clangformat

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nessar committed 2021-11-26 22:50:31 +01:00
1 parent 60cc903de3
commit bdcd253d7b
7 files changed
+1150 -1022

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+148
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@@ -0,0 +1,148 @@
---
Language: Cpp
# BasedOnStyle: Chromium
AccessModifierOffset: -1
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignEscapedNewlines: Left
AlignOperands: true
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Inline
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: true
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: true
BinPackParameters: false
BraceWrapping:
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SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Attach
BreakBeforeInheritanceComma: false
BreakInheritanceList: BeforeColon
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BreakConstructorInitializers: BeforeColon
BreakAfterJavaFieldAnnotations: false
BreakStringLiterals: true
ColumnLimit: 80
CommentPragmas: '^ IWYU pragma:'
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: true
ForEachMacros:
- foreach
- Q_FOREACH
- BOOST_FOREACH
IncludeBlocks: Preserve
IncludeCategories:
- Regex: '^<ext/.*\.h>'
Priority: 2
- Regex: '^<.*\.h>'
Priority: 1
- Regex: '^<.*'
Priority: 2
- Regex: '.*'
Priority: 3
IncludeIsMainRegex: '([-_](test|unittest))?$'
IndentCaseLabels: true
IndentPPDirectives: None
IndentWidth: 4
IndentWrappedFunctionNames: false
JavaScriptQuotes: Leave
JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: false
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
ObjCBinPackProtocolList: Never
ObjCBlockIndentWidth: 2
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PenaltyBreakAssignment: 2
PenaltyBreakBeforeFirstCallParameter: 1
PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120
PenaltyBreakString: 1000
PenaltyBreakTemplateDeclaration: 10
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 200
PointerAlignment: Left
RawStringFormats:
- Language: Cpp
Delimiters:
- cc
- CC
- cpp
- Cpp
- CPP
- 'c++'
- 'C++'
CanonicalDelimiter: ''
BasedOnStyle: google
- Language: TextProto
Delimiters:
- pb
- PB
- proto
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EnclosingFunctions:
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- EquivToProto
- PARSE_PARTIAL_TEXT_PROTO
- PARSE_TEST_PROTO
- PARSE_TEXT_PROTO
- ParseTextOrDie
- ParseTextProtoOrDie
CanonicalDelimiter: ''
BasedOnStyle: google
ReflowComments: true
SortIncludes: true
SortUsingDeclarations: true
SpaceAfterCStyleCast: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 2
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TabWidth: 4
UseTab: ForIndentation
...
+63 -101
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@@ -1,146 +1,108 @@
#include <stdlib.h>
#include <stdio.h>
#include "game.h"
#include <stdio.h>
#include <stdlib.h>
struct game_s{
square ** tab_cell;
struct game_s {
square** tab_cell;
};
game game_new(square *squares){
game g = (game)malloc(sizeof(game));
if (g == NULL){
fprintf(stderr, "not enough memory\n");
exit (EXIT_FAILURE);
}
g->tab_cell = (square**)malloc(sizeof(square**)*DEFAULT_SIZE);
if (g->tab_cell == NULL){
fprintf(stderr, "not enough memory\n");
exit (EXIT_FAILURE);
}
for (int i = 0; i < DEFAULT_SIZE; i++){
g->tab_cell[i] = (square*)malloc(sizeof(square*)*DEFAULT_SIZE);
if (g->tab_cell[i] == NULL){
fprintf(stderr, "not enough memory\n");
exit (EXIT_FAILURE);
}
}
return g;
game game_new(square* squares) {
game g = (game)malloc(sizeof(game));
if (g == NULL) {
fprintf(stderr, "not enough memory\n");
exit(EXIT_FAILURE);
}
g->tab_cell = (square**)malloc(sizeof(square**) * DEFAULT_SIZE);
if (g->tab_cell == NULL) {
fprintf(stderr, "not enough memory\n");
exit(EXIT_FAILURE);
}
for (int i = 0; i < DEFAULT_SIZE; i++) {
g->tab_cell[i] = (square*)malloc(sizeof(square*) * DEFAULT_SIZE);
if (g->tab_cell[i] == NULL) {
fprintf(stderr, "not enough memory\n");
exit(EXIT_FAILURE);
}
}
return g;
}
game game_new_empty(void){
return;
game game_new_empty(void) {
return;
}
game game_copy(cgame g){
return;
game game_copy(cgame g) {
return;
}
bool game_equal(cgame g1, cgame g2){
return;
bool game_equal(cgame g1, cgame g2) {
return;
}
void game_delete(game g){
return;
void game_delete(game g) {
return;
}
void game_set_square(game g, uint i, uint j, square s){
return;
void game_set_square(game g, uint i, uint j, square s) {
return;
}
square game_get_square(cgame g, uint i, uint j){
return;
square game_get_square(cgame g, uint i, uint j) {
return;
}
square game_get_state(cgame g, uint i, uint j){
return;
square game_get_state(cgame g, uint i, uint j) {
return;
}
square game_get_flags(cgame g, uint i, uint j){
return;
square game_get_flags(cgame g, uint i, uint j) {
return;
}
bool game_is_blank(cgame g, uint i, uint j){
return;
bool game_is_blank(cgame g, uint i, uint j) {
return;
}
bool game_is_lightbulb(cgame g, uint i, uint j){
return;
bool game_is_lightbulb(cgame g, uint i, uint j) {
return;
}
bool game_is_black(cgame g, uint i, uint j){
return;
bool game_is_black(cgame g, uint i, uint j) {
return;
}
int game_get_black_number(cgame g, uint i, uint j){
return;
int game_get_black_number(cgame g, uint i, uint j) {
return;
}
bool game_is_marked(cgame g, uint i, uint j){
return;
bool game_is_marked(cgame g, uint i, uint j) {
return;
}
bool game_is_lighted(cgame g, uint i, uint j){
return;
bool game_is_lighted(cgame g, uint i, uint j) {
return;
}
bool game_has_error(cgame g, uint i, uint j){
return;
bool game_has_error(cgame g, uint i, uint j) {
return;
}
bool game_check_move(cgame g, uint i, uint j, square s){
return;
bool game_check_move(cgame g, uint i, uint j, square s) {
return;
}
void game_play_move(game g, uint i, uint j, square s){
return;
void game_play_move(game g, uint i, uint j, square s) {
return;
}
void game_update_flags(game g){
return;
void game_update_flags(game g) {
return;
}
bool game_is_over(cgame g){
return;
bool game_is_over(cgame g) {
return;
}
void game_restart(game g){
return;
void game_restart(game g) {
return;
}
+48 -44
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@@ -2,91 +2,95 @@
#include <stdio.h>
#include "game.h"
char charPrintCell(square sqState){
if (sqState == S_BLANK){
char charPrintCell(square sqState) {
if (sqState == S_BLANK) {
return ' ';
}
if ((sqState == S_LIGHTBULB) || (sqState == (S_LIGHTBULB|F_ERROR)) | (sqState == (S_LIGHTBULB|F_LIGHTED)) | (sqState == (S_LIGHTBULB|F_ERROR|F_LIGHTED))){
if ((sqState == S_LIGHTBULB) ||
(sqState == (S_LIGHTBULB | F_ERROR)) |
(sqState == (S_LIGHTBULB | F_LIGHTED)) |
(sqState == (S_LIGHTBULB | F_ERROR | F_LIGHTED))) {
return '*';
}
if ((sqState == S_MARK) || (sqState == (S_MARK|F_ERROR)) | (sqState == (S_MARK|F_LIGHTED))){
if ((sqState == S_MARK) ||
(sqState == (S_MARK | F_ERROR)) | (sqState == (S_MARK | F_LIGHTED))) {
return '-';
}
if (sqState == S_BLACK0 || sqState == (S_BLACK0|F_ERROR)){
if (sqState == S_BLACK0 || sqState == (S_BLACK0 | F_ERROR)) {
return '0';
}
if (sqState == S_BLACK1 || sqState == (S_BLACK1|F_ERROR)){
if (sqState == S_BLACK1 || sqState == (S_BLACK1 | F_ERROR)) {
return '1';
}
if (sqState == S_BLACK2 || sqState == (S_BLACK2|F_ERROR)){
if (sqState == S_BLACK2 || sqState == (S_BLACK2 | F_ERROR)) {
return '2';
}
if (sqState == S_BLACK3 || sqState == (S_BLACK3|F_ERROR)){
if (sqState == S_BLACK3 || sqState == (S_BLACK3 | F_ERROR)) {
return '3';
}
if (sqState == S_BLACK4 || sqState == (S_BLACK4|F_ERROR)){
if (sqState == S_BLACK4 || sqState == (S_BLACK4 | F_ERROR)) {
return '4';
}
if (sqState == S_BLACKU || sqState == (S_BLACKU|F_ERROR)){
if (sqState == S_BLACKU || sqState == (S_BLACKU | F_ERROR)) {
return 'w';
}
if (sqState == F_LIGHTED){
if (sqState == F_LIGHTED) {
return '.';
}
return -1;
}
void game_print(cgame g){
if (g != NULL){
void game_print(cgame g) {
if (g != NULL) {
uint i;
printf(" 0");
for (i = 1; i < DEFAULT_SIZE; i++){
printf("%u",i);
for (i = 1; i < DEFAULT_SIZE; i++) {
printf("%u", i);
}
printf("\n -");
for (i = 1; i < DEFAULT_SIZE; i++){
