readme update

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Théophyl Hoguet committed 2022-01-12 22:19:20 +01:00
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@@ -6,36 +6,36 @@ Projet Techno
## game_ext.h
| Fonction | REF | Assigned to | Notes | Finished |
| ------------------------------------ | ---------------------------------------------------------------------------- | ----------- | ----- | :--------------------: |
| [game_new_ext](./game_ext.c#L?) | [game game_new_ext(uint nb_rows, uint nb_cols, square *squares, bool wrapping)](./game_ext.h#L20-30) | @thoguet | | <ul><li>[ ] </li></ul> |
| [game_new_empty_ext](./game_ext.c#L?) | [game game_new_empty_ext(uint nb_rows, uint nb_cols, bool wrapping);](./game_ext.h#L32-41) | @thoguet | | <ul><li>[ ] </li></ul> |
| [game_nb_rows](./game_ext.c#L?) | [uint game_nb_rows(cgame g);](./game_ext.h#L43-59) | @nnunes | | <ul><li>[X] </li></ul> |
| [game_nb_cols](./game_ext.c#L?) | [uint game_nb_cols(cgame g);](./game_ext.h#L51-57) | @nnunes | | <ul><li>[X] </li></ul> |
| [game_is_wrapping](./game_ext.c#L?) | [bool game_is_wrapping(cgame g);](./game_ext.h#L59-64) | @nnunes | | <ul><li>[X] </li></ul> |
| [game_undo](./game_ext.c#L?) | [void game_undo(game g);](./game_ext.h#L66-75) | @thperrier | | <ul><li>[X] </li></ul> |
| [game_redo](./game_ext.c#L?) | [void game_redo(game g);](./game_ext.h#L77-86) | @thperrier | | <ul><li>[X] </li></ul> |
| Fonction | REF | Assigned to | Notes | Finished |
| ------------------------------------- | ---------------------------------------------------------------------------------------------------- | ----------- | ----- | :--------------------: |
| [game_new_ext](./game_ext.c#L?) | [game game_new_ext(uint nb_rows, uint nb_cols, square *squares, bool wrapping)](./game_ext.h#L20-30) | @thoguet | | <ul><li>[X] </li></ul> |
| [game_new_empty_ext](./game_ext.c#L?) | [game game_new_empty_ext(uint nb_rows, uint nb_cols, bool wrapping);](./game_ext.h#L32-41) | @thoguet | | <ul><li>[X] </li></ul> |
| [game_nb_rows](./game_ext.c#L?) | [uint game_nb_rows(cgame g);](./game_ext.h#L43-59) | @nnunes | | <ul><li>[X] </li></ul> |
| [game_nb_cols](./game_ext.c#L?) | [uint game_nb_cols(cgame g);](./game_ext.h#L51-57) | @nnunes | | <ul><li>[X] </li></ul> |
| [game_is_wrapping](./game_ext.c#L?) | [bool game_is_wrapping(cgame g);](./game_ext.h#L59-64) | @nnunes | | <ul><li>[X] </li></ul> |
| [game_undo](./game_ext.c#L?) | [void game_undo(game g);](./game_ext.h#L66-75) | @thperrier | | <ul><li>[X] </li></ul> |
| [game_redo](./game_ext.c#L?) | [void game_redo(game g);](./game_ext.h#L77-86) | @thperrier | | <ul><li>[X] </li></ul> |
## game.c
| Fonction | REF | Assigned to | Notes | Finished |
| ------------------------------------ | ---------------------------------------------------------------------------- | ----------- | ----- | :--------------------: |
| [game_new](./game.c#L9-17) | [game game_new(square *squares)](./game.h#L73-81) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_new_empty](./game.c#L19-41) | [game game_new_empty(void)](./game.h#L83-88) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_copy](./game.c#L43-51) | [game game_copy(cgame g)](./game.h#L90-96) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_equal](./game.c#L53-62) | [bool game_equal(cgame g1, cgame g2)](./game.h#L98-106) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_delete](./game.c#L64-72) | [void game_delete(game g);](./game.h#L108-113) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_set_square](./game.c#L?) | [void game_set_square(game g, uint i, uint j, square s)](./game.h#L115-128) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_get_square](./game.c#L78-80) | [square game_get_square(cgame g, uint i, uint j)](./game.h#L130-140) | @thoguet | | <ul><li>[X] </li></ul> |
