This commit is contained in:
valentin carmona committed 2022-03-24 16:53:48 +01:00
1 parent 2cf3e1d62c
commit 265180ecde
1 file changed
+14 -14
+14 -14
View File
@@ -58,11 +58,6 @@ static void copy_asset(char* src, char* dst) {
#endif
/* **************************************************************** */
int int_max(int a, int b) {
if (a < b)
return b;
return a;
}
int int_min_intero(int a, int b) {
if (a < b)
@@ -245,7 +240,7 @@ Env* init(SDL_Renderer* ren, int argc, char* argv[]) {
}
}
env->victory = render_blended_text(ren, color_w, "Victory !");
env->move_to_quit = render_blended_text(ren, color_w, "Touch to quit.");
env->move_to_quit = render_blended_text(ren, color_w, "Touch to quit");
return env;
}
@@ -341,22 +336,24 @@ void render_mark(SDL_Renderer* ren, SDL_Rect* rec, bool lighted) {
SDL_RenderFillRect(ren, &mark);
}
void render_victory(SDL_Renderer* ren, Env* env, int w, int h, int marge_w, int marge_h) {
void render_victory(SDL_Window* win, SDL_Renderer* ren, Env* env) {
int h, w;
SDL_GetWindowSize(win, &w, &h);
SDL_SetRenderDrawColor(ren, 160, 160, 160, SDL_ALPHA_OPAQUE);
SDL_Rect victory_rec, move_to_quit_rec, big_rec;
SDL_QueryTexture(env->move_to_quit, NULL, NULL, &move_to_quit_rec.w, &move_to_quit_rec.h);
victory_rec.h = h / 5;
victory_rec.w = w;
victory_rec.x = marge_w;
victory_rec.y = (h / 2 - victory_rec.h / 2) + marge_h;
victory_rec.x = 0;
victory_rec.y = h / 2 - victory_rec.h / 2;
move_to_quit_rec.h = victory_rec.h / 2;
move_to_quit_rec.w = victory_rec.w / 2;
move_to_quit_rec.x = w / 2 - move_to_quit_rec.w / 2 + marge_w;
move_to_quit_rec.x = w / 2 - move_to_quit_rec.w / 2;
move_to_quit_rec.y = victory_rec.y + victory_rec.h;
big_rec.x = victory_rec.x;
big_rec.y = victory_rec.y;
big_rec.h = victory_rec.h + move_to_quit_rec.h;
big_rec.w = int_max(victory_rec.w, move_to_quit_rec.w);
big_rec.w = victory_rec.w + move_to_quit_rec.w;
SDL_RenderFillRect(ren, &big_rec);
SDL_RenderCopy(ren, env->victory, NULL, &victory_rec);
SDL_RenderCopy(ren, env->move_to_quit, NULL, &move_to_quit_rec);
@@ -366,8 +363,8 @@ void render(SDL_Window* win, SDL_Renderer* ren, Env* env) {
int win_w, win_h, h, w;
SDL_GetWindowSize(win, &win_w, &win_h);
// sert a avoir un rapport de 1/1 pour la game et les boutons et ne pas avoir de compressions sur quelconques axes des images des boutons
if (win_h > win_w) {
if (win_h >
win_w) { // sert a avoir un rapport de 1/1 pour la game et les boutons et ne pas avoir de compressions sur quelconques axes des images des boutons
h = win_w;
w = win_w;
} else {
@@ -428,7 +425,7 @@ void render(SDL_Window* win, SDL_Renderer* ren, Env* env) {
rec.y += size_rec;
}
if (env->won)
render_victory(ren, env, w, h, marge_w, marge_h);
render_victory(win, ren, env);
}
/* **************************************************************** */
@@ -499,6 +496,8 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb
game_restart(env->g);
(*nb_undo) = 0;
(*nb_coups) = 0;
} else if (state[SDL_SCANCODE_W]) {
game_save(env->g, "save.txt");
}
}
if (game_is_over(env->g) && !env->won) {
@@ -519,6 +518,7 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb
mouse.x = e->tfinger.x;
mouse.y = e->tfinger.y;
}
if (SDL_PointInRect(&mouse, env->rec_restart)) {
env->pressed_restart = true;
env->pressed_undo = false;