for (i = 1; i < DEFAULT_SIZE; i++) {
printf("-");
}
printf("\n");
for (i = 0; i < DEFAULT_SIZE; i++){
printf("%u |",i);
for (uint j = 0; j < DEFAULT_SIZE; j++){
printf("%c",charPrintCell(game_get_square(g,i,j)));
for (i = 0; i < DEFAULT_SIZE; i++) {
printf("%u |", i);
for (uint j = 0; j < DEFAULT_SIZE; j++) {
printf("%c", charPrintCell(game_get_square(g, i, j)));
}
printf("|\n");
}
printf(" -");
for (i = 1; i < DEFAULT_SIZE; i++){
for (i = 1; i < DEFAULT_SIZE; i++) {
printf("-");
}
printf("\n");
}
}
game game_default(void){
game game_default(void) {
game g = game_new_empty();
game_set_square(g,0,2,S_BLACK1);
game_set_square(g,1,2,S_BLACK2);
game_set_square(g,2,5,S_BLACKU);
game_set_square(g,2,6,S_BLACK2);
game_set_square(g,4,0,S_BLACK1);
game_set_square(g,4,1,S_BLACKU);
game_set_square(g,5,4,S_BLACK2);
game_set_square(g,6,4,S_BLACKU);
game_set_square(g, 0, 2, S_BLACK1);
game_set_square(g, 1, 2, S_BLACK2);
game_set_square(g, 2, 5, S_BLACKU);
game_set_square(g, 2, 6, S_BLACK2);
game_set_square(g, 4, 0, S_BLACK1);
game_set_square(g, 4, 1, S_BLACKU);
game_set_square(g, 5, 4, S_BLACK2);
game_set_square(g, 6, 4, S_BLACKU);
return g;
}
game game_default_solution(void){
game g = game_default();
game_set_square(g,0,0,S_LIGHTBULB);
game_set_square(g,1,1,S_LIGHTBULB);
game_set_square(g,0,3,S_LIGHTBULB);
game_set_square(g,1,6,S_LIGHTBULB);
game_set_square(g,2,2,S_LIGHTBULB);
game_set_square(g,3,6,S_LIGHTBULB);
game_set_square(g,4,4,S_LIGHTBULB);
game_set_square(g,5,0,S_LIGHTBULB);
game_set_square(g,5,5,S_LIGHTBULB);
game_set_square(g,6,1,S_LIGHTBULB);
game_update_flags(g);
return g;
game game_default_solution(void) {
game g = game_default();
game_set_square(g, 0, 0, S_LIGHTBULB);
game_set_square(g, 1, 1, S_LIGHTBULB);
game_set_square(g, 0, 3, S_LIGHTBULB);
game_set_square(g, 1, 6, S_LIGHTBULB);
game_set_square(g, 2, 2, S_LIGHTBULB);
game_set_square(g, 3, 6, S_LIGHTBULB);
game_set_square(g, 4, 4, S_LIGHTBULB);
game_set_square(g, 5, 0, S_LIGHTBULB);
game_set_square(g, 5, 5, S_LIGHTBULB);
game_set_square(g, 6, 1, S_LIGHTBULB);
game_update_flags(g);
return g;
}
+364 -369
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@@ -1,398 +1,393 @@
#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>
#include "game.h"
#include "game_aux.h"
bool test_dummy(void){
return true;
bool test_dummy(void) {
return true;
}
void usage(int argc, char *argv[]){
fprintf(stderr, "Usage: %s <testname> [<...>]\n", argv[0]);
exit(EXIT_FAILURE);
void usage(int argc, char* argv[]) {
fprintf(stderr, "Usage: %s <testname> [<...>]\n", argv[0]);
exit(EXIT_FAILURE);
}
/* ************** game_get_square ************** */
bool test_game_get_square(void){
game g = game_new_empty();
game_set_square(g, 0, 0, S_LIGHTBULB);
if (game_get_square(g, 0, 0) != S_LIGHTBULB){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLANK);
if (game_get_square(g, 0, 0) != S_BLANK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_MARK);
if (game_get_square(g, 0, 0) != S_MARK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK);
if (game_get_square(g, 0, 0) != S_BLACK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK0);
if (game_get_square(g, 0, 0) != S_BLACK0){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK1);
if (game_get_square(g, 0, 0) != S_BLACK1){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK2);
if (game_get_square(g, 0, 0) != S_BLACK2){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK3);
if (game_get_square(g, 0, 0) != S_BLACK3){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK4);
if (game_get_square(g, 0, 0) != S_BLACK4){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACKU);
if (game_get_square(g, 0, 0) != S_BLACKU){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB|F_ERROR));
if (game_get_square(g, 0, 0) != (S_LIGHTBULB|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK|F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLANK|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK|F_ERROR));
if (game_get_square(g, 0, 0) != (S_MARK|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK|F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK0|F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK0|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK1|F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK1|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK2|F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK2|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK3|F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK3|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK4|F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK4|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACKU|F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACKU|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB|F_LIGHTED));
if (game_get_square(g, 0, 0) != (S_LIGHTBULB|F_LIGHTED)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK|F_LIGHTED));
if (game_get_square(g, 0, 0) != (S_BLANK|F_LIGHTED)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK|F_LIGHTED));
if (game_get_square(g, 0, 0) != (S_MARK|F_LIGHTED)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB|F_LIGHTED|F_ERROR));
if (game_get_square(g, 0, 0) != (S_LIGHTBULB|F_LIGHTED|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK|F_LIGHTED|F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLANK|F_LIGHTED|F_ERROR)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK|F_LIGHTED|F_ERROR));
if (game_get_square(g, 0, 0) != (S_MARK|F_LIGHTED|F_ERROR)){
game_delete(g);
return false;
}
game_delete(g);
return true;
bool test_game_get_square(void) {
game g = game_new_empty();
game_set_square(g, 0, 0, S_LIGHTBULB);
if (game_get_square(g, 0, 0) != S_LIGHTBULB) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLANK);
if (game_get_square(g, 0, 0) != S_BLANK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_MARK);
if (game_get_square(g, 0, 0) != S_MARK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK);
if (game_get_square(g, 0, 0) != S_BLACK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK0);
if (game_get_square(g, 0, 0) != S_BLACK0) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK1);
if (game_get_square(g, 0, 0) != S_BLACK1) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK2);
if (game_get_square(g, 0, 0) != S_BLACK2) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK3);
if (game_get_square(g, 0, 0) != S_BLACK3) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK4);
if (game_get_square(g, 0, 0) != S_BLACK4) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACKU);
if (game_get_square(g, 0, 0) != S_BLACKU) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB | F_ERROR));
if (game_get_square(g, 0, 0) != (S_LIGHTBULB | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK | F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLANK | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK | F_ERROR));
if (game_get_square(g, 0, 0) != (S_MARK | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK | F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK0 | F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK0 | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK1 | F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK1 | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK2 | F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK2 | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK3 | F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK3 | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK4 | F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACK4 | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACKU | F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLACKU | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED));
if (game_get_square(g, 0, 0) != (S_LIGHTBULB | F_LIGHTED)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK | F_LIGHTED));
if (game_get_square(g, 0, 0) != (S_BLANK | F_LIGHTED)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK | F_LIGHTED));
