debug fct
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e5a330f56a
commit
920df3b7c5
1 file changed
+66
-51
@@ -81,13 +81,14 @@ square game_get_square(cgame g, uint i, uint j) {
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}
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square game_get_state(cgame g, uint i, uint j) {
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if (g->tab_cell[i][j] >= F_ERROR) {
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g->tab_cell[i][j] -= F_ERROR;
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square tmp = g->tab_cell[i][j];
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if (tmp >= F_ERROR) {
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tmp -= F_ERROR;
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}
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if (g->tab_cell[i][j] >= F_LIGHTED) {
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g->tab_cell[i][j] -= F_LIGHTED;
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if (tmp >= F_LIGHTED) {
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tmp -= F_LIGHTED;
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}
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return g->tab_cell[i][j];
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return tmp;
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}
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square game_get_flags(cgame g, uint i, uint j) {
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@@ -172,11 +173,15 @@ void game_update_flags(game g) {
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game_set_square(g, i, j, game_get_state(g, i, j));
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}
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}
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// update flags
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// update flags lighted and lightbulb error
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for (uint i = 0; i < DEFAULT_SIZE; i++) {
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for (uint j = 0; j < DEFAULT_SIZE; j++) {
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if (game_get_state(g, i, j) == S_LIGHTBULB) {
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game_set_square(g, i, j, (S_LIGHTBULB | F_LIGHTED));
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if (game_get_flags(g, i, j) > 16)
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game_set_square(g, i, j,
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(S_LIGHTBULB | F_LIGHTED | F_ERROR));
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else
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game_set_square(g, i, j, (S_LIGHTBULB | F_LIGHTED));
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for (uint i2 = i + 1;
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i2 < DEFAULT_SIZE && !game_is_black(g, i2, j); i2++) {
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if (game_get_state(g, i2, j) == S_LIGHTBULB)
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@@ -212,52 +217,61 @@ void game_update_flags(game g) {
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game_set_square(g, i, j2,
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(game_get_state(g, i, j2) | F_LIGHTED));
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}
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} else if (game_is_black(g, i, j)) {
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square choice[4];
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int size = 0;
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int lb = 0;
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int notempty = 0;
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if (i > 0) {
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choice[size] = game_get_square(g, i - 1, j);
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size++;
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} else {
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notempty++;
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}
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if (i < DEFAULT_SIZE - 1) {
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choice[size] = game_get_square(g, i + 1, j);
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size++;
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} else {
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notempty++;
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}
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if (j > 0) {
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choice[size] = game_get_square(g, i, j - 1);
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size++;
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} else {
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notempty++;
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}
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if (j < DEFAULT_SIZE - 1) {
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choice[size] = game_get_square(g, i, j + 1);
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size++;
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} else {
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notempty++;
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}
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for (int l = 0; l < size; l++) {
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if (choice[l] == S_LIGHTBULB ||
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choice[l] == (S_LIGHTBULB | F_LIGHTED) ||
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choice[l] == (S_LIGHTBULB | F_LIGHTED | F_ERROR)) {
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lb++;
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} else if (choice[l] != S_BLANK) {
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}
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}
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}
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// update flags wall
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for (uint i = 0; i < DEFAULT_SIZE; i++) {
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for (uint j = 0; j < DEFAULT_SIZE; j++) {
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if (game_is_black(g, i, j)) {
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if (game_get_black_number(g, i, j) >= 0) {
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square choice[4];
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int size = 0;
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int lb = 0;
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int notempty = 0;
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if (i > 0) {
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choice[size] = game_get_square(g, i - 1, j);
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size++;
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} else {
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notempty++;
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}
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}
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if (lb > game_get_black_number(g, i, j)) {
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game_set_square(g, i, j,
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(game_get_state(g, i, j) | F_ERROR));
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}
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// look if there is enough empty cell around the wall
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else if (notempty > abs(game_get_black_number(g, i, j) - 4)) {
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game_set_square(g, i, j,
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(game_get_state(g, i, j) | F_ERROR));
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if (i < DEFAULT_SIZE - 1) {
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choice[size] = game_get_square(g, i + 1, j);
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size++;
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} else {
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notempty++;
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}
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if (j > 0) {
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choice[size] = game_get_square(g, i, j - 1);
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size++;
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} else {
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notempty++;
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}
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if (j < DEFAULT_SIZE - 1) {
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choice[size] = game_get_square(g, i, j + 1);
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size++;
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} else {
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notempty++;
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}
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for (int l = 0; l < size; l++) {
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if (choice[l] == S_LIGHTBULB ||
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choice[l] == (S_LIGHTBULB | F_LIGHTED) ||
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choice[l] == (S_LIGHTBULB | F_LIGHTED | F_ERROR)) {
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lb++;
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} else if (choice[l] != S_BLANK) {
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notempty++;
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}
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}
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if (lb > game_get_black_number(g, i, j)) {
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game_set_square(g, i, j,
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(game_get_state(g, i, j) | F_ERROR));
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}
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// look if there is enough empty cell around the wall
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else if (notempty >
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abs(game_get_black_number(g, i, j) - 4)) {
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game_set_square(g, i, j,
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(game_get_state(g, i, j) | F_ERROR));
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}
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}
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}
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}
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@@ -285,4 +299,5 @@ void game_restart(game g) {
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game_set_square(g, i, j, S_BLANK);
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}
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}
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game_update_flags(g);
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}
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