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# lightup-a42e
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### game game_new(square *squares) ->
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### game game_new(square *squares) -> thoguet -> fait
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### game game_new_empty(void) ->
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### game game_copy(cgame g);
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### game game_copy(cgame g) ->
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### bool game_equal(cgame g1, cgame g2);
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### bool game_equal(cgame g1, cgame g2) ->
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### void game_delete(game g);
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### void game_delete(game g) ->
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### void game_set_square(game g, uint i, uint j, square s);
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### void game_set_square(game g, uint i, uint j, square s) ->
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### square game_get_square(cgame g, uint i, uint j);
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### square game_get_square(cgame g, uint i, uint j) -> thoguet -> fini
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### square game_get_state(cgame g, uint i, uint j);
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### square game_get_state(cgame g, uint i, uint j) ->
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### square game_get_flags(cgame g, uint i, uint j);
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### square game_get_flags(cgame g, uint i, uint j) ->
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### bool game_is_blank(cgame g, uint i, uint j);
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### bool game_is_blank(cgame g, uint i, uint j) ->
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### bool game_is_lightbulb(cgame g, uint i, uint j);
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### bool game_is_lightbulb(cgame g, uint i, uint j) ->
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### bool game_is_black(cgame g, uint i, uint j);
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### bool game_is_black(cgame g, uint i, uint j) ->
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### int game_get_black_number(cgame g, uint i, uint j);
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### int game_get_black_number(cgame g, uint i, uint j) ->
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### bool game_is_marked(cgame g, uint i, uint j);
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### bool game_is_marked(cgame g, uint i, uint j) ->
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### bool game_is_lighted(cgame g, uint i, uint j);
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### bool game_is_lighted(cgame g, uint i, uint j) ->
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### bool game_has_error(cgame g, uint i, uint j);
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### bool game_has_error(cgame g, uint i, uint j) ->
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### bool game_check_move(cgame g, uint i, uint j, square s);
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### bool game_check_move(cgame g, uint i, uint j, square s) ->
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### void game_play_move(game g, uint i, uint j, square s);
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### void game_play_move(game g, uint i, uint j, square s) ->
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### void game_update_flags(game g);
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### void game_update_flags(game g) ->
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### bool game_is_over(cgame g);
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### bool game_is_over(cgame g) ->
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### void game_restart(game g);
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### void game_restart(game g) ->
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### void game_print(cgame g);
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### void game_print(cgame g) -> thoguet -> fini
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### game game_default(void);
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### game game_default(void) -> thoguet -> fini
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### game game_default_solution(void);
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### game game_default_solution(void) -> thoguet -> fini
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