if (game_get_square(g, 0, 0) != (S_MARK | F_LIGHTED)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED | F_ERROR));
if (game_get_square(g, 0, 0) != (S_LIGHTBULB | F_LIGHTED | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK | F_LIGHTED | F_ERROR));
if (game_get_square(g, 0, 0) != (S_BLANK | F_LIGHTED | F_ERROR)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK | F_LIGHTED | F_ERROR));
if (game_get_square(g, 0, 0) != (S_MARK | F_LIGHTED | F_ERROR)) {
game_delete(g);
return false;
}
game_delete(g);
return true;
}
/* ************** game_get_state ************** */
bool test_game_get_state(void){
game g = game_new_empty();
game_set_square(g, 0, 0, S_LIGHTBULB);
if (game_get_state(g, 0, 0) != S_LIGHTBULB){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLANK);
if (game_get_state(g, 0, 0) != S_BLANK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_MARK);
if (game_get_state(g, 0, 0) != S_MARK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK);
if (game_get_state(g, 0, 0) != S_BLACK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK0);
if (game_get_state(g, 0, 0) != S_BLACK0){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK1);
if (game_get_state(g, 0, 0) != S_BLACK1){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK2);
if (game_get_state(g, 0, 0) != S_BLACK2){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK3);
if (game_get_state(g, 0, 0) != S_BLACK3){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK4);
if (game_get_state(g, 0, 0) != S_BLACK4){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACKU);
if (game_get_state(g, 0, 0) != S_BLACKU){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB|F_ERROR));
if (game_get_state(g, 0, 0) != S_LIGHTBULB){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK|F_ERROR));
if (game_get_state(g, 0, 0) != S_BLANK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK|F_ERROR));
if (game_get_state(g, 0, 0) != S_MARK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK|F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK0|F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK0){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK1|F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK1){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK2|F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK2){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK3|F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK3){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK4|F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK4){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACKU|F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACKU){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB|F_LIGHTED));
if (game_get_state(g, 0, 0) != S_LIGHTBULB){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK|F_LIGHTED));
if (game_get_state(g, 0, 0) != S_BLANK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK|F_LIGHTED));
if (game_get_state(g, 0, 0) != S_MARK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB|F_LIGHTED|F_ERROR));
if (game_get_state(g, 0, 0) != S_LIGHTBULB){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK|F_LIGHTED|F_ERROR));
if (game_get_state(g, 0, 0) != S_BLANK){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK|F_LIGHTED|F_ERROR));
if (game_get_state(g, 0, 0) != S_MARK){
game_delete(g);
return false;
}
game_delete(g);
return true;
bool test_game_get_state(void) {
game g = game_new_empty();
game_set_square(g, 0, 0, S_LIGHTBULB);
if (game_get_state(g, 0, 0) != S_LIGHTBULB) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLANK);
if (game_get_state(g, 0, 0) != S_BLANK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_MARK);
if (game_get_state(g, 0, 0) != S_MARK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK);
if (game_get_state(g, 0, 0) != S_BLACK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK0);
if (game_get_state(g, 0, 0) != S_BLACK0) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK1);
if (game_get_state(g, 0, 0) != S_BLACK1) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK2);
if (game_get_state(g, 0, 0) != S_BLACK2) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK3);
if (game_get_state(g, 0, 0) != S_BLACK3) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK4);
if (game_get_state(g, 0, 0) != S_BLACK4) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACKU);
if (game_get_state(g, 0, 0) != S_BLACKU) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB | F_ERROR));
if (game_get_state(g, 0, 0) != S_LIGHTBULB) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK | F_ERROR));
if (game_get_state(g, 0, 0) != S_BLANK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK | F_ERROR));
if (game_get_state(g, 0, 0) != S_MARK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK | F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK0 | F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK0) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK1 | F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK1) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK2 | F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK2) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK3 | F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK3) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACK4 | F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACK4) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLACKU | F_ERROR));
if (game_get_state(g, 0, 0) != S_BLACKU) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED));
if (game_get_state(g, 0, 0) != S_LIGHTBULB) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK | F_LIGHTED));
if (game_get_state(g, 0, 0) != S_BLANK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK | F_LIGHTED));
if (game_get_state(g, 0, 0) != S_MARK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED | F_ERROR));
if (game_get_state(g, 0, 0) != S_LIGHTBULB) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_BLANK | F_LIGHTED | F_ERROR));
if (game_get_state(g, 0, 0) != S_BLANK) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, (S_MARK | F_LIGHTED | F_ERROR));
if (game_get_state(g, 0, 0) != S_MARK) {
game_delete(g);
return false;
}
game_delete(g);
return true;
}
/* ************** game_get_flags ************** */
bool test_game_get_flags(void){
game g = game_new_empty();
game_set_square(g, 0, 0, S_BLANK|F_LIGHTED);
if (game_get_flags(g, 0, 0) != F_LIGHTED){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLANK|F_ERROR);
if (game_get_flags(g, 0, 0) != F_ERROR){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLANK|F_ERROR|F_LIGHTED);
if (game_get_flags(g, 0, 0) != (F_ERROR|F_LIGHTED)){
game_delete(g);
return false;
}
game_delete(g);
return true;
bool test_game_get_flags(void) {
game g = game_new_empty();
game_set_square(g, 0, 0, S_BLANK | F_LIGHTED);
if (game_get_flags(g, 0, 0) != F_LIGHTED) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLANK | F_ERROR);
if (game_get_flags(g, 0, 0) != F_ERROR) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLANK | F_ERROR | F_LIGHTED);
if (game_get_flags(g, 0, 0) != (F_ERROR | F_LIGHTED)) {
game_delete(g);
return false;
}
game_delete(g);
return true;
}
/* ************** game_is_marked ************** */
bool test_game_is_marked(void){
game g = game_new_empty();
game_set_square(g, 0, 0, S_MARK);
if ((game_get_square(g, 0, 0) == S_MARK) && game_is_marked(g, 0, 0)){
game_delete(g);
return true;
}
game_delete(g);
return false;
bool test_game_is_marked(void) {
game g = game_new_empty();
game_set_square(g, 0, 0, S_MARK);
if ((game_get_square(g, 0, 0) == S_MARK) && game_is_marked(g, 0, 0)) {
game_delete(g);
return true;
}
game_delete(g);
return false;
}
/* ************** game_is_lighted ************** */
bool test_game_is_lighted(void){
game g = game_new_empty();
game_set_square(g, 0, 0, S_BLANK|F_LIGHTED);
if ((game_get_square(g, 0, 0) == F_LIGHTED) && game_is_lighted(g, 0, 0)){
game_delete(g);
return true;
}
game_set_square(g, 0, 0, S_BLANK|F_LIGHTED|F_ERROR);
if((game_get_flags(g, 0, 0) == (F_LIGHTED|F_ERROR)) && game_is_lighted(g, 0, 0)){
