update readme

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Théophyl Hoguet committed 2021-11-10 17:23:08 +01:00
1 parent 9090ca6b75
commit ee8a68e524
1 file changed
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# lightup-a42e
### game game_new(square *squares) ->
### game game_new(square *squares) -> thoguet -> fait
### game game_new_empty(void) ->
### game game_copy(cgame g);
### game game_copy(cgame g) ->
### bool game_equal(cgame g1, cgame g2);
### bool game_equal(cgame g1, cgame g2) ->
### void game_delete(game g);
### void game_delete(game g) ->
### void game_set_square(game g, uint i, uint j, square s);
### void game_set_square(game g, uint i, uint j, square s) ->
### square game_get_square(cgame g, uint i, uint j);
### square game_get_square(cgame g, uint i, uint j) -> thoguet -> fini
### square game_get_state(cgame g, uint i, uint j);
### square game_get_state(cgame g, uint i, uint j) ->
### square game_get_flags(cgame g, uint i, uint j);
### square game_get_flags(cgame g, uint i, uint j) ->
### bool game_is_blank(cgame g, uint i, uint j);
### bool game_is_blank(cgame g, uint i, uint j) ->
### bool game_is_lightbulb(cgame g, uint i, uint j);
### bool game_is_lightbulb(cgame g, uint i, uint j) ->
### bool game_is_black(cgame g, uint i, uint j);
### bool game_is_black(cgame g, uint i, uint j) ->
### int game_get_black_number(cgame g, uint i, uint j);
### int game_get_black_number(cgame g, uint i, uint j) ->
### bool game_is_marked(cgame g, uint i, uint j);
### bool game_is_marked(cgame g, uint i, uint j) ->
### bool game_is_lighted(cgame g, uint i, uint j);
### bool game_is_lighted(cgame g, uint i, uint j) ->
### bool game_has_error(cgame g, uint i, uint j);
### bool game_has_error(cgame g, uint i, uint j) ->
### bool game_check_move(cgame g, uint i, uint j, square s);
### bool game_check_move(cgame g, uint i, uint j, square s) ->
### void game_play_move(game g, uint i, uint j, square s);
### void game_play_move(game g, uint i, uint j, square s) ->
### void game_update_flags(game g);
### void game_update_flags(game g) ->
### bool game_is_over(cgame g);
### bool game_is_over(cgame g) ->
### void game_restart(game g);
### void game_restart(game g) ->
### void game_print(cgame g);
### void game_print(cgame g) -> thoguet -> fini
### game game_default(void);
### game game_default(void) -> thoguet -> fini
### game game_default_solution(void);
### game game_default_solution(void) -> thoguet -> fini