opti clean

This commit is contained in:
Mohamed Fatih authored and Théophyl Hoguet committed 2022-03-24 18:52:02 +01:00
1 parent c59c1265fc
commit ba2c5e49fa
2 files changed
+57 -56

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@@ -13,3 +13,4 @@ Projet Techno
:warning: <b>LE PREMIER QUI COMMIT DU CODE QUI COMPILE PAS JE L'ATTRAPE </b> :warning:
FONCTIONNEMENT INTERFACE GRAPHIQUE:
+56 -56
View File
@@ -15,19 +15,19 @@
/* **************************************************************** */
#define LIGHTBULB_WHITE "lightbulb_white.png"
#define LIGHTBULB_RED "lightbulb_red.png"
#define LB1 "lb1.mp3"
#define LB2 "lb2.mp3"
#define LB3 "lb3.mp3"
#define ERR1 "error1.mp3"
#define ERR2 "error2.mp3"
#define ERR3 "error3.mp3"
#define MARK1 "mark1.wav"
#define MARK2 "mark2.wav"
#define MARK3 "mark3.wav"
#define WIN "win.mp3"
#define FONT "Roboto-Regular.ttf"
#define LIGHTBULB_WHITE "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/lightbulb_white.png"
#define LIGHTBULB_RED "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/lightbulb_red.png"
#define LB1 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/lb1.mp3"
#define LB2 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/lb2.mp3"
#define LB3 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/lb3.mp3"
#define ERR1 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/error1.mp3"
#define ERR2 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/error2.mp3"
#define ERR3 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/error3.mp3"
#define MARK1 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/mark1.wav"
#define MARK2 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/mark2.wav"
#define MARK3 "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/mark3.wav"
#define WIN "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/win.mp3"
#define FONT "/autofs/unitytravail/travail/mfatih001/projets2/lightup-07c/build/Roboto-Regular.ttf"
#define NB_MUSIC 10
#define NB_BUTTONS 5
#define FONTSIZE 200
@@ -532,19 +532,19 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb
env->pressed_redo = false;
env->pressed_solve = false;
} else if (SDL_PointInRect(&mouse, env->rec_undo)) {
if ((*nb_coups) > 0) {
if ((*nb_coups) <= 0) {
env->pressed_undo = true;
env->pressed_restart = false;
env->pressed_redo = false;
env->pressed_solve = false;
}
env->pressed_restart = false;
env->pressed_redo = false;
env->pressed_solve = false;
} else if (SDL_PointInRect(&mouse, env->rec_redo)) {
if ((*nb_undo) > 0) {
if ((*nb_undo) <= 0) {
env->pressed_redo = true;
env->pressed_undo = false;
env->pressed_restart = false;
env->pressed_solve = false;
}
env->pressed_undo = false;
env->pressed_restart = false;
env->pressed_solve = false;
} else if (SDL_PointInRect(&mouse, env->rec_solve)) {
env->pressed_solve = true;
env->pressed_undo = false;
@@ -619,44 +619,44 @@ bool process(SDL_Window* win, Env* env, SDL_Event* e, SDL_Event* prec_e, int* nb
}
/* **************************************************************** */
/*
void init_musics(Mix_Music**** music_to_load, char** path_to_musics, uint nb_music, uint nb_music_per_array) {
for (uint i = 0; i < nb_music / nb_music_per_array; i++) {
*(music_to_load[i]) = malloc(sizeof(Mix_Music*) * nb_music_per_array);
for (uint j = 0; j < nb_music_per_array; j++) {
(*(music_to_load[i]))[j] = Mix_LoadMUS(path_to_musics[i * nb_music_per_array + j]);
if ((*(music_to_load[i]))[j] == NULL)
ERROR("Cannot load music %s\n", path_to_musics[i * nb_music_per_array + j]);
}
}
}*/
void clean_destroy(SDL_Texture** tab[], uint sizePerArray, uint size_tab) {
for (uint i = 0; i < size_tab; i++) {
for (uint j = 0; j < sizePerArray; j++) {
SDL_DestroyTexture(tab[i][j]);
}
free(tab[i]);
}
}
void freeall(SDL_Rect* tab[], uint size_tab) {
for (uint i = 0; i < size_tab; i++) {
free(tab[i]);
}
}
void clean(Env* env) {
game_delete(env->g);
SDL_DestroyTexture(env->zero[0]);
SDL_DestroyTexture(env->zero[1]);
free(env->zero);
SDL_DestroyTexture(env->one[0]);
SDL_DestroyTexture(env->one[1]);
free(env->one);
SDL_DestroyTexture(env->two[0]);
SDL_DestroyTexture(env->two[1]);
free(env->two);
SDL_DestroyTexture(env->three[0]);
SDL_DestroyTexture(env->three[1]);
free(env->three);
SDL_DestroyTexture(env->four[0]);
SDL_DestroyTexture(env->four[1]);
free(env->four);
SDL_DestroyTexture(env->lightbulb[0]);
SDL_DestroyTexture(env->lightbulb[1]);
free(env->lightbulb);
SDL_DestroyTexture(env->text_restart[0]);
SDL_DestroyTexture(env->text_restart[1]);
free(env->text_restart);
SDL_DestroyTexture(env->text_undo[0]);
SDL_DestroyTexture(env->text_undo[1]);
free(env->text_undo);
SDL_DestroyTexture(env->text_redo[0]);
SDL_DestroyTexture(env->text_redo[1]);
free(env->text_redo);
SDL_DestroyTexture(env->text_solve[0]);
SDL_DestroyTexture(env->text_solve[1]);
free(env->text_solve);
free(env->rec_redo);
free(env->rec_undo);
free(env->rec_restart);
free(env->rec_solve);
free(env->rec_game);
// destroy all array of array
SDL_Texture** env_tab[] = {env->zero, env->one, env->two, env->three, env->four,
env->lightbulb, env->text_redo, env->text_restart, env->text_solve, env->text_undo};
clean_destroy(env_tab, 2, sizeof(env_tab) / sizeof(env_tab[0]));
SDL_Rect* free_tab[] = {env->rec_game, env->rec_redo, env->rec_restart, env->rec_solve, env->rec_undo};
freeall(free_tab, sizeof(free_tab) / sizeof(free_tab[0]));
for (uint i = 0; i < 3; i++) {
Mix_FreeMusic(env->lb_music[i]);
}