game_delete(g);
return true;
}
game_delete(g);
return false;
bool test_game_is_lighted(void) {
game g = game_new_empty();
game_set_square(g, 0, 0, S_BLANK | F_LIGHTED);
if ((game_get_square(g, 0, 0) == F_LIGHTED) && game_is_lighted(g, 0, 0)) {
game_delete(g);
return true;
}
game_set_square(g, 0, 0, S_BLANK | F_LIGHTED | F_ERROR);
if ((game_get_flags(g, 0, 0) == (F_LIGHTED | F_ERROR)) &&
game_is_lighted(g, 0, 0)) {
game_delete(g);
return true;
}
game_delete(g);
return false;
}
/* ************** game_has_error ************** */
bool test_game_has_error(void){
game g = game_new_empty();
game_set_square(g, 0, 0, S_BLANK|F_ERROR);
if((game_get_flags(g, 0, 0) == F_ERROR) && game_has_error(g, 0, 0)){
game_delete(g);
return true;
}
game_set_square(g, 0, 0, S_BLANK|F_LIGHTED|F_ERROR);
if((game_get_flags(g, 0, 0) == (F_LIGHTED|F_ERROR)) && game_has_error(g, 0, 0)){
game_delete(g);
return true;
}
game_delete(g);
return false;
bool test_game_has_error(void) {
game g = game_new_empty();
game_set_square(g, 0, 0, S_BLANK | F_ERROR);
if ((game_get_flags(g, 0, 0) == F_ERROR) && game_has_error(g, 0, 0)) {
game_delete(g);
return true;
}
game_set_square(g, 0, 0, S_BLANK | F_LIGHTED | F_ERROR);
if ((game_get_flags(g, 0, 0) == (F_LIGHTED | F_ERROR)) &&
game_has_error(g, 0, 0)) {
game_delete(g);
return true;
}
game_delete(g);
return false;
}
int main(int argc, char * argv[]){
if (argc != 2){
usage(argc, argv);
}
fprintf(stderr, "=> Start test \"%s\"\n", argv[1]);
bool success = false;
if (strcmp("dummy", argv[1]) == 0)
success = test_dummy();
else if (strcmp("game_get_square", argv[1]) == 0){
success = test_game_get_square();
}
else if (strcmp("game_get_state", argv[1]) == 0){
success = test_game_get_state();
}
else if (strcmp("game_get_flags", argv[1]) == 0){
success = test_game_get_flags();
}
else if (strcmp("game_is_marked", argv[1]) == 0){
success = test_game_is_marked();
}
else if (strcmp("game_is_lighted", argv[1]) == 0){
success = test_game_is_lighted();
}
else if (strcmp("game_has_error", argv[1]) == 0){
success = test_game_has_error();
}
else {
fprintf(stderr, "Error: test \"%s\" not found!\n", argv[1]);
exit(EXIT_FAILURE);
}
if (success){
fprintf(stderr, "Test \"%s\" finished: SUCCESS\n", argv[1]);
return EXIT_SUCCESS;
}
else {
fprintf(stderr, "Test \"%s\" finished: FAILURE\n", argv[1]);
return EXIT_FAILURE;
}
int main(int argc, char* argv[]) {
if (argc != 2) {
usage(argc, argv);
}
fprintf(stderr, "=> Start test \"%s\"\n", argv[1]);
bool success = false;
if (strcmp("dummy", argv[1]) == 0)
success = test_dummy();
else if (strcmp("game_get_square", argv[1]) == 0) {
success = test_game_get_square();
} else if (strcmp("game_get_state", argv[1]) == 0) {
success = test_game_get_state();
} else if (strcmp("game_get_flags", argv[1]) == 0) {
success = test_game_get_flags();
} else if (strcmp("game_is_marked", argv[1]) == 0) {
success = test_game_is_marked();
} else if (strcmp("game_is_lighted", argv[1]) == 0) {
success = test_game_is_lighted();
} else if (strcmp("game_has_error", argv[1]) == 0) {
success = test_game_has_error();
} else {
fprintf(stderr, "Error: test \"%s\" not found!\n", argv[1]);
exit(EXIT_FAILURE);
}
if (success) {
fprintf(stderr, "Test \"%s\" finished: SUCCESS\n", argv[1]);
return EXIT_SUCCESS;
} else {
fprintf(stderr, "Test \"%s\" finished: FAILURE\n", argv[1]);
return EXIT_FAILURE;
}
}
+261 -236
View File
@@ -1,27 +1,27 @@
#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>
#include "game.h"
#include "game_aux.h"
typedef unsigned int uint;
/* ********** DUMMY ********** */
bool test_dummy(void){
bool test_dummy(void) {
return EXIT_SUCCESS;
}
/* ******* game_is_over ******* */
bool test_game_is_over(void){
bool test_game_is_over(void) {
game g = game_default_solution();
game_update_flags(g);
assert(game_is_over(g));
game_set_square(g,0,0,(S_LIGHTBULB|F_LIGHTED|F_ERROR));
game_set_square(g, 0, 0, (S_LIGHTBULB | F_LIGHTED | F_ERROR));
assert(!game_is_over(g));
game_update_flags(g);
game_set_square(g,0,1,S_BLANK);
game_set_square(g, 0, 1, S_BLANK);
assert(!game_is_over(g));
game_delete(g);
g = game_default();
@@ -33,21 +33,21 @@ bool test_game_is_over(void){
/* ******* game_restart ******* */
bool test_game_restart(void){
bool test_game_restart(void) {
game g = game_default();
game g1 = game_default_solution();
game_set_square(g,1,5,S_BLACK4);
game_set_square(g1,1,5,S_BLACK4);
game_set_square(g,3,2,S_BLACK3);
game_set_square(g1,3,2,S_BLACK3);
game_set_square(g,0,1,S_LIGHTBULB);
game_set_square(g1,0,1,S_LIGHTBULB);
game_play_move(g,2,0,S_MARK);
game_play_move(g1,2,0,S_MARK);
assert(!game_equal(g,g1));
game_set_square(g, 1, 5, S_BLACK4);
game_set_square(g1, 1, 5, S_BLACK4);
game_set_square(g, 3, 2, S_BLACK3);
game_set_square(g1, 3, 2, S_BLACK3);
game_set_square(g, 0, 1, S_LIGHTBULB);
game_set_square(g1, 0, 1, S_LIGHTBULB);
game_play_move(g, 2, 0, S_MARK);
game_play_move(g1, 2, 0, S_MARK);
assert(!game_equal(g, g1));
game_restart(g1);
game_restart(g);
assert(game_equal(g,g1));
assert(game_equal(g, g1));
game_delete(g);
game_delete(g1);
return EXIT_SUCCESS;
@@ -55,16 +55,18 @@ bool test_game_restart(void){
/* ********* game_new ********* */
bool test_game_new(void){
square tab[DEFAULT_SIZE*DEFAULT_SIZE];
bool test_game_new(void) {
square tab[DEFAULT_SIZE * DEFAULT_SIZE];
game g;
square list[] = {S_BLANK,S_LIGHTBULB,S_MARK,S_BLACK,S_BLACK0,S_BLACK1,S_BLACK2,S_BLACK3,S_BLACK4,S_BLACKU,F_ERROR};
for (uint i = 0; i < sizeof(list)/sizeof(list[0]) ; i ++){
square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK,
S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3,
S_BLACK4, S_BLACKU, F_ERROR};
for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
g = NULL;
for (uint j = 0; j < DEFAULT_SIZE*DEFAULT_SIZE; j++){
for (uint j = 0; j < DEFAULT_SIZE * DEFAULT_SIZE; j++) {
tab[j] = list[i];
}
printf("%d\n",i);
printf("%d\n", i);
g = game_new(tab);
assert(g);
game_delete(g);
@@ -76,15 +78,16 @@ bool test_game_new(void){
// est ce qu'il faut faire avec un tab invalide ?
bool test_game_print(void){
square tab[DEFAULT_SIZE*DEFAULT_SIZE];
square list[] = {S_BLANK,S_LIGHTBULB,S_MARK,S_BLACK0,S_BLACK1,S_BLACK2,S_BLACK3,S_BLACK4,S_BLACKU};
bool test_game_print(void) {
square tab[DEFAULT_SIZE * DEFAULT_SIZE];
square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1,
S_BLACK2, S_BLACK3, S_BLACK4, S_BLACKU};
game g;
for (uint i = 0; i < sizeof(list)/sizeof(list[0]) ; i ++){
for (uint j = 0; j < DEFAULT_SIZE*DEFAULT_SIZE; j++){
for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
for (uint j = 0; j < DEFAULT_SIZE * DEFAULT_SIZE; j++) {
tab[j] = list[i];
}
printf("%d\n",i);
printf("%d\n", i);
g = game_new(tab);
game_print(g);
game_delete(g);
@@ -94,16 +97,28 @@ bool test_game_print(void){
/* ******* game_get_square ******* */
bool test_game_get_square(void){
bool test_game_get_square(void) {
game g;
square tab[DEFAULT_SIZE*DEFAULT_SIZE];
square list[] = {S_BLANK,S_LIGHTBULB,S_MARK,S_BLACK,S_BLACK0,S_BLACK1,S_BLACK2,S_BLACK3,S_BLACK4,S_BLACKU,F_ERROR};
for (uint i = 0; i < sizeof(list)/sizeof(list[0]) ; i ++){
for (uint j = 0; j < DEFAULT_SIZE*DEFAULT_SIZE; j++){
square tab[DEFAULT_SIZE * DEFAULT_SIZE];
square list[] = {S_BLANK, S_LIGHTBULB, S_MARK, S_BLACK,
S_BLACK0, S_BLACK1, S_BLACK2, S_BLACK3,
S_BLACK4, S_BLACKU, F_ERROR};
for (uint i = 0; i < sizeof(list) / sizeof(list[0]); i++) {
for (uint j = 0; j < DEFAULT_SIZE * DEFAULT_SIZE; j++) {
tab[j] = list[i];
g = game_new(tab);
printf("[%d, %d] %d %d\n",j/(DEFAULT_SIZE),j-(j/(DEFAULT_SIZE))-(j/(DEFAULT_SIZE)*(DEFAULT_SIZE-1)),game_get_square(g,j/(DEFAULT_SIZE),j-(j/(DEFAULT_SIZE))-(j/(DEFAULT_SIZE)*(DEFAULT_SIZE-1))),tab[j]);
assert(game_get_square(g,j/(DEFAULT_SIZE),j-(j/(DEFAULT_SIZE))-(j/(DEFAULT_SIZE)*(DEFAULT_SIZE-1))) == tab[j]);
printf(
"[%d, %d] %d %d\n", j / (DEFAULT_SIZE),
j - (j / (DEFAULT_SIZE)) -
(j / (DEFAULT_SIZE) * (DEFAULT_SIZE - 1)),
game_get_square(g, j / (DEFAULT_SIZE),
j - (j / (DEFAULT_SIZE)) -
(j / (DEFAULT_SIZE) * (DEFAULT_SIZE - 1))),
tab[j]);
assert(game_get_square(g, j / (DEFAULT_SIZE),
