all my functions except updateflags

This commit is contained in:
Théophyl Hoguet committed 2021-11-29 19:17:47 +01:00
1 parent 640ad33df6
commit b40712b6d8
1 file changed
+30 -6
+30 -6
View File
@@ -76,7 +76,7 @@ void game_set_square(game g, uint i, uint j, square s) {
}
square game_get_square(cgame g, uint i, uint j) {
return 0;
return g->tab_cell[i][j];
}
square game_get_state(cgame g, uint i, uint j) {
@@ -96,11 +96,15 @@ bool game_is_lightbulb(cgame g, uint i, uint j) {
}
bool game_is_black(cgame g, uint i, uint j) {
if (game_get_state(g, i, j) >= 8 && game_get_state(g, i, j) <= 13)
return true;
return false;
}
int game_get_black_number(cgame g, uint i, uint j) {
return -1;
if (game_get_state(g, i, j) == S_BLACKU)
return -1;
return game_get_state(g, i, j) - 8;
}
bool game_is_marked(cgame g, uint i, uint j) {
@@ -116,11 +120,16 @@ bool game_has_error(cgame g, uint i, uint j) {
}
bool game_check_move(cgame g, uint i, uint j, square s) {
return false;
if (i >= DEFAULT_SIZE || j >= DEFAULT_SIZE ||
(s != S_BLANK && s != S_MARK && s != S_LIGHTBULB) ||
game_is_black(g, i, j))
return false;
return true;
}
void game_play_move(game g, uint i, uint j, square s) {
return;
game_set_square(g, i, j, s);
game_update_flags(g);
}
void game_update_flags(game g) {
@@ -128,9 +137,24 @@ void game_update_flags(game g) {
}
bool game_is_over(cgame g) {
return false;
for (uint i = 0; i < DEFAULT_SIZE; i++) {
for (uint j = 0; j < DEFAULT_SIZE; j++) {
if ((game_get_state(g, i, j) == S_BLANK &&
game_get_flags(g, i, j) == S_BLANK) ||
game_get_flags(g, i, j) == F_ERROR ||
game_get_flags(g, i, j) == (F_LIGHTED | F_ERROR))
return false;
}
}
return true;
}
void game_restart(game g) {
return;
for (uint i = 0; i < DEFAULT_SIZE; i++) {
for (uint j = 0; j < DEFAULT_SIZE; j++) {
if (game_get_state(g, i, j) == S_MARK ||
game_get_state(g, i, j) == S_LIGHTBULB)
game_set_square(g, i, j, S_BLANK);
}
}
}