ajout de l'impossibilité dees undo redo

This commit is contained in:
valentin carmona committed 2022-03-24 14:53:45 +01:00
1 parent 5fa045735d
commit 7d1461d268
3 files changed
+61 -38

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+2 -1
View File
@@ -39,11 +39,12 @@ int main(int argc, char* argv[]) {
SDL_Event e;
bool quit = false;
SDL_Event prec_e;
int nb_coups = 0, nb_undo = 0;
while (!quit) {
/* manage events */
while (SDL_PollEvent(&e)) {
/* process your events */
quit = process(win, env, &e, &prec_e);
quit = process(win, env, &e, &prec_e, &nb_coups, &nb_undo);
if (quit)
break;
}
+58 -33
View File
@@ -450,7 +450,27 @@ void ToggleFullscreen(SDL_Window* Window) {
SDL_ShowCursor(IsFullscreen);
}
bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e) {
void play_light(uint i, uint j, Env* env) {
if (game_is_blank(env->g, i, j) || game_is_marked(env->g, i, j)) {
game_play_move(env->g, i, j, S_LIGHTBULB);
play_Music(env, true, true, false);
} else if (game_is_lightbulb(env->g, i, j)) {
game_play_move(env->g, i, j, S_BLANK);
play_Music(env, true, true, false);
}
}
void play_mark(uint i, uint j, Env* env) {
if (game_is_blank(env->g, i, j) || game_is_lightbulb(env->g, i, j)) {
game_play_move(env->g, i, j, S_MARK);
play_Music(env, false, true, true);
} else if (game_is_marked(env->g, i, j)) {
game_play_move(env->g, i, j, S_BLANK);
play_Music(env, false, true, true);
}
}
bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb_coups, int* nb_undo) {
int w, h;
SDL_GetWindowSize(win, &w, &h);
if (e->type == SDL_QUIT) {
@@ -458,16 +478,25 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e) {
}
if (e->type == SDL_KEYDOWN) {
const Uint8* state = SDL_GetKeyboardState(NULL);
if (state[SDL_SCANCODE_F11])
if (state[SDL_SCANCODE_F11]){
ToggleFullscreen(win);
if (state[SDL_SCANCODE_Z])
}else if (state[SDL_SCANCODE_Z]){
game_undo(env->g);
if (state[SDL_SCANCODE_Y])
(*nb_undo) ++;
(*nb_coups) --;
}else if (state[SDL_SCANCODE_Y]){
game_redo(env->g);
if (state[SDL_SCANCODE_S])
(*nb_undo) --;
(*nb_coups) ++;
}else if (state[SDL_SCANCODE_S]){
game_solve(env->g);
if (state[SDL_SCANCODE_R] || state[SDL_SCANCODE_F5])
(*nb_undo) = 0;
(*nb_coups) ++;
}else if (state[SDL_SCANCODE_R] || state[SDL_SCANCODE_F5]){
game_restart(env->g);
(*nb_undo) = 0;
(*nb_coups) = 0;
}
}
if (game_is_over(env->g) && !env->won) {
Mix_PlayMusic(env->win_music, 1);
@@ -493,15 +522,19 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e) {
env->pressed_redo = false;
env->pressed_solve = false;
} else if (SDL_PointInRect(&mouse, env->rec_undo)) {
env->pressed_undo = true;
env->pressed_restart = false;
env->pressed_redo = false;
env->pressed_solve = false;
if((*nb_coups) <= 0){
env->pressed_undo = true;
env->pressed_restart = false;
env->pressed_redo = false;
env->pressed_solve = false;
}
} else if (SDL_PointInRect(&mouse, env->rec_redo)) {
env->pressed_redo = true;
env->pressed_undo = false;
env->pressed_restart = false;
env->pressed_solve = false;
if((*nb_undo) <= 0){
env->pressed_redo = true;
env->pressed_undo = false;
env->pressed_restart = false;
env->pressed_solve = false;
}
} else if (SDL_PointInRect(&mouse, env->rec_solve)) {
env->pressed_solve = true;
env->pressed_undo = false;
@@ -529,18 +562,27 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e) {
mouse.x = e->tfinger.x;
mouse.y = e->tfinger.y;
}
if (SDL_PointInRect(&mouse, env->rec_restart)) {
game_restart(env->g);
(*nb_undo) = 0;
(*nb_coups) = 0;
} else if (SDL_PointInRect(&mouse, env->rec_undo)) {
if (env->pressed_undo == true) {
game_undo(env->g);
(*nb_undo) ++;
(*nb_coups) --;
}
} else if (SDL_PointInRect(&mouse, env->rec_redo)) {
if (env->pressed_redo == true) {
game_redo(env->g);
(*nb_undo) --;
(*nb_coups) ++;
}
} else if (SDL_PointInRect(&mouse, env->rec_solve)) {
game_solve(env->g);
(*nb_undo) = 0;
(*nb_coups) ++;
} else if (SDL_PointInRect(&mouse, env->rec_game)) {
uint i = (((float)mouse.y - (float)env->rec_game->y) / (float)env->rec_game->h * game_nb_rows(env->g)) -
0.00001 /*to avoid if clicked exacly on the bottom right corner to result a 7*/;
@@ -558,31 +600,14 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e) {
} else if (e->type == SDL_FINGERUP) {
play_mark(i, j, env);
}
(*nb_undo) = 0;
(*nb_coups) ++;
}
}
}
return false;
}
void play_light(uint i, uint j, Env* env) {
if (game_is_blank(env->g, i, j) || game_is_marked(env->g, i, j)) {
game_play_move(env->g, i, j, S_LIGHTBULB);
play_Music(env, true, true, false);
} else if (game_is_lightbulb(env->g, i, j)) {
game_play_move(env->g, i, j, S_BLANK);
play_Music(env, true, true, false);
}
}
void play_mark(uint i, uint j, Env* env) {
if (game_is_blank(env->g, i, j) || game_is_lightbulb(env->g, i, j)) {
game_play_move(env->g, i, j, S_MARK);
play_Music(env, false, true, true);
} else if (game_is_marked(env->g, i, j)) {
game_play_move(env->g, i, j, S_BLANK);
play_Music(env, false, true, true);
}
}
/* **************************************************************** */
void clean(Env* env) {
+1 -4
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@@ -45,10 +45,7 @@ typedef struct Env_t Env;
Env* init(SDL_Renderer* ren, int argc, char* argv[]);
void render(SDL_Window* win, SDL_Renderer* ren, Env* env);
void clean(Env* env);
bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e);
void render_blended_numbered_wall(SDL_Renderer* ren, Env* env);
void play_light(unsigned int i, unsigned int j, Env* env);
void play_mark(unsigned int i, unsigned int j, Env* env);
bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb_coups, int* nb_undo);
/* **************************************************************** */