j - (j / (DEFAULT_SIZE)) -
(j / (DEFAULT_SIZE) *
(DEFAULT_SIZE - 1))) == tab[j]);
game_delete(g);
}
}
@@ -112,23 +127,27 @@ bool test_game_get_square(void){
/* ******* game_default ******* */
bool test_game_default(void){
bool test_game_default(void) {
game g = game_default();
//a verif aps sur
// a verif aps sur
assert(g);
square tab[49] =
{
/*X0 X1 X2 X3 X4 X5 X6*/
/*Y 0*/ S_BLANK, S_BLANK, S_BLACK1, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
/*Y 1*/ S_BLANK, S_BLANK, S_BLACK2, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
/*Y 2*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLACKU, S_BLACK2,
/*Y 3*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
/*Y 4*/ S_BLACK1, S_BLACKU, S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLANK,
/*Y 5*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLACK2, S_BLANK, S_BLANK,
/*Y 6*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK, S_BLACKU, S_BLANK, S_BLANK
};
square tab[49] = {/*X0 X1 X2 X3 X4 X5 X6*/
/*Y 0*/ S_BLANK, S_BLANK, S_BLACK1, S_BLANK,
S_BLANK, S_BLANK, S_BLANK,
/*Y 1*/ S_BLANK, S_BLANK, S_BLACK2, S_BLANK,
S_BLANK, S_BLANK, S_BLANK,
/*Y 2*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK,
S_BLANK, S_BLACKU, S_BLACK2,
/*Y 3*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK,
S_BLANK, S_BLANK, S_BLANK,
/*Y 4*/ S_BLACK1, S_BLACKU, S_BLANK, S_BLANK,
S_BLANK, S_BLANK, S_BLANK,
/*Y 5*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK,
S_BLACK2, S_BLANK, S_BLANK,
/*Y 6*/ S_BLANK, S_BLANK, S_BLANK, S_BLANK,
S_BLACKU, S_BLANK, S_BLANK};
game g1 = game_new(tab);
assert(game_equal(g,g1));
assert(game_equal(g, g1));
game_delete(g);
game_delete(g1);
return EXIT_SUCCESS;
@@ -136,23 +155,23 @@ bool test_game_default(void){
/* *** game_default_solution *** */
bool test_game_default_solution(void){
bool test_game_default_solution(void) {
game g = game_default_solution();
game g1 = game_default();
assert(g);
//solution
game_set_square(g1,0,0,S_LIGHTBULB);
game_set_square(g1,1,1,S_LIGHTBULB);
game_set_square(g1,0,3,S_LIGHTBULB);
game_set_square(g1,1,6,S_LIGHTBULB);
game_set_square(g1,2,2,S_LIGHTBULB);
game_set_square(g1,3,6,S_LIGHTBULB);
game_set_square(g1,4,4,S_LIGHTBULB);
game_set_square(g1,5,0,S_LIGHTBULB);
game_set_square(g1,5,5,S_LIGHTBULB);
game_set_square(g1,6,1,S_LIGHTBULB);
// solution
game_set_square(g1, 0, 0, S_LIGHTBULB);
game_set_square(g1, 1, 1, S_LIGHTBULB);
game_set_square(g1, 0, 3, S_LIGHTBULB);
game_set_square(g1, 1, 6, S_LIGHTBULB);
game_set_square(g1, 2, 2, S_LIGHTBULB);
game_set_square(g1, 3, 6, S_LIGHTBULB);
game_set_square(g1, 4, 4, S_LIGHTBULB);
game_set_square(g1, 5, 0, S_LIGHTBULB);
game_set_square(g1, 5, 5, S_LIGHTBULB);
game_set_square(g1, 6, 1, S_LIGHTBULB);
game_update_flags(g1);
assert(game_equal(g,g1));
assert(game_equal(g, g1));
game_delete(g);
game_delete(g1);
return EXIT_SUCCESS;
@@ -160,207 +179,214 @@ bool test_game_default_solution(void){
/* **** game_update_flags **** */
int checklightbulb(game g, uint i, uint j, bool wall){
square flags = game_get_flags(g,i,j);
//square state = game_get_state(g,i,j);
//test if the current case is a lightbulb and if it has been well updated if true we can break the loop because every others cases wont be lighted by the bulb we are testing
if (game_is_lightbulb(g,i,j)){
if (/*test if this lightbulb is well updated*/ flags == S_BLANK || flags == F_ERROR){
//printf("156\n");
int checklightbulb(game g, uint i, uint j, bool wall) {
square flags = game_get_flags(g, i, j);
// square state = game_get_state(g,i,j);
// test if the current case is a lightbulb and if it has been well updated
// if true we can break the loop because every others cases wont be lighted
// by the bulb we are testing
if (game_is_lightbulb(g, i, j)) {
if (/*test if this lightbulb is well updated*/ flags == S_BLANK ||
flags == F_ERROR) {
// printf("156\n");
return 0;
}
return -1;
}
//if no wall(s) before test if the light of the lightbulb has been well updated
if (!wall){
//test if the current case is not lighted
if (flags != F_LIGHTED){
//printf("170\n");
return 0;
// if no wall(s) before test if the light of the lightbulb has been well
// updated
if (!wall) {
// test if the current case is not lighted
if (flags != F_LIGHTED) {
// printf("170\n");
return 0;
}
}
else{
if (/*test if the current case is lighted*/ flags == F_LIGHTED){
//printf("i:%d j:%d\n",i,j);
for (int i2 = i-1 ; i2 >= 0; i2--){
flags = game_get_square(g,i2,j);
//printf("i2:%d i2state:%d i2flags:%d\n",i2,state,flags);
if (flags == (S_LIGHTBULB|F_LIGHTED) || flags == (S_LIGHTBULB|F_LIGHTED|F_ERROR)){
} else {
if (/*test if the current case is lighted*/ flags == F_LIGHTED) {
// printf("i:%d j:%d\n",i,j);
for (int i2 = i - 1; i2 >= 0; i2--) {
flags = game_get_square(g, i2, j);
// printf("i2:%d i2state:%d i2flags:%d\n",i2,state,flags);
if (flags == (S_LIGHTBULB | F_LIGHTED) ||
flags == (S_LIGHTBULB | F_LIGHTED | F_ERROR)) {
return -1;
}
if (flags != F_LIGHTED && flags != (F_LIGHTED|S_MARK)){
if (flags != F_LIGHTED && flags != (F_LIGHTED | S_MARK)) {
break;
}
}
for (int i2 = i+1 ; i2 < DEFAULT_SIZE; i2++){
flags = game_get_square(g,i2,j);
if (flags == (S_LIGHTBULB|F_LIGHTED) || flags == (S_LIGHTBULB|F_LIGHTED|F_ERROR)){
for (int i2 = i + 1; i2 < DEFAULT_SIZE; i2++) {
flags = game_get_square(g, i2, j);
if (flags == (S_LIGHTBULB | F_LIGHTED) ||
flags == (S_LIGHTBULB | F_LIGHTED | F_ERROR)) {
return -1;
}
if (flags != F_LIGHTED && flags != (F_LIGHTED|S_MARK)){
if (flags != F_LIGHTED && flags != (F_LIGHTED | S_MARK)) {
break;
}
}
for (int j2 = j-1 ; j2 >= 0; j2--){
flags = game_get_square(g,i,j2);
if (flags == (S_LIGHTBULB|F_LIGHTED) || flags == (S_LIGHTBULB|F_LIGHTED|F_ERROR)){
for (int j2 = j - 1; j2 >= 0; j2--) {
flags = game_get_square(g, i, j2);
if (flags == (S_LIGHTBULB | F_LIGHTED) ||
flags == (S_LIGHTBULB | F_LIGHTED | F_ERROR)) {
return -1;
}
if (flags != F_LIGHTED && flags != (F_LIGHTED|S_MARK)){
if (flags != F_LIGHTED && flags != (F_LIGHTED | S_MARK)) {
break;
}
}
for (int j2 = j+1 ; j2 < DEFAULT_SIZE; j2++){
flags = game_get_square(g,i,j2);
if (flags == (S_LIGHTBULB|F_LIGHTED) || flags == (S_LIGHTBULB|F_LIGHTED|F_ERROR)){
for (int j2 = j + 1; j2 < DEFAULT_SIZE; j2++) {
flags = game_get_square(g, i, j2);
if (flags == (S_LIGHTBULB | F_LIGHTED) ||
flags == (S_LIGHTBULB | F_LIGHTED | F_ERROR)) {
return -1;
}
if (flags != F_LIGHTED && flags != (F_LIGHTED|S_MARK)){
if (flags != F_LIGHTED && flags != (F_LIGHTED | S_MARK)) {
break;
}
}
//printf("220\n");
// printf("220\n");
return 0;
}
}
return 1;
}
bool check_update(game g){
bool check_update(game g) {
uint size;
square choice[4];
uint lb;
uint notempty;
bool res;
bool wall;
for (uint i = 0; i < DEFAULT_SIZE; i++){
for (uint j = 0; j< DEFAULT_SIZE; j++){
if (game_is_lightbulb(g,i,j)){
square flags = game_get_flags(g,i,j);
if (/*test if this lightbulb is well updated*/ flags == S_BLANK || flags == F_ERROR){
//printf("196\n");
for (uint i = 0; i < DEFAULT_SIZE; i++) {
for (uint j = 0; j < DEFAULT_SIZE; j++) {
if (game_is_lightbulb(g, i, j)) {
square flags = game_get_flags(g, i, j);
if (/*test if this lightbulb is well updated*/ flags ==
S_BLANK ||
flags == F_ERROR) {
// printf("196\n");
return false;
}
//loop checking every case before i
// loop checking every case before i
wall = false;
for (int k = i-1; k > 0; k--){
if (/*test if current case is a wall*/ game_is_black(g,k,j)){
for (int k = i - 1; k > 0; k--) {
if (/*test if current case is a wall*/ game_is_black(g, k,
j)) {
wall = true;
}
else {
int tmp = checklightbulb(g,k,j,wall);
if (tmp == -1){
} else {
int tmp = checklightbulb(g, k, j, wall);
if (tmp == -1) {
break;
}
if (!tmp){
if (!tmp) {
return tmp;
}
}
}
wall = false;
for (int k = i+1; k < DEFAULT_SIZE; k++){
if (/*test if current case is a wall*/ game_is_black(g,k,j)){
for (int k = i + 1; k < DEFAULT_SIZE; k++) {
if (/*test if current case is a wall*/ game_is_black(g, k,
j)) {
wall = true;
}
else {
int tmp = checklightbulb(g,k,j,wall);
if (tmp == -1){
} else {
int tmp = checklightbulb(g, k, j, wall);
if (tmp == -1) {
break;
}
if (!tmp){
if (!tmp) {
return tmp;
