init in sdl (related to #16)

This commit is contained in:
Mohamed Fatih committed 2022-03-17 15:10:03 +01:00
1 parent 240549ea37
commit ab025e851d
1 file changed
+34 -34
+34 -34
View File
@@ -98,47 +98,47 @@ Env* init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]) {
if (!env->lightbulb)
ERROR("SDL_LoadTexture: %s\n", env->lightbulb);
/* init but_restart_up texture */
env->but_restart_up = SDL_LoadTexture(ren, env->but_restart_up);
if (!env->but_restart_up)
ERROR("SDL_LoadTexture: %s\n", env->but_restart_up);
/* init text_restart texture */
env->text_restart = SDL_LoadTexture(ren, env->text_restart);
if (!env->text_restart)
ERROR("SDL_LoadTexture: %s\n", env->text_restart);
/* init but_restart_down texture */
env->but_restart_down = SDL_LoadTexture(ren, env->but_restart_down);
if (!env->but_restart_down)
ERROR("SDL_LoadTexture: %s\n", env->but_restart_down);
/* init text_undo texture */
env->text_undo = SDL_LoadTexture(ren, env->text_undo);
if (!env->text_undo)
ERROR("SDL_LoadTexture: %s\n", env->text_undo);
/* init but_undo_up texture */
env->but_undo_up = SDL_LoadTexture(ren, env->but_undo_up);
if (!env->but_undo_up)
ERROR("SDL_LoadTexture: %s\n", env->but_undo_up);
/* init text_solve texture */
env->text_solve = SDL_LoadTexture(ren, env->text_solve);
if (!env->text_solve)
ERROR("SDL_LoadTexture: %s\n", env->text_solve);
/* init but_undo_down texture */
env->but_undo_down = SDL_LoadTexture(ren, env->but_undo_down);
if (!env->but_undo_down)
ERROR("SDL_LoadTexture: %s\n", env->but_undo_down);
// env->but_undo_down = SDL_LoadTexture(ren, env->but_undo_down);
// if (!env->but_undo_down)
// ERROR("SDL_LoadTexture: %s\n", env->but_undo_down);
/* init but_redo_up texture */
env->but_redo_up = SDL_LoadTexture(ren, env->but_redo_up);
if (!env->but_redo_up)
ERROR("SDL_LoadTexture: %s\n", env->but_redo_up);
// env->but_redo_up = SDL_LoadTexture(ren, env->but_redo_up);
// if (!env->but_redo_up)
// ERROR("SDL_LoadTexture: %s\n", env->but_redo_up);
/* init but_redo_down texture */
env->but_redo_down = SDL_LoadTexture(ren, env->but_redo_down);
if (!env->but_redo_down)
ERROR("SDL_LoadTexture: %s\n", env->but_redo_down);
// env->but_redo_down = SDL_LoadTexture(ren, env->but_redo_down);
// if (!env->but_redo_down)
// ERROR("SDL_LoadTexture: %s\n", env->but_redo_down);
/* init but_solve_up texture */
env->but_solve_up = SDL_LoadTexture(ren, env->but_solve_up);
if (!env->but_solve_up)
ERROR("SDL_LoadTexture: %s\n", env->but_solve_up);
// env->but_solve_up = SDL_LoadTexture(ren, env->but_solve_up);
// if (!env->but_solve_up)
// ERROR("SDL_LoadTexture: %s\n", env->but_solve_up);
/* init but_solve_down texture */
env->but_solve_down = SDL_LoadTexture(ren, env->but_solve_down);
if (!env->but_solve_down)
ERROR("SDL_LoadTexture: %s\n", env->but_solve_down);
// env->but_solve_down = SDL_LoadTexture(ren, env->but_solve_down);
// if (!env->but_solve_down)
// ERROR("SDL_LoadTexture: %s\n", env->but_solve_down);
return env;
// return env;
}
/* **************************************************************** */
@@ -336,14 +336,14 @@ void clean(SDL_Window* win, SDL_Renderer* ren, Env* env) {
SDL_DestroyTexture(env->three);
SDL_DestroyTexture(env->four);
SDL_DestroyTexture(env->lightbulb);
SDL_DestroyTexture(env->but_restart_up);
SDL_DestroyTexture(env->but_restart_down);
SDL_DestroyTexture(env->but_undo_up);
SDL_DestroyTexture(env->but_undo_down);
SDL_DestroyTexture(env->but_redo_up);
SDL_DestroyTexture(env->text_restart);
SDL_DestroyTexture(env->text_undo);
SDL_DestroyTexture(env->text_redo);
SDL_DestroyTexture(env->text_solve);
/*SDL_DestroyTexture(env->but_redo_up);
SDL_DestroyTexture(env->but_redo_down);
SDL_DestroyTexture(env->but_solve_up);
SDL_DestroyTexture(env->but_solve_down);
SDL_DestroyTexture(env->but_solve_down);*/
free(env);
}