game_private to not change others .h

This commit is contained in:
Théophyl Hoguet committed 2022-01-08 23:05:17 +01:00
1 parent fb59382361
commit 3485b9ec68
11 files changed
+33 -17

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+2 -1
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@@ -1,7 +1,8 @@
{
"files.associations": {
"game_ext.h": "c",
"game.h": "c"
"game.h": "c",
"game_private.h": "c"
},
"editor.formatOnSave": true,
"C_Cpp.clang_format_path": "/usr/bin/clang-format"
+1 -1
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@@ -2,6 +2,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "game_ext.h"
#include "game_private.h"
int max(int a, int b) {
if (a > b)
@@ -50,7 +51,6 @@ game game_new_empty(void) {
g->hist = history_insert_first(g->hist, F_ERROR, 0, 0);
return g;
}
// TODO
game game_copy(cgame g1) {
game g2 = game_new_empty_ext(g1->height, g1->width, g1->wrapping);
for (int i = 0; i < g2->height; i++) {
+5 -11
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@@ -7,11 +7,12 @@
#ifndef __GAME_H__
#define __GAME_H__
#include <stdbool.h>
/**
* @brief Standard unsigned integer type.
**/
typedef unsigned int uint;
/**
@@ -57,15 +58,6 @@ typedef enum {
/** square mask used in square enum */
#define A_MASK 0xFF
#include "history.h"
struct game_s {
square** tab_cell;
bool wrapping;
uint height; // i in general
uint width; // j in general
history hist;
};
/**
* @brief The structure pointer that stores the game state.
**/
@@ -217,6 +209,8 @@ bool game_is_black(cgame g, uint i, uint j);
* @pre @p g must be a valid pointer toward a game structure.
* @pre @p i < game height
* @pre @p j < game width
* @pre The square at position (i,j) must be a black wall (either numbered or
* unumbered).
* @return the back wall number, or -1 if it is unumbered
**/
int game_get_black_number(cgame g, uint i, uint j);
@@ -319,4 +313,4 @@ bool game_is_over(cgame g);
**/
void game_restart(game g);
#endif // __GAME_H__
#endif // __GAME_H__
+1
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@@ -1,6 +1,7 @@
#include <stdbool.h>
#include <stdio.h>
#include "game.h"
#include "game_private.h"
char charPrintCell(cgame g, uint i, uint j) {
square sqState = game_get_state(g, i, j);
+2 -1
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@@ -8,6 +8,7 @@
#ifndef __GAME_AUX_H__
#define __GAME_AUX_H__
#include <stdbool.h>
#include "game.h"
/**
@@ -35,4 +36,4 @@ game game_default(void);
**/
game game_default_solution(void);
#endif // __GAME_AUX_H__
#endif // __GAME_AUX_H__
+2 -1
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@@ -1,6 +1,7 @@
#include "game_ext.h"
#include <stdio.h>
#include <stdlib.h>
#include "game_private.h"
game game_new_ext(uint nb_rows, uint nb_cols, square* squares, bool wrapping) {
game g = game_new_empty_ext(nb_rows, nb_cols, wrapping);
@@ -37,7 +38,7 @@ game game_new_empty_ext(uint nb_rows, uint nb_cols, bool wrapping) {
exit(EXIT_FAILURE);
}
}
g->hist = history_insert_first(g->hist,F_ERROR,0,0);
g->hist = history_insert_first(g->hist, F_ERROR, 0, 0);
return g;
}
+13
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@@ -0,0 +1,13 @@
#ifndef __GAME_PRIVATE_H__
#define __GAME_PRIVATE_H__
#include "history.h"
struct game_s {
square** tab_cell;
bool wrapping;
uint height; // i in general
uint width; // j in general
history hist;
};
#endif
+2 -1
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@@ -6,6 +6,7 @@
#include "game.h"
#include "game_aux.h"
#include "game_ext.h"
#include "game_private.h"
bool test_dummy(void) {
return true;
@@ -410,7 +411,7 @@ int main(int argc, char* argv[]) {
} else if (strcmp("game_nb_cols", argv[1]) == 0) {
success = test_game_nb_cols();
} else if (strcmp("game_is_wrapping", argv[1]) == 0) {
success = test_game_is_wrapping();
success = test_game_is_wrapping();
} else {
fprintf(stderr, "Error: test \"%s\" not found!\n", argv[1]);
exit(EXIT_FAILURE);
+2
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@@ -6,6 +6,8 @@
#include "game.h"
#include "game_aux.h"
#include "game_ext.h"
#include "game_private.h"
typedef unsigned int uint;
/* ********** DUMMY ********** */
+1
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@@ -6,6 +6,7 @@
#include "game.h"
#include "game_aux.h"
#include "game_ext.h"
#include "game_private.h"
/* ********** DUMMY ********** */
bool test_dummy() {
+2 -1
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@@ -4,6 +4,7 @@
#include "game.h"
#include "game_aux.h"
#include "game_ext.h"
#include "game_private.h"
bool checkerr(cgame g, char taberr[]) {
if (taberr == NULL || g == NULL) {
@@ -78,7 +79,7 @@ int main(int argc, char* argv[]) {
printf("Entrez une commande (h pour afficher l'aide): ");
if (scanf(" %c", &c)) {
if (c == 'h') {
printhelp();
printhelp();
} else if (c == 'r') {
game_restart(g);
printf("Partie réinitialisé avec succes !\n");