}
}
}
wall = false;
for (int k = j-1; k > 0; k--){
if (/*test if current case is a wall*/ game_is_black(g,i,k)){
for (int k = j - 1; k > 0; k--) {
if (/*test if current case is a wall*/ game_is_black(g, i,
k)) {
wall = true;
}
else {
int tmp = checklightbulb(g,i,k,wall);
if (tmp == -1){
} else {
int tmp = checklightbulb(g, i, k, wall);
if (tmp == -1) {
break;
}
if (!tmp){
if (!tmp) {
return tmp;
}
}
}
wall = false;
for (int k = j+1; k < DEFAULT_SIZE; k++){
if (/*test if current case is a wall*/ game_is_black(g,i,k)){
for (int k = j + 1; k < DEFAULT_SIZE; k++) {
if (/*test if current case is a wall*/ game_is_black(g, i,
k)) {
wall = true;
}
else {
int tmp = checklightbulb(g,i,k,wall);
if (tmp == -1){
} else {
int tmp = checklightbulb(g, i, k, wall);
if (tmp == -1) {
break;
}
if (!tmp){
if (!tmp) {
return tmp;
}
}
}
}
else if (/*test if current case is a wall*/game_is_black(g,i,j)){
if (game_get_black_number(g,i,j) != -1){
//lookup for lightbulb and emptycells
} else if (/*test if current case is a wall*/ game_is_black(g, i,
j)) {
if (game_get_black_number(g, i, j) != -1) {
// lookup for lightbulb and emptycells
size = 0;
lb = 0;
notempty = 0;
res = true;
if (i > 0){
choice[size] = game_get_square(g,i-1,j);
if (i > 0) {
choice[size] = game_get_square(g, i - 1, j);
size++;
}
else{
} else {
notempty++;
}
if (i < DEFAULT_SIZE-1){
choice[size] = game_get_square(g,i+1,j);
if (i < DEFAULT_SIZE - 1) {
choice[size] = game_get_square(g, i + 1, j);
size++;
}
else{
} else {
notempty++;
}
if (j > 0){
choice[size] = game_get_square(g,i,j-1);
if (j > 0) {
choice[size] = game_get_square(g, i, j - 1);
size++;
}
else{
} else {
notempty++;
}
if (j < DEFAULT_SIZE-1){
choice[size] = game_get_square(g,i,j+1);
if (j < DEFAULT_SIZE - 1) {
choice[size] = game_get_square(g, i, j + 1);
size++;
}
else{
} else {
notempty++;
}
for (int l = 0 ; l < size ; l++){
if (choice[l] == (S_LIGHTBULB|F_LIGHTED) || choice[l] == (S_LIGHTBULB|F_LIGHTED|F_ERROR)){
for (int l = 0; l < size; l++) {
if (choice[l] == (S_LIGHTBULB | F_LIGHTED) ||
choice[l] == (S_LIGHTBULB | F_LIGHTED | F_ERROR)) {
lb++;
}
else if (choice[l] != S_BLANK){
} else if (choice[l] != S_BLANK) {
notempty++;
}
}
if (lb > game_get_black_number(g,i,j)){
if (lb > game_get_black_number(g, i, j)) {
res = false;
}
//look if there is enough empty cell around the wall
else if (notempty > abs(game_get_black_number(g,i,j)-4)){
// look if there is enough empty cell around the wall
else if (notempty >
abs(game_get_black_number(g, i, j) - 4)) {
res = false;
}
if (game_get_flags(g,i,j) == F_ERROR){
if (game_get_flags(g, i, j) == F_ERROR) {
res = !res;
}
if (!res){
//printf("386\n");
//printf("lb:%d notempty:%d i:%d j:%d state : %d, flags: %d\n",lb,notempty,i,j,game_get_state(g,i,j),game_get_flags(g,i,j));
if (!res) {
// printf("386\n");
// printf("lb:%d notempty:%d i:%d j:%d state : %d,
// flags:
// %d\n",lb,notempty,i,j,game_get_state(g,i,j),game_get_flags(g,i,j));
return res;
}
}
@@ -371,34 +397,36 @@ bool check_update(game g){
}
// a > 2 = temps d'exec > 3 min et expo
bool brutforce(game g,int a, bool * deldup){
bool brutforce(game g, int a, bool* deldup) {
// char c;
bool * delDupNext = (bool *) calloc(DEFAULT_SIZE*DEFAULT_SIZE,sizeof(bool));
square list[] = {S_LIGHTBULB,S_MARK,S_BLACK0,S_BLACK1,S_BLACK2,S_BLACK3,S_BLACK4,S_BLACKU,S_BLANK};
for (uint i = 0; i < DEFAULT_SIZE; i++){
for (uint j = 0 ;j < DEFAULT_SIZE; j++){
// printf("state: %d i:%d j:%d\n",game_get_state(g,i,j),i,j);
if (deldup == NULL || !(deldup[i*DEFAULT_SIZE+j])){
if (game_get_state(g,i,j) == S_BLANK){
bool* delDupNext = (bool*)calloc(DEFAULT_SIZE * DEFAULT_SIZE, sizeof(bool));
square list[] = {S_LIGHTBULB, S_MARK, S_BLACK0, S_BLACK1, S_BLACK2,
S_BLACK3, S_BLACK4, S_BLACKU, S_BLANK};
for (uint i = 0; i < DEFAULT_SIZE; i++) {
for (uint j = 0; j < DEFAULT_SIZE; j++) {
// printf("state: %d i:%d j:%d\n",game_get_state(g,i,j),i,j);
if (deldup == NULL || !(deldup[i * DEFAULT_SIZE + j])) {
if (game_get_state(g, i, j) == S_BLANK) {
if (delDupNext != NULL && a > 0)
delDupNext[i*DEFAULT_SIZE+j] = true;
for (uint k = 0 ; k < 9; k++){
game_set_square(g,i,j,list[k]);
delDupNext[i * DEFAULT_SIZE + j] = true;
for (uint k = 0; k < 9; k++) {
game_set_square(g, i, j, list[k]);
// if (k == 0){
// game_print(g);
// scanf("%c",&c);
// }
if (a > 0){
if (!brutforce(g,a-1,delDupNext)){
//printf("341\n");
if (a > 0) {
if (!brutforce(g, a - 1, delDupNext)) {
// printf("341\n");
free(delDupNext);
return false;
}
}
game_update_flags(g);
if (!check_update(g)){
if (!check_update(g)) {
game_print(g);
//printf("i:%d j:%d state : %d, flags: %d\n",i,j,game_get_state(g,i,j),game_get_flags(g,i,j));
// printf("i:%d j:%d state : %d, flags:
// %d\n",i,j,game_get_state(g,i,j),game_get_flags(g,i,j));
free(delDupNext);
return false;
}
@@ -411,9 +439,9 @@ bool brutforce(game g,int a, bool * deldup){
return true;
}
bool test_game_update_flags(void){
bool test_game_update_flags(void) {
game g = game_default();
if (!brutforce(g,1,NULL)){
if (!brutforce(g, 1, NULL)) {
game_delete(g);
return EXIT_FAILURE;
}
@@ -423,72 +451,70 @@ bool test_game_update_flags(void){
/* ****** game_play_move ****** */
bool test_game_play_move(void){
bool test_game_play_move(void) {
game g = game_new_empty();
game g1 = game_new_empty();
game_play_move(g,0,0,S_LIGHTBULB);
assert(!game_equal(g,g1));
game_set_square(g1,0,0,S_LIGHTBULB);
assert(!game_equal(g,g1));
game_play_move(g, 0, 0, S_LIGHTBULB);
assert(!game_equal(g, g1));
game_set_square(g1, 0, 0, S_LIGHTBULB);
assert(!game_equal(g, g1));
game_update_flags(g1);
assert(game_equal(g,g1));
game_play_move(g,3,0,S_MARK);
assert(!game_equal(g,g1));
game_set_square(g1,3,0,S_MARK);
assert(!game_equal(g,g1));
assert(game_equal(g, g1));
game_play_move(g, 3, 0, S_MARK);
assert(!game_equal(g, g1));
game_set_square(g1, 3, 0, S_MARK);
assert(!game_equal(g, g1));
game_update_flags(g1);
assert(game_equal(g,g1));
game_play_move(g,0,3,S_BLANK);
assert(game_equal(g,g1));
game_set_square(g1,0,3,S_BLANK);
assert(!game_equal(g,g1));
assert(game_equal(g, g1));
game_play_move(g, 0, 3, S_BLANK);
assert(game_equal(g, g1));
game_set_square(g1, 0, 3, S_BLANK);
assert(!game_equal(g, g1));
game_update_flags(g1);
assert(game_equal(g,g1));
assert(game_equal(g, g1));
game_delete(g);
game_delete(g1);
return EXIT_SUCCESS;
}
/* ***** game_check_move ***** */
bool test_game_check_move(void){
bool test_game_check_move(void) {
game g = game_new_empty();
assert(!game_check_move(g,10,10,S_BLANK));
assert(!game_check_move(g,10,10,S_BLACK0));
assert(!game_check_move(g,0,0,S_BLACK0));
assert(!game_check_move(g,0,0,S_BLACK1));
assert(!game_check_move(g,0,0,S_BLACK2));
assert(!game_check_move(g,0,0,S_BLACK3));
assert(!game_check_move(g,0,0,S_BLACK4));
assert(!game_check_move(g,0,0,S_BLACKU));
assert(!game_check_move(g,0,0,F_LIGHTED));
assert(!game_check_move(g,0,0,F_ERROR));
for (uint i = 0 ; i < S_BLACKU-S_BLACK0 ; i ++){
game_set_square(g,0,0,S_BLACK0+i);
assert(!game_check_move(g,0,0,S_BLANK));
assert(!game_check_move(g,0,0,S_MARK));
assert(!game_check_move(g,0,0,S_LIGHTBULB));
assert(!game_check_move(g, 10, 10, S_BLANK));
assert(!game_check_move(g, 10, 10, S_BLACK0));
assert(!game_check_move(g, 0, 0, S_BLACK0));
assert(!game_check_move(g, 0, 0, S_BLACK1));
assert(!game_check_move(g, 0, 0, S_BLACK2));
assert(!game_check_move(g, 0, 0, S_BLACK3));
assert(!game_check_move(g, 0, 0, S_BLACK4));
assert(!game_check_move(g, 0, 0, S_BLACKU));
assert(!game_check_move(g, 0, 0, F_LIGHTED));
assert(!game_check_move(g, 0, 0, F_ERROR));
for (uint i = 0; i < S_BLACKU - S_BLACK0; i++) {
game_set_square(g, 0, 0, S_BLACK0 + i);
assert(!game_check_move(g, 0, 0, S_BLANK));
assert(!game_check_move(g, 0, 0, S_MARK));
assert(!game_check_move(g, 0, 0, S_LIGHTBULB));
}
assert(game_check_move(g,1,0,S_BLANK));
assert(game_check_move(g,1,0,S_MARK));
assert(game_check_move(g,1,0,S_LIGHTBULB));
assert(game_check_move(g, 1, 0, S_BLANK));
assert(game_check_move(g, 1, 0, S_MARK));
assert(game_check_move(g, 1, 0, S_LIGHTBULB));
game_delete(g);
return EXIT_SUCCESS;
}
/* ********** USAGE ********** */