| [game_get_state](./game.c#L?) | [square game_get_state(cgame g, uint i, uint j)](./game.h#L142-153) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_get_flags](./game.c#L?) | [square game_get_flags(cgame g, uint i, uint j)](./game.h#L155-166) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_is_blank](./game.c#L?) | [bool game_is_blank(cgame g, uint i, uint j)](./game.h#L168-178) | @thperrier | | <ul><li>[X] </li></ul> |
| [game_is_lightbulb](./game.c#L?) | [bool game_is_lightbulb(cgame g, uint i, uint j)](./game.h#L180-190) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_is_black](./game.c#L98-102) | [bool game_is_black(cgame g, uint i, uint j)](./game.h#L192-202) | @thoguet | | <ul><li>[X] </li></ul> |
| Fonction | REF | Assigned to | Notes | Finished |
| ------------------------------------------ | ---------------------------------------------------------------------------- | ----------- | ----- | :--------------------: |
| [game_new](./game.c#L9-17) | [game game_new(square *squares)](./game.h#L73-81) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_new_empty](./game.c#L19-41) | [game game_new_empty(void)](./game.h#L83-88) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_copy](./game.c#L43-51) | [game game_copy(cgame g)](./game.h#L90-96) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_equal](./game.c#L53-62) | [bool game_equal(cgame g1, cgame g2)](./game.h#L98-106) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_delete](./game.c#L64-72) | [void game_delete(game g);](./game.h#L108-113) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_set_square](./game.c#L?) | [void game_set_square(game g, uint i, uint j, square s)](./game.h#L115-128) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_get_square](./game.c#L78-80) | [square game_get_square(cgame g, uint i, uint j)](./game.h#L130-140) | @thoguet | | <ul><li>[X] </li></ul> |
| [game_get_state](./game.c#L?) | [square game_get_state(cgame g, uint i, uint j)](./game.h#L142-153) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_get_flags](./game.c#L?) | [square game_get_flags(cgame g, uint i, uint j)](./game.h#L155-166) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_is_blank](./game.c#L?) | [bool game_is_blank(cgame g, uint i, uint j)](./game.h#L168-178) | @thperrier | | <ul><li>[X] </li></ul> |
| [game_is_lightbulb](./game.c#L?) | [bool game_is_lightbulb(cgame g, uint i, uint j)](./game.h#L180-190) | @thperrier | | <ul><li>[x] </li></ul> |
| [game_is_black](./game.c#L98-102) | [bool game_is_black(cgame g, uint i, uint j)](./game.h#L192-202) | @thoguet | | <ul><li>[X] </li></ul> |
| [game_get_black_number](./game.c#L104-108) | [int game_get_black_number(cgame g, uint i, uint j)](./game.h#L204-214) | @thoguet | | <ul><li>[X] </li></ul> |
| [game_is_marked](./game.c#L?) | [bool game_is_marked(cgame g, uint i, uint j)](./game.h#L216-226) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_is_lighted](./game.c#L?) | [bool game_is_lighted(cgame g, uint i, uint j)](./game.h#L228-238) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_has_error](./game.c#L?) | [bool game_has_error(cgame g, uint i, uint j)](./game.h#L240-252) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_is_marked](./game.c#L?) | [bool game_is_marked(cgame g, uint i, uint j)](./game.h#L216-226) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_is_lighted](./game.c#L?) | [bool game_is_lighted(cgame g, uint i, uint j)](./game.h#L228-238) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_has_error](./game.c#L?) | [bool game_has_error(cgame g, uint i, uint j)](./game.h#L240-252) | @nnunes | | <ul><li>[x] </li></ul> |
| [game_check_move](./game.c#L122-128) | [bool game_check_move(cgame g, uint i, uint j, square s)](./game.h#L242-269) | @thoguet | | <ul><li>[X] </li></ul> |
| [game_play_move](./game.c#L130-133) | [void game_play_move(game g, uint i, uint j, square s)](./game.h#L271-284) | @thoguet | | <ul><li>[X] </li></ul> |
| [game_update_flags](./game.c#L135-234) | [void game_update_flags(game g)](./game.h#L145-406) | @thoguet | | <ul><li>[X] </li></ul> |