Merge branch 'main' of gitlab.emi.u-bordeaux.fr:pt2/teams-s4/tm07/lightup-07c

This commit is contained in:
Mohamed Fatih committed 2022-02-14 12:52:54 +01:00
commit 2d9a48dfc1
6 files changed
+101 -57

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+2 -1
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@@ -1,3 +1,4 @@
build/
.vscode/
*.txt
*.txt
!CMakeLists.txt
+35 -18
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@@ -13,35 +13,44 @@ build-job: # This job runs in the build stage, which runs first.
script:
- mkdir -p build
- cd build
- cmake -DCMAKE_BUILD_TYPE=DEBUG ..
- make VERBOSE=ON -j 4 | tee ../build.log
- cmake -DCMAKE_BUILD_TYPE=DEBUG -DCMAKE_C_COMPILER:FILEPATH=/usr/bin/c99-gcc ..
- make VERBOSE=ON -j 18 | tee ./build.log
artifacts:
expire_in: 10 minutes
name: "$CI_JOB_NAME-$CI_COMMIT_REF_NAME"
paths:
- build/
- build.log
test-v1-job: # This job runs in the test stage.
dependencies:
- build-job
needs:
- job: build-job
artifacts: false
stage: test # It only starts when the job in the build stage completes successfully.
script:
- mkdir -p build
- cd build
- echo "building project"
- cmake -DCMAKE_BUILD_TYPE=DEBUG -DCMAKE_C_COMPILER:FILEPATH=/usr/bin/c99-gcc ..
- make VERBOSE=ON -j 18 | tee ./build.log
- echo "Running tests V1..."
- ctest -R v1 | tee ../test-v1-job.log
artifacts:
expire_in: 10 minutes
paths:
- build/
- test-v2-job.log
- test-v1-job.log
test-v2-job: # This job runs in the test stage.
dependencies:
- build-job
needs:
- job: build-job
artifacts: false
stage: test # It only starts when the job in the build stage completes successfully.
script:
- mkdir -p build
- cd build
- echo "building project"
- cmake -DCMAKE_BUILD_TYPE=DEBUG -DCMAKE_C_COMPILER:FILEPATH=/usr/bin/c99-gcc ..
- make VERBOSE=ON -j 18 | tee ./build.log
- echo "Running tests V2..."
- ctest -R v2 | tee ../test-v2-job.log
artifacts:
@@ -53,19 +62,27 @@ test-v2-job: # This job runs in the test stage.
### coverage
coverage-job:
stage: coverage
dependencies:
- test-v1-job
- test-v2-job
needs:
- job: test-v1-job
artifacts: false
- job: test-v2-job
artifacts: false
script:
- mkdir -p build
- cd build
- make ExperimentalCoverage | tee ../coverage.log
- echo "building project"
- cmake -DCMAKE_BUILD_TYPE=DEBUG -DCMAKE_C_COMPILER:FILEPATH=/usr/bin/c99-gcc ..