int usage(int argc, char *argv[])
{
fprintf(stderr, "Usage: %s <testname> [<...>]\n", argv[0]);
exit(EXIT_FAILURE);
int usage(int argc, char* argv[]) {
fprintf(stderr, "Usage: %s <testname> [<...>]\n", argv[0]);
exit(EXIT_FAILURE);
}
/* ********** MAIN ********** */
int main(int argc, char * argv[]){
if (argc == 1){
int main(int argc, char* argv[]) {
if (argc == 1) {
usage(argc, argv);
}
fprintf(stderr, "=> Start test \"%s\"\n", argv[1]);
@@ -516,16 +542,15 @@ int main(int argc, char * argv[]){
else if (strcmp("game_check_move", argv[1]) == 0)
ok = test_game_check_move();
else {
fprintf(stderr, "Error: test \"%s\" not found!\n", argv[1]);
exit(EXIT_FAILURE);
fprintf(stderr, "Error: test \"%s\" not found!\n", argv[1]);
exit(EXIT_FAILURE);
}
// print test result
if (!ok){
fprintf(stderr, "Test \"%s\" finished: SUCCESS\n", argv[1]);
return EXIT_SUCCESS;
}
else {
fprintf(stderr, "Test \"%s\" finished: FAILURE\n", argv[1]);
return EXIT_FAILURE;
if (!ok) {
fprintf(stderr, "Test \"%s\" finished: SUCCESS\n", argv[1]);
return EXIT_SUCCESS;
} else {
fprintf(stderr, "Test \"%s\" finished: FAILURE\n", argv[1]);
return EXIT_FAILURE;
}
}
+227 -238
View File
@@ -1,272 +1,261 @@
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "game.h"
#include "game_aux.h"
/* ********** DUMMY ********** */
bool test_dummy(){
return true;
bool test_dummy() {
return true;
}
/* ********** game_get_black_number ********** */
bool test_game_get_black_number(){
game g = game_new_empty();
game_set_square(g, 0, 0, S_BLACK0);
if (game_get_black_number(g, 0, 0) != 0){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK1);
if (game_get_black_number(g, 0, 0) != 1){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK2);
if (game_get_black_number(g, 0, 0) != 2){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK3);
if (game_get_black_number(g, 0, 0) != 3){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK4);
if (game_get_black_number(g, 0, 0) != 4){
game_delete(g);
return false;
}
game_delete(g);
return true;
bool test_game_get_black_number() {
game g = game_new_empty();
game_set_square(g, 0, 0, S_BLACK0);
if (game_get_black_number(g, 0, 0) != 0) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK1);
if (game_get_black_number(g, 0, 0) != 1) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK2);
if (game_get_black_number(g, 0, 0) != 2) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK3);
if (game_get_black_number(g, 0, 0) != 3) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK4);
if (game_get_black_number(g, 0, 0) != 4) {
game_delete(g);
return false;
}
game_delete(g);
return true;
}
/* ********** game_is_black ********** */
bool test_game_is_black(){
game g = game_new_empty();
if (game_is_black(g, 0, 0)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACKU);
if (!game_is_black(g, 0, 0)){
game_delete(g);
return false;
}
if (!((game_get_square(g, 0, 0) == S_BLACKU) && game_is_black(g, 0, 0))){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK0);
if (!((game_get_square(g, 0, 0) == S_BLACK0) && game_is_black(g, 0, 0))){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK1);
if (!((game_get_square(g, 0, 0) == S_BLACK1) && game_is_black(g, 0, 0))){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK2);
if (!((game_get_square(g, 0, 0) == S_BLACK2) && game_is_black(g, 0, 0))){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK3);
if (!((game_get_square(g, 0, 0) == S_BLACK3) && game_is_black(g, 0, 0))){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK4);
if (!((game_get_square(g, 0, 0) == S_BLACK4) && game_is_black(g, 0, 0))){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_MARK);
if ((game_get_square(g, 0, 0) == S_MARK) && game_is_black(g, 0, 0)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_MARK);
if ((game_get_square(g, 0, 0) == S_MARK) && game_is_black(g, 0, 0)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_LIGHTBULB);
if ((game_get_square(g, 0, 0) == S_LIGHTBULB) && game_is_black(g, 0, 0)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_LIGHTBULB);
if ((game_get_square(g, 0, 0) == S_LIGHTBULB) && game_is_black(g, 0, 0)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, F_ERROR);
if ((game_get_square(g, 0, 0) == F_ERROR) && game_is_black(g, 0, 0)){
game_delete(g);
return false;
}
game_set_square(g, 0, 0, F_LIGHTED);
if ((game_get_square(g, 0, 0) == F_LIGHTED) && game_is_black(g, 0, 0)){
game_delete(g);
return false;
}
game_delete(g);
return true;
bool test_game_is_black() {
game g = game_new_empty();
if (game_is_black(g, 0, 0)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACKU);
if (!game_is_black(g, 0, 0)) {
game_delete(g);
return false;
}
if (!((game_get_square(g, 0, 0) == S_BLACKU) && game_is_black(g, 0, 0))) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK0);
if (!((game_get_square(g, 0, 0) == S_BLACK0) && game_is_black(g, 0, 0))) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK1);
if (!((game_get_square(g, 0, 0) == S_BLACK1) && game_is_black(g, 0, 0))) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK2);
if (!((game_get_square(g, 0, 0) == S_BLACK2) && game_is_black(g, 0, 0))) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK3);
if (!((game_get_square(g, 0, 0) == S_BLACK3) && game_is_black(g, 0, 0))) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_BLACK4);
if (!((game_get_square(g, 0, 0) == S_BLACK4) && game_is_black(g, 0, 0))) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_MARK);
if ((game_get_square(g, 0, 0) == S_MARK) && game_is_black(g, 0, 0)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_MARK);
if ((game_get_square(g, 0, 0) == S_MARK) && game_is_black(g, 0, 0)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_LIGHTBULB);
if ((game_get_square(g, 0, 0) == S_LIGHTBULB) && game_is_black(g, 0, 0)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, S_LIGHTBULB);
if ((game_get_square(g, 0, 0) == S_LIGHTBULB) && game_is_black(g, 0, 0)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, F_ERROR);
if ((game_get_square(g, 0, 0) == F_ERROR) && game_is_black(g, 0, 0)) {
game_delete(g);
return false;
}
game_set_square(g, 0, 0, F_LIGHTED);
if ((game_get_square(g, 0, 0) == F_LIGHTED) && game_is_black(g, 0, 0)) {
game_delete(g);
return false;
}
game_delete(g);
return true;
}
/* ********** game_is_lightbulb ********** */
bool test_game_is_lightbulb(){
game g = game_new_empty();
game_set_square(g, 0, 0, S_LIGHTBULB);
if ((game_get_square(g, 0, 0) == S_LIGHTBULB) && game_is_lightbulb(g, 0, 0)){
game_delete(g);
return true;
}
game_delete(g);
return false;
bool test_game_is_lightbulb() {
game g = game_new_empty();
game_set_square(g, 0, 0, S_LIGHTBULB);
if ((game_get_square(g, 0, 0) == S_LIGHTBULB) &&
game_is_lightbulb(g, 0, 0)) {
game_delete(g);
return true;
}
game_delete(g);
return false;
}
/* ********** game_is_blank ********** */
bool test_game_is_blank(){
game g = game_new_empty();
if (game_is_blank(g, 0, 0)){
game_delete(g);
return true;
}
game_delete(g);
return false;
bool test_game_is_blank() {
game g = game_new_empty();
if (game_is_blank(g, 0, 0)) {
game_delete(g);
return true;
}
game_delete(g);
return false;
}
/* ********** game_delete ********** */
bool test_game_delete(){
game g1 = game_new_empty();
game_delete(g1);
return true;
bool test_game_delete() {
game g1 = game_new_empty();
game_delete(g1);
return true;
}
/* ********** game_equal ********** */
bool test_game_equal(){
bool equal = true;
game g1 = game_new_empty();
game g2 = game_new_empty();
for (int i = 0; i < DEFAULT_SIZE; i++){
for (int j = 0; j < DEFAULT_SIZE; j++){
if (game_get_square(g1, i, j) != game_get_square(g2, i, j)){
equal = false;
}
}
}
equal = (equal == game_equal(g1, g2));
game_delete(g1);
game_delete(g2);
return equal;
bool test_game_equal() {
bool equal = true;
game g1 = game_new_empty();
game g2 = game_new_empty();
for (int i = 0; i < DEFAULT_SIZE; i++) {
for (int j = 0; j < DEFAULT_SIZE; j++) {
if (game_get_square(g1, i, j) != game_get_square(g2, i, j)) {
equal = false;
}
}
}
equal = (equal == game_equal(g1, g2));
game_delete(g1);
