init in sdl (related to #16)
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240549ea37
commit
ab025e851d
1 file changed
+34
-34
@@ -98,47 +98,47 @@ Env* init(SDL_Window* win, SDL_Renderer* ren, int argc, char* argv[]) {
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if (!env->lightbulb)
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ERROR("SDL_LoadTexture: %s\n", env->lightbulb);
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/* init but_restart_up texture */
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env->but_restart_up = SDL_LoadTexture(ren, env->but_restart_up);
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if (!env->but_restart_up)
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ERROR("SDL_LoadTexture: %s\n", env->but_restart_up);
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/* init text_restart texture */
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env->text_restart = SDL_LoadTexture(ren, env->text_restart);
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if (!env->text_restart)
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ERROR("SDL_LoadTexture: %s\n", env->text_restart);
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/* init but_restart_down texture */
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env->but_restart_down = SDL_LoadTexture(ren, env->but_restart_down);
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if (!env->but_restart_down)
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ERROR("SDL_LoadTexture: %s\n", env->but_restart_down);
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/* init text_undo texture */
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env->text_undo = SDL_LoadTexture(ren, env->text_undo);
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if (!env->text_undo)
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ERROR("SDL_LoadTexture: %s\n", env->text_undo);
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/* init but_undo_up texture */
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env->but_undo_up = SDL_LoadTexture(ren, env->but_undo_up);
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if (!env->but_undo_up)
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ERROR("SDL_LoadTexture: %s\n", env->but_undo_up);
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/* init text_solve texture */
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env->text_solve = SDL_LoadTexture(ren, env->text_solve);
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if (!env->text_solve)
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ERROR("SDL_LoadTexture: %s\n", env->text_solve);
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/* init but_undo_down texture */
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env->but_undo_down = SDL_LoadTexture(ren, env->but_undo_down);
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if (!env->but_undo_down)
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ERROR("SDL_LoadTexture: %s\n", env->but_undo_down);
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// env->but_undo_down = SDL_LoadTexture(ren, env->but_undo_down);
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// if (!env->but_undo_down)
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// ERROR("SDL_LoadTexture: %s\n", env->but_undo_down);
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/* init but_redo_up texture */
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env->but_redo_up = SDL_LoadTexture(ren, env->but_redo_up);
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if (!env->but_redo_up)
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ERROR("SDL_LoadTexture: %s\n", env->but_redo_up);
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// env->but_redo_up = SDL_LoadTexture(ren, env->but_redo_up);
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// if (!env->but_redo_up)
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// ERROR("SDL_LoadTexture: %s\n", env->but_redo_up);
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/* init but_redo_down texture */
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env->but_redo_down = SDL_LoadTexture(ren, env->but_redo_down);
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if (!env->but_redo_down)
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ERROR("SDL_LoadTexture: %s\n", env->but_redo_down);
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// env->but_redo_down = SDL_LoadTexture(ren, env->but_redo_down);
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// if (!env->but_redo_down)
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// ERROR("SDL_LoadTexture: %s\n", env->but_redo_down);
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/* init but_solve_up texture */
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env->but_solve_up = SDL_LoadTexture(ren, env->but_solve_up);
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if (!env->but_solve_up)
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ERROR("SDL_LoadTexture: %s\n", env->but_solve_up);
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// env->but_solve_up = SDL_LoadTexture(ren, env->but_solve_up);
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// if (!env->but_solve_up)
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// ERROR("SDL_LoadTexture: %s\n", env->but_solve_up);
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/* init but_solve_down texture */
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env->but_solve_down = SDL_LoadTexture(ren, env->but_solve_down);
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if (!env->but_solve_down)
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ERROR("SDL_LoadTexture: %s\n", env->but_solve_down);
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// env->but_solve_down = SDL_LoadTexture(ren, env->but_solve_down);
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// if (!env->but_solve_down)
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// ERROR("SDL_LoadTexture: %s\n", env->but_solve_down);
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return env;
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// return env;
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}
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/* **************************************************************** */
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@@ -336,14 +336,14 @@ void clean(SDL_Window* win, SDL_Renderer* ren, Env* env) {
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SDL_DestroyTexture(env->three);
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SDL_DestroyTexture(env->four);
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SDL_DestroyTexture(env->lightbulb);
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SDL_DestroyTexture(env->but_restart_up);
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SDL_DestroyTexture(env->but_restart_down);
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SDL_DestroyTexture(env->but_undo_up);
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SDL_DestroyTexture(env->but_undo_down);
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SDL_DestroyTexture(env->but_redo_up);
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SDL_DestroyTexture(env->text_restart);
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SDL_DestroyTexture(env->text_undo);
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SDL_DestroyTexture(env->text_redo);
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SDL_DestroyTexture(env->text_solve);
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/*SDL_DestroyTexture(env->but_redo_up);
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SDL_DestroyTexture(env->but_redo_down);
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SDL_DestroyTexture(env->but_solve_up);
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SDL_DestroyTexture(env->but_solve_down);
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SDL_DestroyTexture(env->but_solve_down);*/
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free(env);
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}
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