This commit is contained in:
Théophyl Hoguet committed 2022-03-09 10:52:55 +01:00
1 parent 01ddcff926
commit 9bd00580d0
1 file changed
+27 -73
+27 -73
View File
@@ -354,18 +354,25 @@ int game_analyze(game g) {
* @return true if the game is solved
* @return false if the game is unsolvable
*/
bool aux_game_solve(game g, uint deep, int* move_played) {
bool aux_game_solve(game g, uint deep, int* move_played, bool nb_sol, uint* cpt) {
for (uint i = 0; i < game_nb_rows(g); i++) {
for (uint j = 0; j < game_nb_cols(g); j++) {
if (game_get_state(g, i, j) == S_BLANK) {
int tmp = 0;
game_play_move(g, i, j, S_LIGHTBULB);
if (!game_has_error_general(g)) {
if (game_is_over(g))
return true;
if (game_is_over(g)) {
if (!nb_sol)
return true;
else
(*cpt)++;
}
tmp = game_analyze(g);
if (tmp == -1) {
return true;
if (!nb_sol)
return true;
else
(*cpt)++;
}
if (tmp == -2) {
game_undo(g);
@@ -374,7 +381,7 @@ bool aux_game_solve(game g, uint deep, int* move_played) {
} else
(*move_played) += tmp;
if (deep > 1) {
if (aux_game_solve(g, deep - 1, move_played)) {
if (aux_game_solve(g, deep - 1, move_played, nb_sol, cpt)) {
return true;
}
}
@@ -415,7 +422,7 @@ bool game_solve(game g) {
// else try brutforce with deepness going from 1 to the total number of blank cases on the game
for (uint deep = 1; deep < total_number_of_blank_cases(g); deep++) {
total_move_played += move_played;
if (aux_game_solve(g, deep, &move_played)) {
if (aux_game_solve(g, deep, &move_played, false, NULL)) {
return true;
}
}
@@ -425,74 +432,21 @@ bool game_solve(game g) {
return false;
}
uint game_nb_solutions_aux(game g, game* t_games, uint* index, uint* ind_max) {
/*sauvegarde de la game de base*/
game game_save = game_copy(g);
/*application du game solve*/
if (game_solve(g) == false) {
return 0;
}
/*copy de la solution dans le tableau*/
t_games[*index] = game_copy(g);
*index = (*index) + 1;
if (*index == *ind_max) {
/*allocation de une place en plus dans le tableau t_game pour pouvoir ensuite utiliser en recursif la case d'apres*/
fprintf(stderr, "Too much solutions\n");
exit(EXIT_FAILURE);
}
/*initialisation des différentes variables utilisé par la suite dans la fonction*/
uint res = 1; // resultat renvoyé par la fonction
uint** tab = (uint**)malloc(sizeof(uint*) * (g->height * g->width)); // tableau stockant l'emplacement des lightbulbs
for (uint r = 0; r < (g->height * g->width); r++) {
tab[r] = (uint*)malloc(sizeof(uint) * 2);
}
uint size = 0; // nombre de lightbulb dans tab
/*listage est stock des emplacements des lightbulb dans tab*/
for (uint i = 0; i < g->height; i++) {
for (uint j = 0; j < g->width; j++) {
if (game_get_state(g, i, j) == S_LIGHTBULB) {
tab[size][0] = i;
tab[size][1] = j;
size++;
}
}
}
/*marquage dans la game de base des emplacements des lightbulbs 1 a 1 et appel recursif de sorte a tester toutes les possibilitées*/
for (uint s = 0; s < size; s++) {
game game_test = game_copy(game_save);
game_set_square(game_test, tab[s][0], tab[s][1], S_MARK);
res = res + game_nb_solutions_aux(game_test, t_games, index, ind_max);
game_delete(game_test);
}
game_delete(game_save);
free(tab);
return res;
}
uint game_nb_solutions(cgame g) {
if (g == NULL) {
game copy_g = game_copy(g);
// first analyze of the game to reduce the number of brutforce needed
int total_move_played = game_analyze(copy_g);
// give move_played and not total_move_played to keep the first analyze
int move_played = 0;
uint nb_solutions = 0;
if (total_move_played == -1)
return 1;
// if the game is unsolvalbe at the first analyze it's unsolvable even with brutforce
if (total_move_played == -2)
return 0;
// else try brutforce with deepness going from 1 to the total number of blank cases on the game
for (uint deep = 1; deep < total_number_of_blank_cases(copy_g); deep++) {
aux_game_solve(copy_g, deep, &move_played, true, &nb_solutions);
}
uint index = 0;
uint ind_max = 2048;
game t_games[ind_max];
game g_tmp = game_copy(g);
uint nb = game_nb_solutions_aux(g_tmp, t_games, &index, &ind_max);
game_delete(g_tmp);
uint res = nb;
for (uint n = 0; n < nb; n++) {
for (uint i = n + 1; i < nb; i++) {
game g1 = t_games[n];
game g2 = t_games[i];
if (game_equal(g1, g2)) {
res--;
}
}
}
return (res);
return nb_solutions;
}