game_delete(g2);
return equal;
}
/* ********** game_new_empty ********** */
bool test_game_new_empty(){
game g = game_new_empty();
assert(g);
for (int i = 0; i < DEFAULT_SIZE; i++){
for (int j = 0; j < DEFAULT_SIZE; j++){
if (game_get_square(g, i, j) != S_BLANK){
game_delete(g);
return false;
}
}
}
game_delete(g);
return true;
bool test_game_new_empty() {
game g = game_new_empty();
assert(g);
for (int i = 0; i < DEFAULT_SIZE; i++) {
for (int j = 0; j < DEFAULT_SIZE; j++) {
if (game_get_square(g, i, j) != S_BLANK) {
game_delete(g);
return false;
}
}
}
game_delete(g);
return true;
}
/* ********** game_copy ********** */
bool test_game_copy(){
game g1 = game_new_empty();
for (int i = 0; i < DEFAULT_SIZE; i++){
game_set_square(g1, i, 0, S_LIGHTBULB);
game_set_square(g1, i, 1, S_MARK);
game_set_square(g1, i, 2, S_BLACKU);
game_set_square(g1, i, 3, S_BLACK0);
game_set_square(g1, i, 4, S_BLACK1);
game_set_square(g1, 1, 2, F_LIGHTED);
game_set_square(g1, 1, 3, F_ERROR);
}
game g2 = game_copy(g1);
assert(g2);
if (!game_equal(g1, g2)){
game_delete(g1);
game_delete(g2);
return false;
}
for (int i = 0; i < DEFAULT_SIZE; i++){
for (int j = 0; j < DEFAULT_SIZE; j++){
game_set_square(g2, i, j, S_BLACK3);
}
}
g2 = game_copy(g1);
assert(g2);
if (!game_equal(g1, g2)){
game_delete(g1);
game_delete(g2);
return false;
}
game_delete(g1);
game_delete(g2);
return true;
bool test_game_copy() {
game g1 = game_new_empty();
for (int i = 0; i < DEFAULT_SIZE; i++) {
game_set_square(g1, i, 0, S_LIGHTBULB);
game_set_square(g1, i, 1, S_MARK);
game_set_square(g1, i, 2, S_BLACKU);
game_set_square(g1, i, 3, S_BLACK0);
game_set_square(g1, i, 4, S_BLACK1);
game_set_square(g1, 1, 2, F_LIGHTED);
game_set_square(g1, 1, 3, F_ERROR);
}
game g2 = game_copy(g1);
assert(g2);
if (!game_equal(g1, g2)) {
game_delete(g1);
game_delete(g2);
return false;
}
for (int i = 0; i < DEFAULT_SIZE; i++) {
for (int j = 0; j < DEFAULT_SIZE; j++) {
game_set_square(g2, i, j, S_BLACK3);
}
}
g2 = game_copy(g1);
assert(g2);
if (!game_equal(g1, g2)) {
game_delete(g1);
game_delete(g2);
return false;
}
game_delete(g1);
game_delete(g2);
return true;
}
/* ********** usage ********** */
void usage(int argc, char *argv[]){
fprintf(stderr, "Usage: %s <testname>\n", argv[0]);
exit(EXIT_FAILURE);
void usage(int argc, char* argv[]) {
fprintf(stderr, "Usage: %s <testname>\n", argv[0]);
exit(EXIT_FAILURE);
}
/* ********** main ********** */
int main (int argc, char *argv[]){
bool success = false;
if (argc != 2){
usage(argc, argv);
}
else if (strcmp("dummy", argv[1]) == 0){
success = test_dummy();
}
else if (strcmp("game_new_empty", argv[1]) == 0){
success = test_game_new_empty();
}
else if (strcmp("game_copy", argv[1]) == 0){
success = test_game_copy();
}
else if (strcmp("game_equal", argv[1]) == 0){
success = test_game_equal();
}
else if (strcmp("game_delete", argv[1]) == 0){
success = test_game_delete();
}
else if (strcmp("game_is_blank", argv[1]) == 0){
success = test_game_is_blank();
}
else if (strcmp("game_is_lightbulb", argv[1]) == 0){
success = test_game_is_lightbulb();
}
else if (strcmp("game_is_black", argv[1]) == 0){
success = test_game_is_black();
}
else if (strcmp("game_get_black_number", argv[1]) == 0){
success = test_game_get_black_number();
}
else{
fprintf (stderr, "test \"%s\" is not a valid test name.\n", argv[1]);
return EXIT_FAILURE;
}
if (success){
fprintf (stderr, "test \"%s\" finished successfully\n", argv[1]);
return EXIT_SUCCESS;
}
else {
fprintf (stderr, "test \"%s\" error\n", argv[1]);
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
int main(int argc, char* argv[]) {
bool success = false;
if (argc != 2) {
usage(argc, argv);
} else if (strcmp("dummy", argv[1]) == 0) {
success = test_dummy();
} else if (strcmp("game_new_empty", argv[1]) == 0) {
success = test_game_new_empty();
} else if (strcmp("game_copy", argv[1]) == 0) {
success = test_game_copy();
} else if (strcmp("game_equal", argv[1]) == 0) {
success = test_game_equal();
} else if (strcmp("game_delete", argv[1]) == 0) {
success = test_game_delete();
} else if (strcmp("game_is_blank", argv[1]) == 0) {
success = test_game_is_blank();
} else if (strcmp("game_is_lightbulb", argv[1]) == 0) {
success = test_game_is_lightbulb();
} else if (strcmp("game_is_black", argv[1]) == 0) {
success = test_game_is_black();
} else if (strcmp("game_get_black_number", argv[1]) == 0) {
success = test_game_get_black_number();
} else {
fprintf(stderr, "test \"%s\" is not a valid test name.\n", argv[1]);
return EXIT_FAILURE;
}
if (success) {
fprintf(stderr, "test \"%s\" finished successfully\n", argv[1]);
return EXIT_SUCCESS;
} else {
fprintf(stderr, "test \"%s\" error\n", argv[1]);
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
+39 -34
View File
@@ -1,47 +1,51 @@
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include "game.h"
#include "game_aux.h"
bool checkerr(game g, char taberr[]){
if (taberr == NULL || g == NULL){
bool checkerr(game g, char taberr[]) {
if (taberr == NULL || g == NULL) {
return -1;
}
uint err = 0;
taberr[0] = '\0';
for (int i=0; i < DEFAULT_SIZE; i++){
for (int j=0;j < DEFAULT_SIZE; j++){
//check each case
if (game_has_error(g,i,j)){
for (int i = 0; i < DEFAULT_SIZE; i++) {
for (int j = 0; j < DEFAULT_SIZE; j++) {
// check each case
if (game_has_error(g, i, j)) {
// if error append taberr with coo+,
taberr[err] = i+48;
taberr[err] = i + 48;
err++;
taberr[err] = ':';
err++;
taberr[err] = j+48;
taberr[err] = j + 48;
err++;
taberr[err] = ' ';
err++;
}
}
}
// if taberr changes print
if (taberr[0] != '\0'){
// if taberr changes print
if (taberr[0] != '\0') {
taberr[err] = '\0';
return true;
}
return false;
}
void printhelp(void){
void printhelp(void) {
printf("Liste des différentes commandes :\n");
printf("h : Affiche cette aide.\n");
printf("r : Réinitialise la partie.\n");
printf("q : Quitter la partie (abandon).\n");
printf("l <i> <j> : Place une ampoule (*light bulb*) dans la case (<i>,<j>).\n");
printf(
"l <i> <j> : Place une ampoule (*light bulb*) dans la case "
"(<i>,<j>).\n");
printf("m <i> <j> : Place une marque (*mark*) dans la case (<i>,<j>).\n");
printf("b <i> <j> : Place placer une case vide (*blank*) à la position (<i>,<j>).\n");
printf(
"b <i> <j> : Place placer une case vide (*blank*) à la position "
"(<i>,<j>).\n");
}
int main(void) {
@@ -50,52 +54,53 @@ int main(void) {
// test if game is over
uint i;
uint j;
char taberr[DEFAULT_SIZE*DEFAULT_SIZE*4];
char taberr[DEFAULT_SIZE * DEFAULT_SIZE * 4];
char c;
// print game
game_print(g);
while (!game_is_over(g)){
while (!game_is_over(g)) {
// print errors
if (checkerr(g,taberr)){
printf("Il y a un problème case: %s\n",taberr);
if (checkerr(g, taberr)) {
printf("Il y a un problème case: %s\n", taberr);
}
printf("Entrez une commande (h pour afficher l'aide): ");
if (scanf(" %c",&c)){
if (c == 'h'){
if (scanf(" %c", &c)) {
if (c == 'h') {
printhelp();
}else if (c == 'r'){
} else if (c == 'r') {
game_restart(g);
printf("Partie réinitialisé avec success !\n");
game_update_flags(g);
game_print(g);
}else if (c == 'q'){
} else if (c == 'q') {
printf("Solution: \n");
game_print(game_default_solution());
printf("shame\n");
return EXIT_SUCCESS;
}else if (c == 'l' || c == 'm' || c == 'b'){
if (scanf(" %u %u",&i,&j) == 2){
if (i < DEFAULT_SIZE && j < DEFAULT_SIZE && !game_is_black(g,i,j)){
if (c == 'l'){
game_set_square(g,i,j,S_LIGHTBULB);
} else if (c == 'l' || c == 'm' || c == 'b') {
if (scanf(" %u %u", &i, &j) == 2) {
if (i < DEFAULT_SIZE && j < DEFAULT_SIZE &&
!game_is_black(g, i, j)) {
if (c == 'l') {
game_set_square(g, i, j, S_LIGHTBULB);
game_update_flags(g);
game_print(g);
}else if (c == 'm'){
game_set_square(g,i,j,S_MARK);
} else if (c == 'm') {
game_set_square(g, i, j, S_MARK);
game_update_flags(g);
game_print(g);
}else if (c == 'b') {
game_set_square(g,i,j,S_BLANK);
} else if (c == 'b') {
game_set_square(g, i, j, S_BLANK);
game_update_flags(g);
game_print(g);
}
}else {
} else {
printf("Erreur: (<i>,<j>) invalide.\n");
}
}else {
} else {
printf("Commande inconnue.\n");
}
}else{
} else {
printf("Commande inconnue.\n");
}
}