Merge branch 'main' of gitlab.emi.u-bordeaux.fr:pt2/teams-s4/tm07/lightup-07c
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19cd26cd19
1 file changed
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-20
+24
-20
@@ -9,42 +9,46 @@ enable_testing()
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set(MEMORYCHECK_COMMAND_OPTIONS "--error-exitcode=1 --leak-check=full")
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include(CTest)
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## use pkgconfig to solve SDL2 dependencies (Linux only)
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include(FindPkgConfig) # pkg-config --list-all | grep -i sdl2
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pkg_search_module(SDL2 REQUIRED sdl2)
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pkg_search_module(SDL2_IMG REQUIRED SDL2_image)
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pkg_search_module(SDL2_TTF REQUIRED SDL2_ttf)
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set(SDL2_ALL_LIBS ${SDL2_LIBRARIES} ${SDL2_IMG_LIBRARIES} ${SDL2_TTF_LIBRARIES})
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set(SDL2_ALL_INC ${SDL2_INCLUDE_DIRS} ${SDL2_IMG_INCLUDE_DIRS} ${SDL2_TTF_INCLUDE_DIRS})
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## use a CMake3 package to solve SDL2 dependencies
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# find_package(SDL2 REQUIRED)
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# set(SDL2_ALL_INC ${SDL2_INCLUDE_DIRS})
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# set(SDL2_ALL_LIBS ${SDL2_LIBRARIES} -lSDL2_ttf -lSDL2_image) # add extra SDL2 libraries
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message(STATUS "SDL2 include dir: ${SDL2_ALL_INC}")
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message(STATUS "SDL2 all libraries: ${SDL2_ALL_LIBS}")
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#positionne la variable
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set(CMAKE_C_FLAGS "-std=c99 -Wall")
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set(CMAKE_C_FLAGS_DEBUG "-g --coverage -pthread -Wextra -Wunused-parameter -Wpedantic -Werror") # use CMake option: -DCMAKE_BUILD_TYPE=DEBUG
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set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG") # use CMake option: -DCMAKE_BUILD_TYPE=RELEASE
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## use a CMake3 package to solve SDL2 dependencies
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find_package(SDL2 REQUIRED)
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set(SDL2_ALL_INC ${SDL2_INCLUDE_DIRS})
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set(SDL2_ALL_LIBS ${SDL2_LIBRARIES} -lSDL2_ttf -lSDL2_image) # add extra SDL2 libraries
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## print this
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message(STATUS "SDL2 include dir: ${SDL2_ALL_INC}")
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message(STATUS "SDL2 all libraries: ${SDL2_ALL_LIBS}")
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############################# SRC #############################
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# game_text
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add_executable(game_text game_text.c)
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target_link_libraries(game_text game)
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# game tests
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# game_tests
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add_executable(game_test game_test.c)
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target_link_libraries(game_test game)
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# game solve
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# game_solve
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add_executable(game_solve game_solve.c)
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target_link_libraries(game_solve game)
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# game model
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# game_sdl
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include_directories(${SDL2_ALL_INC})
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add_executable(model model.c)
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target_link_libraries(model game ${SDL2_ALL_LIBS} m)
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## copy useful data files in build dir for the SDL
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foreach(file "black.png")
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file(COPY ${file} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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endforeach(file)
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add_executable(game_sdl main.c model.c)
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target_link_libraries(game_sdl game ${SDL2_ALL_LIBS} m)
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# libgame
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add_library (game game.c game_aux.c game_ext.c game_private.c history.c game_tools.c game_examples.c)
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@@ -119,4 +123,4 @@ add_test(test_vcarmona_game_nb_solutions_v3 ./game_test game_nb_solutions)
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# add_test(test_history_last ./history_test history_last)
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# add_test(test_history_first ./history_test history_first)
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# add_test(test_history_append ./history_test history_append)
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# add_test(test_history_copy ./history_test history_copy)
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# add_test(test_history_copy ./history_test history_copy)
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