- make VERBOSE=ON -j 18
- ctest -R v1
- ctest -R v2
- make ExperimentalCoverage
- gcovr --xml-pretty --exclude-unreachable-branches --print-summary -o coverage.xml --root ${CI_PROJECT_DIR}
coverage: /^\s*lines:\s*\d+.\d+\%/
artifacts:
expire_in: 10 minutes
paths:
- build/
- coverage.log
only:
- coverage
name: ${CI_JOB_NAME}-${CI_COMMIT_REF_NAME}-${CI_COMMIT_SHA}
expire_in: 2 days
reports:
cobertura: build/coverage.xml
### cleanup project for security issues
cleanup:
+27 -19
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@@ -1,34 +1,37 @@
#version minimale de cmake nécessaire
cmake_minimum_required(VERSION 2.6...3.13)
enable_testing()
#nom du projet
project (game_text)
project ("Lightup" C)
# enable testing
enable_testing()
include(CTest)
#positionne la variable
set(CMAKE_C_FLAGS "-std=c99 -g -Wall -Wextra -Wpedantic -Werror")
set(CMAKE_C_FLAGS "-std=c99 -Wall -pthread -Wextra -Wunused-parameter -Wpedantic -Werror")
set(CMAKE_C_FLAGS_DEBUG "-g --coverage") # use CMake option: -DCMAKE_BUILD_TYPE=DEBUG
set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG") # use CMake option: -DCMAKE_BUILD_TYPE=RELEASE
#définit le nom du programme ainsi que
#ses sources
############################# SRC #############################
# game_text
add_executable(game_text game_text.c)
add_executable(game_test game_test.c)
#add_executable(history_test history_test.c)
#les dépendances sont calculées automatiquement
target_link_libraries(game_text game)
# game tests
add_executable(game_test game_test.c)
target_link_libraries(game_test game)
#target_link_libraries(history_test game)
#Libraries
# libgame
add_library (game game.c game_aux.c game_ext.c game_private.c history.c game_tools.c game_examples.c)
# Tests
# history tests
#add_executable(history_test history_test.c)
#target_link_libraries(history_test game)
# V1
############################# TEST V1 #############################
add_test(test_thoguet_game_new_v1 ./game_test game_new)
add_test(test_thoguet_game_default_v1 ./game_test game_default)
@@ -46,7 +49,8 @@ add_test(test_thperrier_game_is_blank_v1 ./game_test game_is_blank)
add_test(test_thperrier_game_new_empty_v1 ./game_test game_new_empty)
add_test(test_game_equal_v1 ./game_test equal)
# V2
############################# TEST V2 #############################
add_test(test_thoguet_game_get_square_v2 ./game_test game_get_square)
add_test(test_thoguet_game_restart_v2 ./game_test game_restart)
@@ -66,11 +70,15 @@ add_test(test_nnunes_game_nb_cols_v2 ./game_test game_nb_cols)
add_test(test_nnunes_game_is_wrapping_v2 ./game_test game_is_wrapping)
add_test(test_thoguet_game_print_v2 ./game_test game_print)
# V3
############################# TEST V3 #############################
add_test(test_thoguet_game_save_v3 ./game_test game_save)
add_test(test_mfatih_game_load_v3 ./game_test game_load)
#Tests HISTORY
############################# TEST HISTORY #############################
# add_test(test_history_history_alloc ./history_test history_alloc)
# add_test(test_history_create_empty ./history_test history_create_empty)
# add_test(test_history_delete_entire_history ./history_test history_delete_entire_history)
+8 -1
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@@ -1,4 +1,11 @@
# lightup-07c
# README
[![Build](https://gitlab.emi.u-bordeaux.fr/pt2/teams-s4/tm07/lightup-07c/badges/main/pipeline.svg?job=build-job&key_text=Build)](https://gitlab.emi.u-bordeaux.fr/pt2/teams-s4/tm07/lightup-07c/-/commits/main)
[![Tests V1](https://gitlab.emi.u-bordeaux.fr/pt2/teams-s4/tm07/lightup-07c/badges/main/pipeline.svg?job=test-v1-job&key_text=Tests+V1)](https://gitlab.emi.u-bordeaux.fr/pt2/teams-s4/tm07/lightup-07c/-/commits/main)
