev_term)
end
local estop_reasons = {}
local function update_rules()
local prev_term = term.redirect(wRules)
term.clear()
if state ~= STATES.ESTOP then
estop_reasons = {}
end
for i, rule in ipairs(rules) do
local ok, text = rule()
term.setCursorPos(1, i)
if ok and not estop_reasons[i] then
colored("[ OK ] ", colors.green)
colored(text, colors.lightGray)
else
colored("[ FAIL ] ", colors.red)
colored(text, colors.red)
estop_reasons[i] = true
end
end
term.redirect(prev_term)
end
local function updateSafetyLoop()
while true do
if data.reactor_on == nil then
-- Reactor is not connected
state = STATES.UNKNOWN
elseif not state then
-- Program just started, get current state from lever
state = STATES.READY
elseif (state == STATES.READY and startAsked) or (state == STATES.READY and reactor.getStatus()) then
-- READY -> RUNNING
state = STATES.RUNNING
-- Activate reactor
pcall(reactor.activate)
startAsked = false
data.reactor_on = true
elseif (state == STATES.RUNNING and stopAsked) or (state == STATES.RUNNING and not reactor.getStatus()) then
-- RUNNING -> READY
state = STATES.READY
pcall(reactor.scram)
stopAsked = false
data.reactor_on = false
end
-- Always enter ESTOP if safety rules are not met
if state ~= STATES.UNKNOWN and not all_rules_met() then
state = STATES.ESTOP
end
-- SCRAM reactor if not running
if state ~= STATES.RUNNING and reactor then
pcall(reactor.scram)
end
-- Update info and rules windows
pcall(update_info)
pcall(update_rules)
sleep(1)
end
end
local function main()
getPeripherals()
term.clear()
local width = term.getSize()
monitor.setTextScale(0.5)
local w, h = monitor.getSize()
update_data()
wInfos = makeSection("INFORMATION", 2, 2, width - 2, 7, computerTerm)
wRules = makeSection("SAFETY RULES", 2, 10, width - 2, 9, computerTerm)
wStats = makeSection("Infos", 1, 1, round(w / 3) - 1, round(h / 2) - 1, monitor)
wButtons = makeSection("Buttons", 1, round(h / 2) + 1, round(w / 3) - 1, round(h / 2), monitor)
wGraph = makeSection("Graphics", round(w / 3) + 1, 1, round(w / 3 * 2), h, monitor)
w, h = wButtons.getSize()
local nbButtons = 4
local hButton = round(h / (nbButtons + 1)) - 1
local spaceBetween = round(hButton / (nbButtons - 1)) + 1
setButton("+inj", "+ Inj", addInj, 1, 1, w, hButton, colors.gray, colors.white)
setButton("-inj", "- Inj", delInj, 1, 1 + hButton + spaceBetween, w, hButton, colors.gray, colors.white)
setButton("auto", "Auto Inj", toggleAuto, 1, 1 + (spaceBetween + hButton) * 2, w, hButton, colors.gray, colors.white)
setButton("startstop", "Start", startStop, 1, 1 + (spaceBetween + hButton) * 3, w, hButton, colors.green, colors.white)
parallel.waitForAny(autoInj, clickEvent, drawAll, updateSafetyLoop)
end
main()