debug vpl
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@@ -61,9 +61,8 @@ bool test_game_new(void){
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// est ce qu'il faut faire avec un tab invalide ?
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bool test_game_print(void){
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game_print(NULL);
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square tab[DEFAULT_SIZE*DEFAULT_SIZE];
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square list[] = {S_BLANK,S_LIGHTBULB,S_MARK,S_BLACK,S_BLACK0,S_BLACK1,S_BLACK2,S_BLACK3,S_BLACK4,S_BLACKU,F_ERROR};
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square list[] = {S_BLANK,S_LIGHTBULB,S_MARK,S_BLACK0,S_BLACK1,S_BLACK2,S_BLACK3,S_BLACK4,S_BLACKU};
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game g;
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for (uint i = 0; i < sizeof(list)/sizeof(list[0]) ; i ++){
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for (uint j = 0; j < DEFAULT_SIZE*DEFAULT_SIZE; j++){
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@@ -395,7 +394,7 @@ bool brutforce(game g,int a){
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bool test_game_update_flags(void){
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game g = game_new_empty();
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if (!brutforce(g,2)){
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if (!brutforce(g,3)){
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game_delete(g);
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return EXIT_FAILURE;
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}
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