edit game_new & game_new_empty + edit README

This commit is contained in:
Thibault Perrier committed 2021-11-28 21:38:12 +01:00
1 parent 9e16c4d4dd
commit 307be81bb9
2 files changed
+26 -17

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+2 -2
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@@ -8,8 +8,8 @@ Projet Techno
| Fonction | REF | Assigned to | Notes | Finished |
| ------------------------------------ | ---------------------------------------------------------------------------- | ----------- | ----- | :--------------------: |
| [game_new](./game.c#L?) | [game game_new(square *squares)](./game.h#L73-81) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_new_empty](./game.c#L?) | [game game_new_empty(void)](./game.h#L83-88) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_new](./game.c#L9-17) | [game game_new(square *squares)](./game.h#L73-81) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_new_empty](./game.c#L?) | [game game_new_empty(void)](./game.h#L83-88) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_copy](./game.c#L?) | [game game_copy(cgame g)](./game.h#L90-96) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_equal](./game.c#L?) | [bool game_equal(cgame g1, cgame g2)](./game.h#L98-106) | @thperrier | | <ul><li>[ ] </li></ul> |
| [game_delete](./game.c#L?) | [void game_delete(game g);](./game.h#L108-113) | @thperrier | | <ul><li>[ ] </li></ul> |
+24 -15
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@@ -7,28 +7,37 @@ struct game_s {
};
game game_new(square* squares) {
game g = (game)malloc(sizeof(game));
if (g == NULL) {
fprintf(stderr, "not enough memory\n");
exit(EXIT_FAILURE);
}
g->tab_cell = (square**)malloc(sizeof(square**) * DEFAULT_SIZE);
if (g->tab_cell == NULL) {
fprintf(stderr, "not enough memory\n");
exit(EXIT_FAILURE);
}
game g = game_new_empty();
for (int i = 0; i < DEFAULT_SIZE; i++) {
g->tab_cell[i] = (square*)malloc(sizeof(square*) * DEFAULT_SIZE);
if (g->tab_cell[i] == NULL) {
fprintf(stderr, "not enough memory\n");
exit(EXIT_FAILURE);
for (int j = 0; j < DEFAULT_SIZE; j++) {
g->tab_cell[i][j] = squares[DEFAULT_SIZE * i + j];
}
}
return g;
}
game game_new_empty(void) {
return NULL;
game g = (game)malloc(sizeof(game));
if (g == NULL) {
fprintf(stderr, "not enough memory\n");
exit(EXIT_FAILURE);
}
g->tab_cell = (square**)malloc(sizeof(square*) * DEFAULT_SIZE);
if (g->tab_cell == NULL) {
fprintf(stderr, "not enough memory\n");
exit(EXIT_FAILURE);
}
for (int i = 0; i < DEFAULT_SIZE; i++) {
g->tab_cell[i] = (square*)malloc(sizeof(square) * DEFAULT_SIZE);
if (g->tab_cell[i] == NULL) {
fprintf(stderr, "not enough memory\n");
exit(EXIT_FAILURE);
}
for (int j = 0; j < DEFAULT_SIZE; j++) {
g->tab_cell[i][j] = S_BLANK;
}
}
return g;
}
game game_copy(cgame g) {