tests game_print game ; game_get_state
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1411c19bfe
commit
a315c6c009
1 file changed
+30
-21
+30
-21
@@ -5,6 +5,7 @@
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#include <string.h>
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#include "game.h"
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#include "game_aux.h"
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#include "game_ext.h"
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typedef unsigned int uint;
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/* ********** DUMMY ********** */
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@@ -81,18 +82,22 @@ bool test_game_new(void) {
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/* ******** game_print ******** */
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bool test_game_print(void) {
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square tab[DEFAULT_SIZE * DEFAULT_SIZE];
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square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU};
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game g;
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for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
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for (uint j = 0; j < DEFAULT_SIZE * DEFAULT_SIZE; j++) {
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tab[j] = list[i];
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for (int h = 1; h <= 10; h++) {
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for (int w = 1; w <= 10; w++) {
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square tab[w * h];
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square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU};
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game g;
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for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
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for (uint j = 0; j < w * h; j++) {
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tab[j] = list[i];
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}
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printf("%d\n", i);
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g = game_new_ext(h, w, tab, false);
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assert(g);
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game_print(g);
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game_delete(g);
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}
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}
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printf("%d\n", i);
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g = game_new(tab);
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assert(g);
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game_print(g);
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game_delete(g);
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}
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return EXIT_SUCCESS;
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}
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@@ -101,16 +106,20 @@ bool test_game_print(void) {
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bool test_game_get_square(void) {
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game g;
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square tab[DEFAULT_SIZE * DEFAULT_SIZE];
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square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU, F_ERROR};
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for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
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for (uint j = 0; j < DEFAULT_SIZE * DEFAULT_SIZE; j++) {
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tab[j] = list[i];
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g = game_new(tab);
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printf("[%d, %d] %d %d\n", j / (DEFAULT_SIZE), j - (j / (DEFAULT_SIZE)) - (j / (DEFAULT_SIZE) * (DEFAULT_SIZE - 1)),
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game_get_square(g, j / (DEFAULT_SIZE), j - (j / (DEFAULT_SIZE)) - (j / (DEFAULT_SIZE) * (DEFAULT_SIZE - 1))), tab[j]);
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assert(game_get_square(g, j / (DEFAULT_SIZE), j - (j / (DEFAULT_SIZE)) - (j / (DEFAULT_SIZE) * (DEFAULT_SIZE - 1))) == tab[j]);
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game_delete(g);
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for (int h = 1; h <= 10; h++) {
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for (int w = 1; w <= 10; w++) {
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square* tab = calloc(w * h, sizeof(square));
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square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK, S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU, F_ERROR};
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for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
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for (uint j = 0; j < h * w; j++) {
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tab[j] = list[i];
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g = game_new_ext(h, w, tab, false);
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printf("[%d, %d] %d %d\n", j / g->width, j % g->width, game_get_square(g, j / g->width, j % g->width), tab[j]);
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assert(game_get_square(g, j / g->width, j % g->width) == tab[j]);
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game_delete(g);
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}
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}
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free(tab);
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}
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}
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return EXIT_SUCCESS;
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