[![Tests V2](https://gitlab.emi.u-bordeaux.fr/pt2/teams-s4/tm07/lightup-07c/badges/main/pipeline.svg?job=test-v1-job&key_text=Tests+V2)](https://gitlab.emi.u-bordeaux.fr/pt2/teams-s4/tm07/lightup-07c/-/commits/main)
[![Coverage report](https://gitlab.emi.u-bordeaux.fr/pt2/teams-s4/tm07/lightup-07c/badges/main/coverage.svg?min_good=90&min_acceptable=80&min_medium=70)](https://gitlab.emi.u-bordeaux.fr/pt2/teams-s4/tm07/lightup-07c/-/commits/main)
## lightup-07c
Projet Techno
+29 -17
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@@ -4,9 +4,13 @@
#include "game.h"
#include "game_aux.h"
#include "game_ext.h"
#include "game_tools.h"
#define NBCHARERR 4
#define CHAR0ASCII 48
#define GAME_PRINT_PLUS_LINE(g) \
printf("--------------------------------------------------\n"); \
game_print(g);
/**
* @brief Edit the stringError with all errors of g
@@ -59,7 +63,7 @@ void checkPlayMove(game g, square s) {
game_play_move(g, i, j, s);
else
printf("Coordonnées invalide.\n");
game_print(g);
GAME_PRINT_PLUS_LINE(g);
return;
}
printf("Commande inconnue.\n");
@@ -75,31 +79,38 @@ void printhelp(void) {
printf("l <i> <j> : Place une ampoule (*) à la position (<i>,<j>).\n");
printf("m <i> <j> : Place une marque (-) à la position (<i>,<j>).\n");
printf("b <i> <j> : Place une case vide ( ) à la position (<i>,<j>).\n");
printf("w <n> : Sauvegardez votre partie au nom <n>.\n");
}
void usage(char* argv[]) {
printf("Usage : %s => Joue la partie par défaut\n", argv[0]);
printf("Usage : %s => Joue la partie par défaut\n", argv[0]);
printf(" %s <filename> => Charge la partie sur le fichier <filename>\n", argv[0]);
exit(EXIT_FAILURE);
}
int main(int argc, char* argv[]) {
game g;
if (argc == 1)
if (argc == 1) {
// Create new game
g = game_default();
else
} else if (argc == 2) {
char* gameFile = argv[1];
g = game_load(gameFile);
} else {
usage(argv);
}
// init string for errors
char stringError[game_nb_rows(g) * game_nb_cols(g) * NBCHARERR];
char c;
char* fileSave = (char*)malloc(sizeof(char) * 20);
// print game
game_print(g);
GAME_PRINT_PLUS_LINE(g);
// test if game is over
while (!game_is_over(g)) {
// print errors
if (checkerrors(g, stringError))
printf("Il y a un problème case(s): %s\n", stringError);
printf("Entrez une commande (h pour afficher l'aide): ");
printf("\nIl y a un problème case(s): %s\n", stringError);
printf("\nEntrez une commande (h pour afficher l'aide): ");
// scan the first command without args
if (scanf(" %c", &c)) {
switch (c) {
@@ -108,25 +119,20 @@ int main(int argc, char* argv[]) {
break;
case 'r':
game_restart(g);
printf("Partie réinitialisé avec succes !\n");
game_print(g);
printf("\nPartie réinitialisé avec succes !\n");
GAME_PRINT_PLUS_LINE(g);
break;
case 'q':
printf("Solution: \n");
game solution = game_default_solution();
game_print(solution);
game_delete(solution);
game_delete(g);
printf("shame\n");
printf("shame on you :o\n");
return EXIT_SUCCESS;
break;
case 'z':
game_undo(g);
game_print(g);
GAME_PRINT_PLUS_LINE(g);
break;
case 'y':
game_redo(g);
game_print(g);
GAME_PRINT_PLUS_LINE(g);
break;
case 'l':
checkPlayMove(g, S_LIGHTBULB);
@@ -137,6 +143,12 @@ int main(int argc, char* argv[]) {
case 'b':
checkPlayMove(g, S_BLANK);
break;
case 'w':
scanf(" %s", fileSave);
game_save(g, fileSave);
printf("Partie sauvegardée au nom %s\n", fileSave);
GAME_PRINT_PLUS_LINE(g);
break;
default:
printf("Commande inconnue.\n");
}
-1
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@@ -58,7 +58,6 @@ game game_load(char* filename) {
}
}
fclose(f);
game_print(g1);
return g1;
}